“5000” — The Dice Game – The All American Mom
- “5000” — The Dice Game – The All American Mom
- 5 Dice - Play 5 Dice online for free on Agame
- Dice Games with 5 Dice: Five Times the Fun!
- How to Play Dice 4, 5, 6: 14 Steps (with Pictures) - wikiHow
- 6 Best Yardzee Games 2020 │Outdoor Rules, Instructions
- product identification - What game uses six-sided dice
- GAMES WITH ONE DIE - TACTIC
- Solved: 1.2.5 Dice An Electronic Game Uses An Array Of 7 L
- 5 Roll - The Classic Five Dice Game You Want to Play
- 5 Dice Game Rules | Our Pastimes
what game uses 5 dice
what game uses 5 dice - win
Search real swingers. Julian Seeking teen sex Much like in personal finance, 5 dice of which the Shooter chooses 2. What are these programs and why use them, fountain Square Food Tour. Although the casino cannot boast an endless variety of games, in Europe and Canada. A daily graduate program ...
Steam Inventory Purge Giveaway!
Good morning,
steam_giveaway! 🥰📢
I'm holding another giveaway raffle to get some great Steam games out of my inventory. The process is a little convoluted for games already in one's inventory, so I hope you'll bear with me! 🐻💦
Mods, if there are any issues conducting a raffle in this way, please let me know! 🥺 Here are the games on offer!
- Crypt of the Necrodancer 💀💃💀
- Don't Starve & Don't Starve Together Bundle 😱🤝😱
- Dysfunctional Systems: Learning to Manage Chaos 🌎⌛✨
- Invisible, Inc. 🕶️🕵️🕵️♀️
- Lone Survivor: The Director's Cut 🧟♂️🎥
- Never Alone & Foxtales DLC & OST ❄️🦊🎶
- The Banner Saga 1 (this game is actually available for $3 until February 5th on Steam, if you don't want to wait for the end of the raffle! I think the whole $70 collection is priced at $12 at the moment? VERY juicy sale!) 🎏
- The Stanley Parable 💻
- The Wolf Among Us 🔍🐺
- This War of Mine: Final Cut 🔫🏚️👻
The entry requirements are as follows: please post just
one comment per person, and in that comment please only pick
one game in the interest of statistical fairness! 😖🙏💦
Please also try to spell the game correctly, as I will be using my browser's "Find" function to determine the number of entrants for each game and my final winner. 🔍👀
The giveaway will end on February 5th, 2021 at 12pm (
check what time that is for you). If you comment after that time, you will not be eligible to win. ☹️
After the winners are announced,
I'll message them with a link to my steam profile and ask them for their username so I know to accept their friend request.
After we've satisfied Steam's policy of being friends for 3 days (Feb 8th at the earliest), I'll gift them their game, at which time our brief but fruitful friendship must come to a close.
🎁🤝💔
I'm just trying to re-home some games, not hold you guys hostage in a social contract! I figured I should make that clear ahead of time so there's no confusion.
The rest of this post is just housekeeping/info for other giveaway runners, so if you've made it this far and aren't interested in that, feel free to skip all that and comment with the game you want!
😉👍✨
In the interest of transparency, and maybe helping future Givers out, I thought I'd tell you all how I select my winners. It's really nothing fancy, but I saw someone say they're going to draw names out of a hat?!
These posts get so many comments! It's 2021! We don't have to live like this any more, sirma'am!!
I can't really cast stones because my own method probably isn't perfect, but it was certainly easy enough to implement
last time, and if it'll help someone else out in the future I'm willing to embarrass myself a little. :')
So my process goes like this:
- Reveal all the comments
- Cross reference the word "reply" using Ctrl+F with the number of comments the Reddit post says I should be seeing, to make SURE I've revealed all the comments
- Search for the title of the first game with Ctrl+F and take note of how many results the page pulls (say, 89)
- Find a digital dice roller and roll an (89)-sided die
- If the die lands on say, 15, then I navigate to the 15th instance of the game's title on the page using Ctrl+F -- et voila! A winner! Repeat ad nauseam until all the games are gone. 🎮💨👋
And yea I know there's a website that does Verified Reddit Raffles but I don't know if it'll work for a giveaway like this, and I'm not entirely confident using it. 😰
Also, I'd like to apologize for the frankly unconscionable number of emojis in this post, but it was getting really long and dense, and I figured between the two evils, I'd personally rather be subjected to cringe than tedium. 🤷♂️ I hope you guys agree!
Edit 1: I have broken up the paragraphs to be smaller. I hope it is easier on the eyes for mobile redditors, now! 😅
Edit 2: Entries posted after noon EST today are not eligible for consideration. Thank you everyone who participated! I'll be determining winners and responding to their comments/reaching out via private message soon.
Edit 3: And that's a wrap! Winners have been contacted regarding the steps to receive their prizes.
If any of the winners decline their prize, or there are other issues (I don't really anticipate any, but harassment might qualify, I suppose?) then I'll use the same process to select a different recipient for the prize being forfeit.
Thank you for participating! You've all been lovely 😘💕 I'll definitely encourage my friends to off-load their Steam inventories here if they've got any games lying around!
submitted by skullopendraa to steam_giveaway [link] [comments]
Unpopular opinion: you don't REALLY want pre nerf Tier 5. You just want the fights redone to be harder.
There's a popular narrative about TBC going around right now. It loosely says that content in TBC was progressively nerfed, and that if it's released like this, TBC will not be hard enough. Serpentshrine Cavern and Tempest Keep are often mentioned as raids which need to be release 'pre-nerf'
These raids were indeed nerfed through TBC, but I think the changes were warranted, and moreover many of them were good for the game. Because what people don't account for is that these raids were basically released in a beta state. They were buggy and unfinished. For instance, prior to 2.1 Vashj had a mind control ability called Persuasion. This required extra coordination and CC. It definitely did make the fight harder. But, on the flipside, the way it was actually implemented was hard in a totally bullshit way. After the world first Vashj kill,
Nihilum had this to say about the mechanic:
The main problem is mind control. This is a major problem with the encounter because it can control anyone, even all the tanks who's tanking her. You have to raid with insane amounts of dps which we can live with until they get mind controlled (+200% damage and 1000% healing) and start one shoting each other or healing Vashj for over 50k.
According to other things I've read, the tank getting MC'd meant Vashj would turn and start one shotting every DPS. When this happened the fight was almost a guaranteed wipe. In other words, once you're at phase 3, there's a chance the die rolls wrong and you lose. Or, for instance, you're a paladin, and before you can be CC'd Vashj makes you Blessing of Sacrifice her and you get one shot. Not because you made a mistake, or because you were flubbing a particularly hard mechanic, it's because there was just an RNG chance you die. Nihilum complained about RNG being too big a factor in this fight generally, stating in the same post:
She also love to use her shock ability and shoot as you get to phase 3 on (at least how it appears to be) a random person in the raid. This player usally always dies and there is nothing you can do to prevent it. Her bats poison is able to kill phased out warlock imps too.
I think with some tweaking of the mind control and this boss could be killable.
We've had Lady Vashj at low health for weeks now our best rolls being 5% and 3% most phase 3 attempts were completely perfect but her randomness of mind controlling people destroyed our entire raid in seconds.
Nihilum posted after their world first kill:
As we mentioned in a previous update we have been working very hard on the Lady Random. I mean the Lady Vashj encounter. It used to be enjoyable until we discovered how broken everything is, especially in phase 3.
Please fix your buggy, non-tested, totally random encounters. It's not surprising yet again we find ourselves at the end boss of an instance only to find the encounter untested and as random as Kungens lucky 100 sided dice.
In her current state the encounter is like trying to kill Kel'Thuzad, C'Thun and Magtheridon at the same time when theyve just come back from a night out in Amsterdam. Add all the random factors to the encounter and no matter if all 25 of us play like superstars there is still a higher chance to wipe then to acually win.
It should be noted as well that, while Nihilum undoubtedly were the first to kill Vashj, that the way they did it made use of a bug that took a big chunk of her HP. Some later members claim they
intentionally abused a bug to do it. Nihilum also didn't attempt her at all for the next months, moving to TK.
The first 'legit' kill, as is claimed, was by Method. This kill wasn't until May 5th, only a few weeks before the first Kael'Thas kill. I consider this the first 'real' kill, and in order for it to happen Method had to a) get very lucky, b) use warlocks outside to soulstone the entire raid, and c) used every available possible TBC and classic consume on top of classic world buffs. And even then, they only barely killed her, with only a couple people being alive when she died. Then the fight bugged out, the adds didn't despawn, and would instantly kill anyone who rezoned so they couldn't loot the boss (just as a testament to how buggy SSC was).
Despite being the first guild to get a clean kill of Vashj, Method wasn't exactly impressed with the content.
Method was interviewed on Warcraft Radio after the Vashj kill. At 50 minutes in, they're asked:
What do you think of Burning Crusade's raid encounters as regards to so-called legacy raid encounters, Molten Core through to Naxx?
A: Well Naxxramas was a very very good instance and very well design and very enjoyable and all the bosses were, as I said earlier, they weren't that buggy, and they were just quite good and well designed.. compared to Burning Crusade ones, it's a step above.
B: Yeah, you would have thought that Burning Crusade raids, raiding instances would have been a solid improvement from Naxxramas, but in terms of enjoyment, Naxxramas has so far beaten all the raiding content in Burning Crusade, unfortunately, in my opinion.
A: Yeah, I would agree with that.
On top of that, trash wasn't tied to bosses and would respawn on a 45 minute timer. This means that you could get 1-2 attempts in on a boss, before you'd have to clear a massive amount of trash to get back to them.
In an interview with Nihilum, they complain about the copious amounts of trash and suggest it be increased to 2 hours. There's also a few other suggestions they make made it into the 2.1 patch.
In other words, these top end raiders weren't doing finalized, tuned content that was just much harder and got nerfed. They were basically beta testing raids for Blizzard. They did not particularly enjoy doing this, and the raids weren't particularly enjoyable.
Patch 2.1 came out about two weeks after the first legitimate kill of Vashj. Patch 2.1 significantly tweaks SSC. It now ties trash packs to bosses so when the boss dies they no longer respawn. The respawn timer is increased to what Nihilum suggested. Persuasion is moved from Vashj and she's retweaked for the encounter to be less RNG based. This does nerf the fight heavily. But also, people need to remember, this was the patch where consumables and world buffs were fixed. Previously raiders were using every classic consume, TBC consume, and classic world buffs. That got reduced to only a small amount of TBC consumes. A nerf to the raid's difficulty makes sense when they're also reducing the player's power quite a bit. And they also stripped away alot of the bullshit, unfun RNG elements that made these guilds so angry. This was a good change. I think it's fair to say that 2.1 was the 'actual' release of SSC/TK, everything before that was free beta testing by the top guilds for Blizzard.
Today, you could reintroduce Persuasion to Vashj if you tweaked it to not target the tank. Players could probably handle it. However, I also think people would not want to reintroduce the bugs that spawned a bunch of extra adds for no reason, or the bug that makes adds not despawn and prevents the raid from looting her. People would want mind control fixed so it doesn't automatically wipe the raid, or so it doesn't make paladins suicide themselves. What I'm getting at here is, the 'pre nerf' version of SSC never existed in a state that wasn't also littered with game breaking bugs, or with cancerous amounts of trash that required the raid to clear it again every hour. So what people are asking for isn't really the 'pre nerf' version of the fight. They're asking for what is essentially a post-nerfed, retuned fight with lots of bug fixes that also retains some of older abilities to make it more difficult. But that was never actually in TBC. At that point you're just remaking the fights, you're not restoring them to what they were.
So yeah, I don't think anyone who wants the 'pre nerf' version of the fights really wants all of what that entails. Nobody really enjoys losing to RNG, nobody wants to deal with shitty, buggy fights, nobody wants to deal with insane, overtuned trash. What people want basically is for Blizzard to remake the fights to be harder than they were in their refined, playable state. Which means 2.1 but tweaked, not 2.0.
submitted by NotCinema to classicwow [link] [comments]
Quick tips for being a better TTRPG player.
Being kind and supportive is very important, so that you're not interrupting or being a cringey dick. But there are also things in between these extremes you could do to make gaming better for everyone:
- Make sure your PC's name is distinctive from the rest and easy to pronounce based on the spelling.
- Don't use dice with such unclear, low contrast, or small numbers that you have to pick up the dice every fucking time you roll it to see what the number is. If you're struggling to differentiate between different sided dice, try to get them in different colors and/or sizes, e.g only your d10s being red, and only your d20s being 35mm.
- Work with your DM to make a character that works well with others (Devil's sight+Darkness is sometimes a poor choice), wants to be an adventurer in the DM's story, suits the campaign or game, and possibly has a long term and short term goal.
- Know by heart your PC's AC, spell saving DC, and the to-hit modifiers for the things you do most (or where to find them quickly on your character sheet).
- Understand your PC's most important traits, features, attacks, and spells. Ask for help before the game if the rules are too difficult for you, or if you keep getting it wrong. Flowcharts can be very helpful.
- When rolling initiative, say your character's name first, followed by your initiative, and nothing else - the person recording it may be looking down and hearing lots of people talking at the same time.
- Try to prepare at least 2 options of what you want to do before it's your turn, taking into account the most likely changes that may occur when it's your turn (don't ignore the other players tho - be a fan of their PCs and the DM's story). If something happens just before your turn that changes things drastically, it's of course fine to take time thinking of something else to do, but that's usually not the case.
- Make piles of not just the to-hit dice you're going to roll for those 2 options, but also the damage dice if that applies. If your DM allows it, throw the damage dice at the same time unless you have something which can affect your choice when seeing the damage, like bardic inspiration. Don't say the total damage until the DM says the attack was successful.
- At low levels, if your to-hit modifiers are situational and complicated, and you've rolled very high, don't first take time to look up what to add. Instead say out loud e.g. "Natural 18" and after that figure out and say what the total is, because what you rolled naturally may already meet or beat the target's AC.
- When you cast a spell that requires a save from the target, say the spell name (and level if upcast, and option(s) chosen if there are); the target, the name of the attribute, "save", what your spell saving DC is, and any possible conditions caused (because the NPCs may be immune to it).
- When saying the total damage (don't say every individual die result and modifier), include the type(s), e.g. "24 bludgeoning", or "21 magical slashing and 4 radiant". The DM may however say the types don't matter because of no immunities, resistances, or vulnerabilities.
- When your turn is finished, say so, instead of waiting for someone to ask you if it is.
Any other suggestions?
- Don't metagame selfishly, or too much: meaning don't use information in-game that you the player know, but which your PC wouldn't.
- State your intentions, which helps the DM help you.
- After describing your actions, add its mechanical type if bonus, free, or an interaction, e.g. "A quick prayer causes my emblem to shine, as I try to heal Sam and bring him back to consciousness - bonus action Healing word Sam for 6 HP." [but keep an eye on the DM to see it they want to counterspell or interrupt for another reason] "I then point and curl my fingers at the fiend and rebuke it, trying burn it with a green radiance - Sacred flame the shadow demon, Dexterity save vs DC 13 or it takes 5 radiant damage."
- Take notes if your DM created a cool world.
submitted by IamJoesUsername to dndnext [link] [comments]
Pokemon Nursery - A Wingspan Retheme Tabletop Simulator Mod
Edit: Apparently articles were written about this on some fairly prominent websites, which is a bit more attention than I was expecting. I'm gonna take it off the workshop. I haven't been contacted by Nintendo or anything, I'm just doing it for my own peace of mind. A month ago, I posted a mockup of a Wingspan card that had a Pokemon instead of a bird. I never intended on making the whole conversion, but a whole bunch of people liked it and I was inspired to actually do it. It was a stupid amount of work, but I finally finished it! I wanted to make a diary of everything I went through making this mod - to explain why I did things a certain way - but I was too lazy to write anything down as I was going through it.
Here's some screenshots of the mod. Here's some random interesting moments I had going through the process.
1) I originally wanted to only do the 151 Pokemon from the first generation. Original Wingspan had 170 cards and I figured leaving 19 out wouldn't mess up the balance too much. Trying to match all the Pokemon to existing cards eventually started becoming a problem and then I had a moment of genius. The 19 other cards could just be the shiny version of other Pokemon! I was very pleased with myself with that idea.
2) Finding high resolution images of all the Pokemon was harder than expected. I started off with models from the Let's Go games but I couldn't find every one that I needed. Eventually, I stumbled upon some PokeDex gallery that a Deviant Art user had made. Turns out the images were from Pokemon Home which I didn't even know was a thing.
3) I had a hard time trying to figure out how to retheme the predator wingspan mechanic. After multiple iterations, I settled on a type attack d20. Whenever you activate a Pokemon with the ability, you draw a card and roll the d20, if the result is a type that's strong against the Pokemon you have to discard the card; otherwise you can tuck it under the Pokemon. The trick was finding Pokemon with the correct types where the dice results had the same percentages of working as the predator wingspan ability.
4) I decided to use the Oceania board instead of the original one for no good reason. I figured it might be interesting to play it that way without nectar.
5) I contacted Stonemaier Games about posting what was essentially a clone of Wingspan onto the workshop. Jamey said it was fine as long as I didn't copy the text of the rules or images. That's when I had an awful realization. I never changed the habitat icons. I had to go update every single stupid card with a new icon. I muttered to myself "I can't believe I didn't change the icon. I hate myself." so many times during that process.
If I get bored again, I may do the Gen 2 and Gen 3 "expansions", but that doesn't seem likely. I need a break from staring at Pokemon cards every evening.
submitted by lockwinghong to boardgames [link] [comments]
C9 k3soju on the state of TFT
https://twitter.com/k3soju/status/1358414142021992448?s=19 Game state of TFT The games you lose feel so frustrating because too many factors are out of your control
By listing things here and offering some insight, I hope they get resolved but also, I want to emit positive energy and focus on improving and having fun on stream instead of complaining. (since I’ve already complained here)
- Chosen Mechanic
- Lucky Lanterns
- Inflexible item holders and power of synergies
1. The fact that you can instantly find a 2 star unit with extra stats and an extra tag, it’s already impossible to balance at a competitive level but taking a look at the early game can alleviate some of the frustration.
Right now, you’re guaranteed a chosen by 2-2 and guaranteed 3 Chosen’s by the end of stage 2. The problem is that a chosen gives too much direction. For example, if someone were to find one of the reroll chosens such as nasus, yasuo, fiora, nidalee etc, they could have perfect info on what units to hold and start making eco and the game essentially plays itself until 3-2 where you might have to pivot if contested or didn’t hit enough of the unit you’re trying to reroll.
However, let’s assume you didn’t find a chosen until 2-1 so you pre-level for the 40% 2 star premium chosen and you don’t hit on 2-1 either so next turn you’re going to find a chosen. From this point, lets say you hit cultist elise or cultist tf. If you don’t have a cultist, chances are you shouldn’t pick this up, sac until carousel and stabilize with the 1 of the 2 remaining chosen. However, if you found cultist TF or cultist elise, you would almost instantly buy it if it were stage 1 cause you get perfect direction on what to hold and what to sell for eco.
Furthermore, lets say you hit one of the reroll chosens after pre-leveling to 4, it’s so awkward to play because you’re already down 4 gold so slowrolling above 50 won’t happen until 3-2/3-3 most of the time and also you’re missing two level 4 shops.
Now, lets say you hit one of the two cost chosen’s, either you hit a chosen that fits the units you gambled to hold and you’re guaranteed top 4 or you hit a chosen that’s too strong to pass up on given your items and you’re praying that the rest of your shops will accommodate the chosen you picked up or your entirety of stage 2-3 is doomed.
Lets say you don’t pick up the chosen here and the next chosen you find is after carousel. Now, you’re even more limited on chosen’s because on level 5, any of the 1 cost reroll chosens are unrerollable and therefore a lot less premium and almost all of the 1 cost chosens are outscaled except for maybe Nidalee.
Furthermore, say you’re playing warlord vanguard, sharpshooter opener (Garen + Warlord + Vanguard + Nidalee + SS) and you find a chosen cultist pyke on 2-5. Can you even buy this? Probably not. Would you buy this prior to 2-5. without a doubt.
Say I’m playing around cultist keeper opener with (Elise + keeper + 2 cultists + supporting unit for cultist) and I find a vanguard garen/nautilus… At this point you’re just banking your last chosen isn’t a fiora or game is doomed since you most likely have to roll on 3-2 for a specific chosen that can fit your comp…
The examples can go infinite but the point I’m getting at is that chosens give too much direction and as the game goes later, the chosens that you can buy are limited so players that hit a chosen early are in just a much better spot without even looking at units held/units sold for eco…
You can almost always predict who is going top 2 at 3-5 based on “just hitting a chosen” Warlord jarvan with a katarina on stage 2? That’s a guaranteed top 2, got outplayed I guess. Zed chosen with RFC… nice.
2. Lantern items feel AWFUL to play against.
Target dummy strong against duelist, asol, aatrox. Loaded dice beyond broken if you’re playing a reroll comp. Reforger, remover and item(s) benefit win streakers since their board can hold items more readily.
I will admit that it’s balanced because over 100 games, you will be playing duelist, asol, aatrox, reroll or winstreaking but isn’t chosen mechanic as well? What I’m saying is that it just feels awful when you’re playing brawlers / nasus early game and the lobby gets dropped a belt or a chain and anyone who can make sunfire gets a free win against you. You’re playing mage a sol, and entire lobby gets 2 bows on 4-6 for their olaf/samira/kayle and you don’t have a single item holder. (you don’t play rakan unless you have elder sol)
If you’re playing a fast 8 comp and lobby strength is accelerated, you probably have to roll on 7 but rolling on 7 feels like lottery half the time since sometimes your board is established around your chosen.
3. Playing fast 8 comps, carries in set 4.5 use a specific set of items and synergies. Without them, the strength of the unit plummets drastically. The only carry that is flexible in items is Kayle because she does so well with aura items but can also use every stat in the game. Defensive, AS, AP.
Champions like talon who needs IE, (real carry is morgana with morello), olaf who need runaans feels so frustrating to play… You slam items such as runaans/IE mid game on tristana/shyvana to win streak / save hp and on stage 5 (level 8), if you don’t hit olaf/talon, you’re essentially just going to be bleeding out the rest of your hp for an inevitable 6th. You can top 4 if you have the hp from early and that way you bleed out slower than the rest of the low rollers. The skill expression does come from salvaging a 5th that would usually be an 8th by trying to play what you’re given on stage 5 but a game that’s just doomed to 4th at best?
Furthermore, have you seen Olaf without runaans and slayer? The unit feels like a 2 cost. Have you seen ashe without hunter or elderwood? The unit feels like a 4 cost.
Olaf needs specific items. Ashe wants 2 offensive items and a defensive item. Certain combinations are stronger than others, but the unit doesn’t feel as hopeless as Olaf without runaans. I think part of it is the champions identity and strength come from the synergy and not the actual unit.
Asol – good spot, can use aura items and do well with all combos of AP Kayle – good spot, can use aura items and do well without RFC Morgana – ok spot, has always been much stronger with morello but shes not a solo carry anyway and she does okay with leftover items Olaf – runaans Talon – ie Samira – 5 cost and needs DB at 1 star
Closing notes…
So when people complain about reroll comps, they’ve always been in the meta, but now they’re just rewarded more for rerolling because of the chosen mechanic giving direction and lanterns favoring strong boards and direction on top…
- Deal with chosen odds early but it might make reroll comps even stronger
- w/e, pray don’t low roll
- Buff units, take away from synergy (add creativity mid game as well)
“YOU’RE SO PICKY WITH CHOSEN!!!!!!” gl top 4ing in a top 20 tournament with your off tempo keeper elise, let alone qualifying for the tournament in the first place
-^ submitted by aesiav to TeamfightTactics [link] [comments]
Some advice for new DMs after a two and three quarter hour campaign of nothing.
Chester if you're reading this I love ya buddy - just reflecting on what happened.
This weekend was my friends first time at DM'ing. We agreed that we would play a pre-written one-shot; a baptism of fire for him to try it out for the first time.
It started promisingly enough, but then we spent two hours trying to find anything to do in this backwater town. We went to the inn, the store, the water mill, the town square, a giant rock and a church and all of our investigations resulted in nothing. We decided to sleep in the inn whereupon four level 5 characters were beset by a rabble of commoners with clubs for no discernible reason.
I must admit that the experience challenged my patience but I subsequently remembered just how hard it is to DM for the first time, and there were some pitfalls that he had fallen into that even two experienced players, who were both DM's (me 2 years, my friend many more), couldn't avoid. So I wanted to leave that advice here:
- Have a clear purpose and make it clear. Make what possible objectives there are clear - unless someone is intentionally holding information back don't be afraid to have some informative NPCs about. We started out so well as well - the wheel of our caravan broke, there was a small town in disrepair nearby so we went to go get a wheel. Our investigations started out following that and could have led to some hijinks but it was, surprisingly, summarily finished after being told "wait a day." So we presumed there must be something in this town to find, right? But after that our conversations with NPCs ran dry and our searches fruitless and revealing nothing. We learnt information about the town, sure, but each time we went somewhere there was nothing to do and not a whiff of adventure to be had. Make the possible objectives clear if you've got players making inquiries because they won't know what there is to do without you telling them! Throw all of the options at them and let them make up their mind as to where to go - just make sure there aren't wrong choices in that "go here and nothing happens, turn around and try again." otherwise yeah, they're going to spend 10 minutes ritual casting identify on a giant rock because that's all they've got to go on.
- Don't block off the story! Being able to engage with the story shouldn't be contingent on a dice roll: they should be used to determine how successful you are in your attempts to succeed. This was the big one for us. We went to this church that was in a state of disrepair as we heard that some kids had snuck into the building. When we got there, however, there was a shiny chain over the door. We walked around it and saw no windows that were broken nor ways into the church that a kid could access. The birdman flew above it and saw nothing too. Can't go under, over or around so to try going through we turned our attention to the doochain. Birdman monk attacked the door and it held strong. Minotaur artificer used his thieves tools to undo the lock on the chain but it held fast. Monk attacked it again and still nothing. We concluded that we simply weren't supposed to go to the church yet and walked away. The NPC returned to us and we said he must have been mistaken: if a birdman monk and a minotaur cannot break into that church then a bunch of kids can't have either. We suspected the NPC of telling porkies (or locking children inside the church himself) and that became our focus. Turns out that actually we were supposed to go into the church, but we failed our rolls because the module didn't specify a different way in (making the 17 in investigation a waste) and three actions on the door were not enough. The point is that the story he wanted us to engage with was behind those doors and completely inaccessible. If the story necessitates being in a place? Let them into the place. Let them in without rolling or don't let a low roll = failure. Perhaps that 9 dex check on the thieves tools resulted in snapping the majority of my lock picks, including my favourite one. Maybe the pliers were damaged when breaking the lock off of the chain. Don't stop the players from engaging with the story.
- Reward ingenuity, even if you didn't plan for it! My friend felt duty-bound for things to happen the way that he had planned. Your players? They don't know your plan. They only have their preconceptions coming into the game, their characters wherewithal and the information you, as the DM, give them. As long as their proposed plan isn't batshit insane (as in it would never work insane)? Reward the effort. Not everything should end in success, but don't be so afraid to go off-script that the story grinds to a halt. If it's plausible, it's possible.
- Too much choice is difficult to handle at first. Start out smaller. I think my friend struggled with having a whole town open to us at first. There were too many angles for him to keep an eye out on. Other than the grumpy inn-keeper everyone we spoke to were a bit generic. If you're not feeling confident with starting out in an open-world setting then make the world a bit smaller at first. Start the campaign out on a mission, already proceeding with a task. Railroading is when the DM drags reluctant players kicking and screaming in the direction they want the players to head into: there's nothing wrong with giving them tasks to do. And if you give them a task and they finish it make sure there's options for them to follow up on.I'll give credit where it was due: the campaign started off in a caravan. We got to talk to each other, meet two NPCs who we thought were important to the story, get some camaraderie going, it was a good start! Had he, for example, had one of those NPCs go missing? We wouldn't have given up until he was found. More isn't always better - focus and then develop what your players take interest in. A difficult skill, for sure, but if you're worried about making a world for them to engage with? Then focus on making what you have more interesting, rather than providing a world of grey.
- Research your module. Preparing makes ad libing easier because you're confident enough with the destination that you can be flexible with the journey there. Most NPC characters need two adjectives worth of description and that's all. If you're using a pre-written module make sure you've read it, know who could be engaged with at each place, give them names and know what you need to describe and who you need to describe. If the place is creepy know how you'll describe that. If the place is buzzing with energy describe how it is. Unless you're some kind of savant it'll be difficult for most people to create a coherent, canonical universe off-cuff without a lot of experience. Until you're there? Make sure you prepare. Some DM's will tell you that they don't prepare at all. I'm going to go out on a limb that either use "the rule of cool" a lot or have had years of experience to facilitate that. Until you've got that competence? Make sure you plan and prepare thoroughly.
I hope some of these rantings helps a new DM out there. I'll finish off with a question: if you're a new DM what kind of feedback would you want to hear?
Edit: Typo then the formatting went weird X2
Second edit: I know editing it is going to make all of the formatting go weird again but I just want to say thank you for all of the comments, support and rewards. I've kept a note of loads of 'em for my own DM'ing. I'm just well happy that the above ideas were appreciated by some people and endorsed by more veteran DM's. Does this mean I can stop calling myself a novice DM and just say I'm a DM now? :)
submitted by I-uh-liketea to DMAcademy [link] [comments]
6 Tips from a Pro GM on Teaching New D&D Players [OC]
Hey everyone,
Our amazing GM Kourtney wrote a blog post on teaching new D&D players. I was fortunate enough to have her as a DM on my first campaign and these all really helped.
Here is the link to the post. I have also copied and pasted it below:
6 Tips on Teaching New D&D Players
I’ve had some amazing Games Masters teach me the ropes and I’ve returned the favor to many new players wanting to learn Dungeons and Dragons so I thought I could give you Game Masters some tips on teaching new players in the world of D&D!
1) Host a Session 0 I always try to have a relaxed session zero where I lay out my table rules, show off my world with relevant maps and have all the players introduce their characters. Session zero is also a great time to chat about rules, point out important things on their character sheets and answer any questions your new players might have.
2) Run a mock fight My sessions normally have at least one fight of some kind so it’s important for my players to know how to fight with their characters when the time arises. So before a session (and even with the other players) I run a mock fight focusing on these things:
- Initiative and pointing out where it is on their sheet as well as where that number comes from.
- Movement and how many “squares” they have if you use the grid system.
- Rolling to hit with the appropriate dice as well as rolling damage and where to find all of this on their sheet.
3) Have their sheets handy When I have a new player at my table I will always have their sheet handy. Whether that’s in digital or physical form. This accomplishes two things for me:
- You can help guide them to a specific skill they are trying to use or find a specific thing on their sheet.
- You can double check that they’re using the right numbers when they’re feeling more comfortable with their sheet.
4) Place NPCs to allow for ease of role play I will always have a friendly Non-Player Character (NPC) I can use to role play with new players that might not be very comfortable or familiar with role-playing. This allows me to help guide the new players while playing the game rather then sidebaring and taking away from the immersion.
5) Be excited when they succeed Natural 20s should always be exciting but new players don’t know what that means! So when they happen you should be as excited as if you rolled that natural 20. That way in the future they will understand just how amazing it is to get. But besides that I always show a ton of excitement for when they land a hit, successfully persuade someone or truly anything they want to do and accomplish.
6) Have patience Like I said at the beginning, we’ve all been the new player. I was so lucky to have friends that wanted to hold my hand and even make my first few characters because I truly couldn’t grasp all the numbers and mechanics. You’re going to have to repeat yourself but the feeling of accomplishment and pride you will feel when they successfully fight their way through a combat without your help will send you through the roof.
I truly hope this helps any of you Game Masters who’ve got some new players at their table. For more tips might I suggest checking out our other blog posts and our podcast, A GM’s Toolbox, which will be releasing March 9th, 2021! Have a wonderful day!
submitted by TheArcanery to DnDBehindTheScreen [link] [comments]
DM Tries to use D&D to convince us to support the riots at the capital
I've been playing with this group for about three years now, and from the beginning we knew we had political differences. Two of the other players and I are fairly left-leaning to decently far-left liberals, one of the players is conservative but only a little, and the DM is a faaaar-right wing conservative, "Trump is the best president of all time" kind of guy. He has said, in all seriousness, that Donald Trump should be president for life because he's that great. However, like any group of adults, we realized early on that no one in our group would change the other's minds and so we just moved on and decided to leave politics out of D&D, as it should be.
That lasted until our session on the 10th. The campaign we're currently going through has lasted for abour a year and a half or so, and it's been one of the best D&D campaigns I've ever played in. I'll spare the details, but essentially the goal has been to find my character's four siblings (all five of us are genasi) so that we can get their help to overthrow our father, a djinn who as taken control of the Elemental Plane of Air and created us to be living weapons for him. Luckily for us, some aarockockra on the Air plane rescued us from him when we were kids and hid us in various places on the material plane for the last sixteen years. We started off with me hiring the other players to help me find my siblings, and each time we've convinced one to join us, the DM has allowed one of the players to take control of the sibling as their new character if they prefer the new sibling to their original character. It's been a LOT of fun and he's made a really vivid and unique world, which was why the session on the 10th sucked so much.
At this point, we had convinced three of my four siblings to join us and we had figured out where my last brother was. We figured we would have a really hard time convincing Thyren (the brother) to come with us, since he had apparently gotten married and had a child in his time on the material plane (he was the oldest brother, he was 29 by the time we found him). "Not to worry," we all said, "we've convinced three of my siblings to leave their lives behind for the sake of a greater cause, we can do it one more time, no problem."
We arrive in Hardale, the city where Thyren is living, and immediately we can tell that the DM has rewritten this section of the adventure since January 6th. Instead of finding Thyren spending time with his family, or at work, or doing anything normal, when we get there, we find that he is preparing to lead a coup of the government. Interesting, but okay, let's roll with it. He's got that revolutionary spirit in mind already, and I guess we're pretty much trying to do the same thing but on a different plane, so no big deal.
We ask him what's going on, and he explains that the current president is the best leader Hardale has ever had. He's put up walls to keep the city safe, and he's kicked all the evil tieflings, drow, and goblins out, because they're all evil! Everyone loves him, and when the election came, every single person in the city voted for him because he's just that awesome. But... oh no. The evil other party cheated! They changed the vote count and made it seem like President Awesome McRacistFace lost! How horrible! If their candidate becomes president, he's going to take away every sword, bow, and magic user in the city! He'll knock down the wall! HE'LL LET THE DROW, GOBLINS, AND TIEFLINGS BACK IN! THIS IS UNACCEPTABLE!
So, basically, the DM proceeds to try to railroad us into participating in this coup. Thyren won't come with us to go deal with the djinn no matter what we say unless we help him make sure that President Awesome McRacistFace is president for ever and help exile or kill anyone who disagrees, because they're obviously evil.
And that was where we all collectively took a deep breath, packed up our dice and character sheets, and left.
Now, I understand having strong feelings about politics. I myself have very strong feelings about the current political climate (which probably leaked through into this post, but I hope they didn't because of what I'm about to say). But, no matter what you believe, you should NOT bring real-life politics into a D&D game unless every single person at the table says they're okay with it. The DM knew for a fact that the four of us players did not want to discuss politics at all. And yet, this happened. D&D is supposed to be an escape from the worries and struggles of the real world, so whatever you do, do not carry those worries over into D&D.
Shame, too. Up until that session, it had genuinely been the best campaign I've ever had the pleasure of participating in by far.
TL,DR: Conservative DM tries to use D&D as a way to convince liberal players that the riots at the Capitol on January 6th were a good thing, ruining an almost perfect year-long campaign in the process.
submitted by Scroll_Cause_Bored to rpghorrorstories [link] [comments]
I Use the Rules in the Book and It Ends a Prospective Campaign
This story is fairly recent, last couple months. I have a good deal more free-time with Covid ravaging the world and converting my normal weekly sessions to Roll20 had gone very well. To that end I decided to take on another game with some randos. I found a group posting for a few guys that were looking for a gm. I got into DM's with them and they seemed like a cool group of dudes that, thankfully, weren't newbies. I don't mind running with novices, but I wasn't of a mood to teach the game to people.
We agreed on a game in my homebrew setting that would have them start at level 3. We have a session zero to make characters and their party ends up being a Ranger, Fighter, Sorcerer, and a Barbarian. Our introductory adventure had them trying to liberate some prisoners from a small military encampment in the deep forest. We had a brief scene of them gathering information on their task, talking to a few NPC's I intended to be recurring, and then some Survival rolls to find the place. Once they did I revealed the whole map to them. Pretty standard encampment, simple palisade wall, tents for quarters and a framework wooden watchtower. The watchtower is what caused most of the problems.
The Ranger does a little bit of recon and figures out their numbers and they decide that they can creep close to the wall and then bluster their way in. They do just that, aggroing all the soldiers and brawling their way through.
On round two, both of the soldiers up on the tower fire crossbows down, one of them getting the sorcerer. The Ranger directs his fire at them and makes an attack.
Ranger: I got a 15. That hits, right?
I replied "It does not. You arrow thunks into the wooden bracing wrapped around the platform."
Ranger cocked his head, "Are they guys up there elite or something? I got a 15 to hit one of the others and it hit."
I explained "No, they're the same. They have cover."
The Ranger looked at me with an odd look on his face and asked, "Cover?"
I said back, "Yeah, half-cover. Their elevation and the railing give them cover which boosts their AC by 2."
On the camera I see Ranger turn and talk, but I don't hear anything. A second later, I see Barabarian's player say something that I also can't hear. I'm assuming they were talking in another channel that I wasn't a part of or something. This happens for a minute before Ranger comes back on and he says, "Yeah, I don't think cover is a thing."
Barbarian pipes up, "Yeah, if some combat thing gives defense bonus, it should just be disadvantage. You don't have to make up stuff to give defense."
I said back, "I'm not. Cover is in the book. Player's handbook, page 196." I see most of them open their books and go over it and, low and behold, I'm not making shit up. There's a brief discussion about whether this mechanic is stupid or not and then things get moving again.
Two rounds later, the Barbarian goes running up the exterior ladder of the tower to get to the guys firing at them. He clambers up there and gets into melee. He swings once and gets another 15 on his attack. I tell him he hit and to roll damage.
Ranger immediately jumps in with, "Wait, I thought you said 15 misses these guys?"
I nodded, "Yeah, because of the cover. The Barbarian got up there behind the cover, so they don't have the bonus."
"So it only applies to me then?"
I said back, "Um, no. It applies to anyone attacking through the cover. The Sorcerer made a spell attack and it applied to his attack."
The Ranger just shook his head, "I've never heard of this cover thing before and it sounds like you're just being selective with it. I don't understand why, it's the first session. It's pretty bad form to be targeting this early."
I stared at him for a second and said, "I'm... I'm not. Look, just... just save this for the end. Please."
"Fine, fine." He held his hands up and kept the fight moving. The Sorcerer and the Fighter finished off the guys on the ground while the Ranger had backed off after he got hurt. The Barbarian was still up in the tower. He'd dropped one of them and had hit the other when I had the guy make a Shove attack.
Barbarian asked, "Is that some ability they have?"
I said back, getting a little annoyed, "No, it's another rule. Page 195. You can make a shove attack in place of a normal melee attack to knock a character prone or push them back 5 feet, which is what he's trying to do. Roll opposed athletics. I'll give you advantage on it because he's trying to push you over the railing."
We both roll. The soldier got a natural 18 on the dice and the Barbarian got an 8 and a 13, which did not beat the soldier. I said, "Alright, so he pushes you out of the tower and you fall. It's only 10 feet though, so it's only 1d6 falling damage."
Barbarian shot in, "I still don't understand why I fell?"
"Well, he beat your athletics check."
"No, I don't understand why he was able to do that."
I said back, exasperated at this point. "Everyone can do this. It's just in the book. You, or the Ranger, or anyone can do this."
"Sure, sure." he said back. "Just keep it going. Roll damage."
I do so and the rest of the fight finishes up. They find the cage, free the prisoners, and they bring them back. There's a brief scene of them interacting with the same NPC's from before. They ask me to call it and give experience at the start of the next session which makes me hopeful that there will be a next session. But about an hour after session end I get a message that the group isn't interested in continuing due to, and I quote, "My abuse of obscure mechanics."
TL/DR: Started a game with some internet randoms who thought using the combat rules from the book was cheating or being exploitative.
submitted by redman1986 to rpghorrorstories [link] [comments]
"I think I've lived long enough to see competitive Counter-Strike as we know it, kill itself." Summary of Richard Lewis' stream (Long)
I want to preface that the contents of this post is for informational purposes. I do not condone or approve of any harassments or witch-hunting or the attacking of anybody. Richard Lewis recently did a stream talking about the terrible state of CS esports and I thought it was an important stream anyone who cares about the CS community should listen to.
Vod Link here:
https://www.twitch.tv/videos/830415547 I realize it is 3 hours long so I took it upon myself to create a list of interesting points from the stream so you don't have to listen to the whole thing, although I still encourage you to do so if you can.
I know this post is still long but probably easier to digest, especially in parts.
Here is a link to my raw notes if you for some reason want to read through this which includes some omitted stuff. It's in chronological order of things said in the stream and has some time stamps.
https://pastebin.com/6QWTLr8T Intro
- "The last month has convinced me, that we are going to be heading into a dark place for Counter-Strike esports in 2021."
- "I think I've seen the scene essentially kill itself."
- "For the past 5 to 6 years, we've basically been in a holding pattern of people coming into our game wanting to run it, wanting to run all of the esports and wanting to profiteer and its been sort of a concerted effort to drive them off and push them away."
- "We're spread way too thin."
- "If Riot don't get involved and stop the scumbags that have moved over to Valorant from getting their feet under the table, Valorant is going to have real problems."
- RL thinks too much has happened all at once for us to do anything except watch it play out, like:
- Recent CSPPA strike against BLAST
- ESIC failures and them not being supported enough
- Teams cheating i.e. coaches/bugs
- Widespread match fixing
- The Pandemic
- "People who try to hold bubble events are so incompetent and fuck up and people get the 'rona and its their fault."
- "People who say Flashpoint is a bubble is full of shit and is a lie and people are now suffering for that lie."
- "To save money they let people go home and break the bubble for a week."
- "Not just Flashpoint peoples decision, they have a partner that handles the production." (hinting FACEIT)
- "People are trapped in hotels essentially under house arrest because of COVID restrictions and has fucked peoples lives up."
- "It's all too much, all of this incompetence, all of this greed, maybe we ride it out."
- RL says he has talked to the Riot devs (the ones working on Valorant) and says, "They are so cognizant of all the fuck ups and all the problems we have in Counter-Strike."
- He continues to say that this is factored into their business plan and that we never had a competitor, but just so happens to have one coincide, when we are at our worst.
CSPPA - Counter-Strike Professional Players' Association
"Who does this union really fucking serve?"
- RL believes that the CSPPA is a mockery.
- He points out the hypocrisy that they wouldn't strike for the pros who were kicked out of ESL Pro League, or for Jamppi or dream3r.
- He also says ESL paid CSPPA and are racketeering and many other TOs have to pay them to get their "seal of approval"
- He says they would strong-arm TOs saying "well if you don't give us the money, these guys are so we'll just have to commit to playing their event."
- Also points out that they will strike against a competitor they are not in agreement with (Flashpoint)
- RL: "It's what it says about every other time you haven't done it and it's about every time you don't do it now moving forward." "The issues they've chosen to ignore this year alone are embarrassing."
- Then he points out that there was no strike for Valve qualifiers even if we have no major but Jamppi and dream3r can't play in them.
- "and Valve have said 'Oh yeah we know actually their stories are accurate, Jamppi didn't cheat, now in a legally binding document. Yep dream3r did have his account hacked in a LAN café', but they still can't play. Where is the fucking solidarity? Gone. Doesn't exist. It's not important [because] it doesn't affect you." "That's what the union does right now, it looks after all the tier 1 people."
- He says the CSPPA doesn't represent all players all the time and has driven a divide where you have the haves and have-nots
- "We have a tier of players that operate with impunity and do not help their tier 2 or tier 3 players out at all." "If you are not a tier 1 player you do not matter, they don't event ask your opinion."
- He tells chrisJ to admit and own the fact that the reason he didn't speak up during the ESL Pro League debacle is because it didn't affect him
- "They are looking after some players at the expense of other players. How the fuck is that a union?"
- He says the BLAST situation is a reasonable dispute and supports the players but is not the right time for a strike and have not even identified the correct enemy
- He thinks players are lashing out now due to previous incidents and are upset that BLAST are working with ESIC
- He stated that CSPPA shouldn't beefing with ESIC and they should be working in harmony
- He says what they need to do is talk with the teams/organizations that have sold that right to BLAST
- RL: "Your employers, the people who pay you that massive exorbitant salaries, when you don't stream and you don't do interviews and you offer no value beyond your ability to click heads and you get 25k dollars a month." "Why don't you talk to them about it? Oh right. You're happy to take away BLAST's paper, but you don't want to risk your own."
- "I am seeing such unbelievable cowardice from the players here with the battles you choose."
- "Where was the strike action when in the qualifiers for the world championship, there were teams and players engaged in huge conflicts of interest?" "Where was the strike action when your image rights were taken and sold to every league you've ever been in every union type organization you've ever been associated with like, WESA, to your org every time you sign a contract, to the leagues you play in."
- "Your image rights are essentially worthless now, there's about 10 fucking separate parties that have them, and how many of them are giving you anything for it? Not much pretty much your org by the way."
- "That's a big issue. Your image is you, your image is your brand. What are you doing about that? Nothing."
- He is also angry at SirScoots who is "popping off" at people on Twitter who all want the same thing, which is 'A unified Counter-Strike scene for everybody, that works for everybody, that has a sustained ecosystem that nourishes everybody.' "We don't have that now."
- He also says their rankings are a joke
- "Just so happened, oh look TACO, that very important prominent member of the board, we pushed his team artificially up when they weren't even in the fucking top 20, not by a long shot."
- He also says the ineptitude of the CSPPA cost Flashpoint a monitor sponsor
- "Is it really a player association or is it like a fucking agency at this point"
ESIC - Esports Integrity Commission
"They have been put in an impossible position."
- RL says that Ian Smith, the founder of ESIC and who was done work in mainstream sports, is a good and honorable man who has dedicated his life to integrity and sports. He takes on both sides, ensuring match fixers are punished, but also doing appeals and ensuring those punishments were fair.
- "ESIC is a tiny organization" and are in need of money, "They didn't run a grift like the CSPPA did."
- "Saying 'you want our support and you want the players to turn up you better pay us.' They don't do that."
- "Had startup seed money from MTG and since then they've been pecking shit with the hens."
- Ian Smith made sure that the money given by MTG (Modern Times Group, parent company of ESL, ESEA, DreamHack) was nothing more than startup money and wouldn't be in debt to them
- Ian Smith sat down with other TO's not part of MTG and wanted to partner with them. They declined and called ESIC "ESL spies and we will never align ourselves with you"
- "They only were just able to afford, hiring a PR guy on a full time salary to deal with the press and send out those releases you've seen, this year."
- "They have a tiny group of staff investigating these things and they have taken on the biggest problems in our scene: the cheating, the match fixing."
- ESIC have had "unprecedented levels of cheating to deal with, because there's something wrong with our scene ever since we went online. There's something wrong with it, everyone's lost their fucking pride and self-respect and they got no passion for it anymore, so they think fuck it, what's in it for me?"
- He calls out coaches who are talking about players rights when they would rob and steal from them.
- Also says more coaches being banned are coming
- He also points out flaws in community's reaction to the punishments to coaches bans: "Half of the cunts still have jobs and some of the cunts got new jobs. We didn't even shun the cheating coaches."
- ESIC have "found I think another 2 or 3 exploits like that one and they are investigating them all right now, it's going on right now."
- "I know that there are going to be more names getting banned, again."
- "So they're doing that on a skeleton crew while, investigating 3 continents worth of match fixing in MDL and semi-pro level CS." "They're doing this with half a dozen people." "They don't have any money or any help. People barely even fucking cooperate with them, they are treated like pariahs. It's ridiculous."
- "Why are the CSPPA popping off at ESIC on my Twitter timeline, when you should be working together." "because its all about what's in it in for me." "2020, the online era of CS: 'What is in it for me?' How can I cheat, how can I get my paper, how can I bleed this scene one last time before I fuck off and play shooty shooty bang bang Riot Games babys first fps."
- RL says that in the CIS region, teams have gone to tournaments and have been eliminated multiple times by the same team. We found out they were cheating and those players who lost, have been cut from their roster, careers ended because of cheaters.
Stream Sniping
"They're all at it in the online era, they're all at it, they're all cheating, they're all using exploits, probably that see through smoke bug got used a bunch of times"
- RL talks about how there is no integrity from dead (the player), always denying when caught doing something
- On the topic of 'BLAST never said we couldn't stream snipe': "Lies, BLAST never said you could do that, they had to sort of retcon it." "because what happened after that they fucking started snitching and squealing"
- "Suddenly you had like, 10 of the top 15 teams in the world, staring into the abyss of being banned for 6-12 months in line with ESIC recommendations."
- He says that ESIC was put in a tough situation and couldn't enforce the bans because it would have resulted in killing CS. What resulted was, BLAST, ESIC, and teams came together and gave them a warning and told them, in RL's words "don't do this again or you're gonna get got."
- He then says the top teams brushed this off and didn't give a fuck
- The new MiBR team playing Flashpoint, that wasn't involved in the previous incidents are doing it again (stream sniping). He gave credit to Flashpoint for the quick resolution and punishment and respect for cogu's response to the situation.
- "ESIC came out and said, once more, 'Guys, zero tolerance from now on.'" RL then got upset at community's reaction calling ESIC "pussies" for their non enforcement and said if we want competitive CS we cant ban the top 10 teams.
- He points out how players have no integrity and will do anything for an edge as long as they won't get detected or banned or it's within a grey area.
- "All of this shit was mad avoidable, even in the pandemic era."
- He talks about why aren't we filming them. Why aren't there representatives for leagues and tournaments making sure players aren't cheating?
Match Fixing
"How many years have we let our scene be fucking pillaged by these greedy cunts?" "We just let it happen."
- RL says that gambling and skins betting which existed in moderation was "accelerated and blown up by the Call of Duty greedy fucks."
- "Never forget TmarTn was on the board of EnVyUs." "His website, CSGOLotto, they had a bunch of off-the-books sponsorships." "NBK promoted them. People forget."
- "Those people who had access to the skins, go to the players" "Even people like s1mple, best player in the world, even he scammed knives and skins off fucking fans."
- Owners of skin casino sites would approach pros and lend them skins to use in tournaments and possibly keep them after reaching a deal
- Players would tip off inside info about matches and teams in exchange for skins. Info such as: roster changes, how they played in scrims
- They would use this info to bet and subvert the odds on their sites. "That happened religiously, I can't even tell you how many times it happened."
- "I had access to the biggest database of information, from an inside betting circle in NA, and it would take information and screenshots from other pro players, who were feeding them info in exchange for money or skins."
- "Some of these players are still playing." "Incredibly, there are players still in the CSPPA today, complaining about the BLAST recordings, that were embroiled in this murky shit back then."
- RL also says that there were tournaments where teams contrived with each other, who should throw, who should win.
- "There's a handful of people that are trying to fucking clean it up, and you think you get something over the line and you see something like the CSPPA and it's run by corrupt fucking chuckle heads, and now you've got another corrupt body you have to fight on a fucking daily basis, it's demoralizing."
- "It's too far gone. Our entire semi-professional scene is compromised."
- "It's rife guys, I'm not going to lie any more. It's not just China, it's not just Russia, it's here, it's NA, it's Europe, it's Australia, so much more than you think, so much more than we can prove."
- "I get sent chat logs all the time […] and they're morons, these players, short-sighted, amateur, morons and they're doing it on WhatsApp." People would get cut from the bets because they want to make more money, then they leak the logs. He says, from the chat logs, they spread "little" bets across every site they can (400 to 1k dollars) to prevent shifting odds
- He says the scumbags who've fucked off to Valorant will do the same there if Riot doesn't do something and says Valorant "is an esports scene heading for a very early fall based on the sheer volume of scumbags that are already there."
- "That's tier 2 CS in a nutshell these days. They know they're never going to play in a major, so what's the punishment?"
- "All of these tier 2 fucks that are fixing games now they are like the fucking mafia compared to iBuyPower" "These guys are working with organized criminals to fix entire seasons worth of games. That's what's going on in your tier 2 CS."
- "I'm literally being told that there are players fixing games at all levels of Chinese esports and motherfuckers with guns are turning up to team houses and stuff."
North America
"Everyone in NA has left we've lost a continents worth of support during this pandemic and Valve haven't said a fucking word."
- RL says the Call of Duty "goblins" that destroyed CS for years are the same people who are now trying to leave CS. "The nerve to treat a game where the fans, and the community, and the TO's were nothing but good to you." "To just kick the players out now and go and leave and say 'It just doesn't make financial sense.' Oh you'll slither back when we have a major though for them stickers won't you."
- There's a cascading effect in NA where people don't bother with CS anymore and people like Chaos suffer.
- He says NA team owners are incompetent for always wanting it easy and always wanting a guarantee on their investment without skill or nuance.
- RL says he would be able to market a team correctly and would have a good ROI and also points out how TSM wouldn't even be bothered to tweet that their team, which was one of the best in the world, was playing at the Major.
- He also says not all NA owners are like that, compliments and respects Jason Lake who nearly lost everything to keep Complexity going.
- He then calls out the incompetence in Infinite Esports when they acquired OpTic Gaming and bought an Indian CS team.
- He says HECZ is not to blame here and that they couldn't tell forsaken was cheating when it was so obvious.
- They measured his reaction time to the likes of dev1ce and s1mple
- When an enemy showed up on his screen he won that duel something like 44% of the time
- "was like the number 1 player in the world statistically"
- He brought a laptop to their bootcamp and refused to use the high end PCs that hey provided
- He respects Andy Miller (NRG CEO) and HECZ but says that the attitude of not being able to easily monetize their teams is "piss weak" and there needs to be a risk.
- He says Chaos EC shouldn't be cutting their roster and should be competent enough to be able to figure out how to make money off their team.
- He says there are still opportunities in NA and people are panicking and pulling out, and says Valorant will be the same if not worse.
- He also says "bums" who couldn't even get out of groups in NA competitions, are making crazy money in Valorant and says it will continue to inflate.
- He also said that he heard rumors that EG (Evil Geniuses) are done.
- He also thinks that the rumors of a Valve franchised league from before was sparked up from "these lazy fabled weak NA fucking team owners basically trying to see if Valve would bite at the hook if it was dangled and they didn't"
- Slasher says NA team owners are really in favor of franchised leagues because they want to make more money. "Most of the powerful team owners right now are on board with ditching this third party organization structure, or they are trying to play this power politics with all the TOs, and that is contributing to a lot of the problems there"
- RL says that Riot has proved they can run a franchised league (LCS) and will be profitable in 2021 which is what a lot of team owners care about and says the competition will only serve to snatch people away from CS.
- RL continues to say, "I am so sick and tired of what we have done to this scene, I am just exhausted with it." "I think we have legitimately fucked it, I really think we have. I think we're staring into almost like a CGS (Championship Gaming Series) wasteland in NA." "Counter-Strike esports is a fucking joke."
Talent
"TO's have treated CS talent like absolute human garbage for years now."
- RL says that people like Sean Gares and ddk switching over to Valorant isn't for financial reasons because they are making less over there.
- He points out that TO's can't even give talent a 3 month in advance calendar.
- Because of the pandemic TO's won't hire certain people and some people are working more hours for the same money.
- He says we as a community don't respect journalists enough which is why we don't have good journalists.
- He also says DeKay is leaving the scene soon and that Thorin is close to leaving also
- He says he had to talk a caster down from quitting and was struggling to find reasons.
- He says that DreamHack told Vince they would hire him but not if he wants to stick with dusT and says that this is the norm in esports. "Constant leveraging of people against each other." and says this is why we don't have a talent union.
- New gen casters are getting put into shit situations and the community's reaction to them is adding fuel to the fire
- He says the reason Moses left was because of the terrible conditions
- He says that Anders had to constantly leave his family and kid because someone fucked up or broke promises and had to constantly tell his kid to their face that "daddy can't be home this weekend."
- He says that esports has always been a lie to sell you this dream, "Meanwhile there's about 2% of the cunts getting all the checks."
Valve
"Anything that Riot does, is better than Valve's inaction"
- Slasher says that the larger aspect of esports as a whole compared to other entertainment mediums and Valve's lack of inattention are the bigger problems. He continues saying that the fact that Valve let their game be ran as an esport, they need to take on the responsibilities of it.
- Both Slasher and RL wants Valve to take control but not on the level of Riot Games, there needs to be a balance.
- In case it was ever a question: Gabe Newell has been to 0 CSGO Majors.
- RL calls Valve out saying they could have done something during the gambling era.
- He says Valve used to come to the majors, but doesn't think they do anymore.
- RL had met with Valve at the Cluj-Napoca Major and had tried to appeal iBP's indefinite punishment and had also gave Brax's life story:
- A recent family member passed away, they had lost a lot of income, they had to live in trailer, iBuyPower did not pay any salaries, and was pressured by family to make money who didn't support his career.
- RL said that Valve told him, "How dare you try and make us feel guilty." "We shouldn't feel bad about enforcing the only thing that matters that we need to make players afraid of: cheating and match fixing"
- RL also tried to share other info about match fixing and nothing came of it
- RL points out that Source 2 or a new engine is not something you will want based on the experience of transitioning from CS 1.6 to CS:S. "Valve's track record with brand new engines being launched, not fucking great from what I remember."
- Slasher says "If there is anything the community should do, is pressure Valve to hire a community manager."
- They say that we need a commissioner, a community manager (not the person who runs the Twitter who posts memes all day), then we need to have a circuit
- RL reiterates that Valve doesn't care about CS esports and says they need to change the culture at Valve to make them care about CS esports
- Slasher says a systemic problem is making it so working on CSGO would be a bad decision for you as an employee for Valve
- He also hasn't talked to Valve in ages and have sent over bugs and cheats and doesn't get emails back anymore
- Slasher says we should be directing attention at the developer leads, pointing out Ido Magal, if he even is still the project lead
- RL thinks that Ido and Brian are the only people that "vaguely even give a fuck about CS" and were the only people that RL recalled that actually read Reddit and paid attention from time to time
- "It is really fucking precarious. Somebody has got to step the fuck up and start giving a shit"
- Slasher suggests org owners, with CSPPA, with ESIC, with TOs have a concerted effort against Valve
- "Riot Games are doing better things than Valve in the esports space" which is something RL didn't think he'd say.
- "People who used to be talent, working with unions, arguing with other talent, when the unions fucked them over, can't understand their perspective, TOs fucking over broadcast talent, broadcast talent wanting to leave and go and work for orgs, orgs having no money, Valve might take coaches away because all the coaches are cheating, ESIC has about 4 people in a fucking call doing the investigations, everyone thinks they're spies for ESL, ESL are just the evil fucking overlords wanting to rule the scene and will just somehow, like cockroaches outliving a nuclear bomb, and Valve are in a fucking holiday in Hawaii thinking about the next Dota character because they don't give a fuck about us."
Closing Statements
"We've peaked. If we want to sustain and exist, now is the time to figure it out. No esports lasts as long as this, we've already done 8 years. We've already broke the records. We have got to figure out a way to coexist and drive the negative forces out and we need to do it as a collective and we're not doing that."
- RL compared the Counter-Strike scene to the people on the Titanic who ran around with guns robbing people while the boat was sinking.
- "We have given up on being a respectable esports scene." "We are now a conduit to make money for those who want to just milk it, just have one last ride, one last roll of the dice. It's done." "What a fucking mess. What have we done to our fucking scene?"
- "There's just too much self-interest driving all of this." "I don't see a way we stop the dominoes." "When it's that bad, when there's that many dishonest people that ESIC have to come out and say that if we punish them all there's no one left. What does that tell you?"
- "How many opportunities have we had to clean house? How many times have we said, 'this must never happen again', and another scandal." "The entire skins betting operations was the biggest criminal conspiracy in esports ever executed and no one has been punished for it." "The people who could be driving that don't want to."
- "Right now people are fans of those organizations because the scene has value. It is worth being a fan of Astralis because they are excellent at Counter-Strike. It is worth being a fan of s1mple because he is the best player in Counter-Strike, maybe the exception of ZywOo. If the scene is devalued, if the scene loses its meaning, those things lose its meaning too, and people will leave, people will stop tuning into the games. I have seen it happen in multiple esports, this is not my first time at the rodeo. I am getting big Brood War vibes right now and I don't like it."
- "The role you play in all of this as fans, as viewers, as listeners, as consumers of esports content, it's absolutely imperative that you know who the good guys are. It's absolutely imperative that you use your voice. It's absolutely imperative that when things are bad, you know who, at least, is trying to make them good, and you have to apply your criticism to the right targets."
- He continues saying it's no good in continuing to attack ESIC and saying how they are bad, ESIC have it hard
- He says CSPPA are on the right side of the argument on BLAST but have been on the wrong side of many arguments many times.
- "If you are not willing to stand along side the weakest member of the union, with the least amount of influence, and the least amount of power, then it is not a union at all and you shouldn't pose as one." "You wanna serve a bunch of special interest do it, everyone else in esports fucking does, but do not pose as something you are not." "We love the players. I've been fighting for players rights for as long as I've been able to, but the CSPPA is not what we needed."
- "They are not applying the pressure to the right people, they are not fighting the right battles, they are not helping their weaker members."
- He says what orgs have done by keeping or hiring coaches is bad. "When you give up on holding an appreciable standard, you've lost the scene" "Competition matters, rules matter, punishments matter, achievements matter, excellence matters" "If you start stripping that away, you have nothing" "You guys need to take that knowledge and apply it sensibly."
- "Valve has sold you all down the river, they sold everyone in the esports scene down the river, tournament organizers are selling their talent down the river. Don't hate on them for sounding tired after a 16 hour day. Don't hate on them because the hype for a matchup they've seen for the 20th time in the past 3 months, they can't be as excited or it sounds contrived. Support your guys, they're there for you, these are your people."
- "This community has got to start acting like one for the first fucking time. Just put the petty shit away, let's try and fix this fucking scene while we still have one to save."
- "You can't rely on Valve, you can't rely on ESL, you can't rely on the CSPPA, you can't rely on anyone." "Once again, it's gonna be the likes of us, the amateurs, the people who give a fuck, rolling up our sleeves and grafting." "I'm old and tired and I don't want to have to do it again. People need to pick up the torch and do it."
- "Like Michal did, like Dudenhoeffer did. You see something wrong, fix it. You see somebody doing something wrong, call it out. If you think something could be better, let people know."
- "Vote with your wallets if you're not happy with the direction Valve goes in. If when we do get to the Major, they serve up another subpar, same old bullshit stickers and signatures package again, do not buy it."
- "You're a powerful block and if you use it correctly we can fucking avert this disaster."
- "I'm not doing another year in this broken, bust-up fucking scene, where everyone is miserable, everyone is broke, everyone is tired, and everyone is trying to fucking rob everyone else, blind, while the fucking people who are meant to be protecting you, are just fucking enhancing it and lining their own pockets."
- "I'm not doing it anymore and you shouldn't want to do it either."
- "I stand by every fucking thing I said. I mean it, because this game fucking matters to me, this scene fucking matters to me. I put my life into this, my adult life, and to see it in this state is fucking sad."
submitted by Tharnite to GlobalOffensive [link] [comments]
Why I'm Long GME
Why I'm Long GME. No, not because I live for yolo plays. Not to post screenshots of tendies. No, it's because I'm thinking about what GameStop could be.
It seems to me that the biggest weakness of professional stock analysts is their lack of imagination. Think of the analysts who covered AMZN early on and could only see an on-line book seller. How about the people covering NFLX who could only think about how many DVDs were being broken by USPS. Or the naysayers who still, to this day, look at TSLA as a "car company" to be compared to F.
The reason I'm Long GME is a simple, perhaps overlooked, two-sentence comment in the most recent Quarterly Report on Form 10-Q, on page 23, which reads:
"
Become the social / cultural hub for gaming. Create the social and cultural hub for games and entertainment and expand GameStop’s addressable market through category and product expansion to offer the most comprehensive product offering across the GameStop omni-channel platform. Our customers are increasing their engagement across the spectrum of games, entertainment and technology and our focus remains to meet those expanding needs."
https://www.sec.gov/ix?doc=/Archives/edgadata/1326380/000132638020000134/gme-20201031.htm In my opinion, GME could easily become a multi-purpose gaming hub. After Covid, of course, but imagine this please: GameStop becomes the destination for comics, graphic novels, collectible card games, table top games, and, naturally, video games.
Malls are dying. Imagine a space the size of those pop-up Halloween stores that had an area of connected XBoxs and PS5s (so that a group of friends or strangers could run a Fortnite match. maybe even store vs store matches); a separate area of tables for D&D campaigns; an area to build gaming PCs; and an area for collectible card game matches (GameStops existing used game system could easily be adapted to handle the massive market for M:TG cards). Imagine a wall of comics, graphic novels and magna. Another wall of D&D books, modules, minatures and dice. GameStop locations already have TVs, so why not Livestream Critical Role and eSports events? Of course they could sell snacks and beverages. GameStop has the clout and size to make lucrative leases with Malls and make gaming hubs a reality.
Imagine this gaming hub, with endless free parking, and just a short walk from the Starbucks, Cinnabon, and the entire Food Court! Would you go to such a location? I would!
That's why I'm long 100 GME @ $38.50 and thinking about going longer after I rebalance my portfolio.
Disclaimer: This posting should not be construed as investment advice!
TL;DR: GameStop + Gaming Hubs = $GME x Moon 🚀🚀🚀🚀🚀🚀🚀
submitted by nanmart to wallstreetbets [link] [comments]
2021 NFL Mock Draft 7-Round
- JAX – Trevor Lawerence – QB – CLEMSON
This is the easiest pick of the draft. The Jaguars battled all year to gain the first overall pick. Helped by a few late wins from the Jets, now the Jaguars are primed to get a generational quarterback in Trevor Lawerence.
- NYJ – Ja’Marr Chase – WR – LSU
The Jets have a lot of questions at the quarterback position, and may not even have this pick come late April. However, in this draft, I’m going to assume they allow Darnold to have one more year and if that is the case, I will assume the Jets do everything they can to put playmakers around Darnold.
- MIA – Devonta Smith – WR – ALABAMA
The Dolphins are on the verge of being a playoff team and now they can add the third pick in the draft. Brian Flores and his staff were just down in Mobile doing some early scouting. That’s where he got to converse with Smith for the first day. I have a feeling they fell in love and will reunite Tua and Smith.
- ATL – Zach Wilson – QB – BYU
The Falcons still have a few years to go on Matt Ryan’s contract. But when a top quarterback slips to you at four and there aren’t any elite defenders coming out, you must think about your future. Wilson is a project with a big arm, who will learn a ton from holding the clipboard for a year or two behind an MVP-winning quarterback in Matt Ryan.
- CIN – Penei Sewell – OT – OREGON
The Bengals already have their franchise quarterback and then they learned what it’s like to have your franchise quarterback get injured. Zac Taylor and his staff are not about to go through that again. Stocking up on offensive lineman early. Sewell will fit right into Cincinnati and will be an automatic starter from day one.
- PHI – Kyle Pitts – TE – FLORIDA
Most people are mocking Patrick Surtain or Caleb Farley to the Eagles with the sixth pick. This is a very fair pick to mock given the Eagles’ desperation at the cornerback position, but with the news that Zach Ertz may be on his way out and Carson Wentz likely staying, I have the Eagles adding another tight end to help make Wentz feel more comfortable as a starter.
- DET – Micah Parsons – LB – PENN STATE
The Lions are in desperate need at the linebacking core among many other positions. Parsons’ opted out of the 2020 season and has some off-the-field issues we need to keep our eye on. However, on-the-field Parsons has the potential to be an elite linebacker and that’s something the Lions haven’t had since DeAndre Levy.
- CAR – Justin Fields – QB – OHIO STATE
Even if Teddy Bridgewater is back in a Panthers helmet next year, he isn’t the final answer. Combined with the quarterbacks dropping in this mock, it’s a perfect situation for the Panthers to get Fields. Though in late April there will be plenty of trades and the Panthers will really need to jump up if they want to get Fields.
- DEN – Patrick Surtain II – CB – ALABAMA
The Broncos will try to let Lock keep his starting job one more year. With a healthy Sutton, Jeudy, Hamler, Patrick, and Fant, the offense could be ready for a breakout season. But that will need to be met with a tough defense if they want any shot of competing for the AFC West title. Surtain is a tough, physical cornerback who can step right in and guard the best of the best.
- DAL – Rashawn Slater – OT – NORTHWESTERN
The Cowboys do need a lot of help on the defensive side. Farley was going to be the pick here or even Paye, but ultimately we know how much the Cowboys value their offensive line and with Slater sitting here they just can’t pass him up. Another very talented offensive lineman heading to Dallas.
- NYG – Kwity Paye – EDGE – MICHIGAN
Most are mocking Waddle to the Giants here, and I’ve also been on that train with almost every mock draft. Yet the more I mull it over, it’s more likely they sit and wait to add a receiving weapon and try to keep adding to their defense. A healthy Barkley should allow their current receivers to see fewer double teams and be able to get open faster.
- SF – Trey Lance – QB – NORTH DAKOTA STATE
The 49ers didn’t win the Matthew Stafford sweepstakes. More quarterbacks could be dealt between now and the draft, but assuming the 49ers stick with Garopollo, I would like to think they bring in Lance to compete for the starting gig. Garopollo isn’t that expensive to cut if needed and if Lance wins out the QB1 role, we could see Garopollo become a cap casualty.
- LAC – Jaylen Waddle – WR – ALABAMA
If Waddle falls this far, even with Keenan Allen and Mike Williams, I would be shocked if the Chargers didn’t jump at the chance to add another electrifying piece to their offense. We saw Herbert throw great touchdowns to players we didn’t know were even in the league. Just think of how explosive this offense could be with the addition of Waddle.
- MIN – Gregory Rousseau – EDGE – MIAMI
The Vikings aren’t really in a pressing situation to add an edge rusher, I understand. However, Rousseau performed his best when set up on the interior part of the defensive line. He can still get around offensive tackles and he can push around guards. He will add a big presence on the defensive side as they get a lot of injured players back. A perfect puzzle piece for this Zimmer defense.
- NE – Jeremiah Owusu-Koramoah – LB – NOTRE DAME
The Patriots need some playmakers on offense, sure. But they’ve tried and failed at adding “skill” positions in the first round, two of the last three seasons. I doubt Belichick goes back to that well. We will see him add some playmakers later in this draft, but for day one, I assume he targets Owusu-Koramoah or another offensive lineman like Christian Darrisaw. I chose the former for this mock draft.
- ARI – Caleb Farley – CB – VIRGINIA TECH
As much as we all want the Cardinals to add Harris or Etienne with this pick, I just can’t justify drafting a running back this high. The Cardinals need a lot of help on the defensive side. Farley should be a top ten pick probably2, but in this mock, he’s fallen all the way to 16, right into the Cardinals’ lap. There’s no way they pass on Farley and we can expect him to step right into a starting role on this defense.
- LV – Joseph Ossai – EDGE – TEXAS
Mike Mayock and Jon Gruden love to get players from big “football” schools. Texas fits that mold perfectly and thus, Joseph Ossai, is the perfect match for the Raiders. He will be able to make an instant impact along with Ferrell on this defense. Their offense should look better with their top receivers having a year of experience, so I assume the front office wants to keep bolstering that defense to help them get to Mahomes. Because we all know you must go through the Chiefs if you want to win the AFC.
- MIA – Christian Darrisaw – OT – VIRGINIA TECH
The Dolphins already added the Heisman Trophy winner with the third pick. Now they attack their offensive line instead of adding another “skill” position. Darrisaw is someone who could easily be gone by this pick, but if he falls all the way to 18 the Dolphins would be crazy not to scoop him up. He will help open holes for whoever is running the ball and protect Tua from hitting the ground.
- WAS – Rashod Bateman – WR – MINNESOTA
In most of my past mock drafts, I had the Redskins reaching a bit for Alabama quarterback Mac Jones here. I do think it’s likely they do that if they don’t address that position in the offseason. For this mock draft though, let’s roll the dice and try to add some more guys who can catch the ball for this team. The Redskins had a great defense last year with the league’s top pass defense. Now they need someone other than McLaurin to make big plays, enter Bateman.
- CHI – Alijah Vera-Tucker – iOL – USC
The Bears need offensive linemen. It’s science. They will also need a quarterback if they don’t get on during the offseason, so another landing spot for Mac Jones here or potential suitor to trade up. Yet if everything stays the way it is, there is no way the Bears pass on the best interior offensive lineman in this draft. He will be able to set up Montgomery for a big season.
- IND – Jaycee Horn – CB – SOUTH CAROLINA
This is probably the pick I’ve mocked most consistently outside of Trevor Lawerence to the Jaguars, which means there’s probably a .01% chance Horn gets drafted here. It seems like a perfect fit to add Horn here. Again, a team will need a quarterback so the Mac Jones thought or trade thought comes up, but if it all stays still, I love Horn here.
- TEN – Christian Barmore – iDL – ALABAMA
The Titans need help on their defensive line. Plain and simple they most attack someone who can turn around and attack opposing quarterbacks. Barmore is the perfect fit. We saw his talents shown on the biggest of stages with Alabama and now will lineup with Jeffrey Simmons and company. Look for them to address the offensive line and wide receivers in the next rounds as I know many Titans fans think those are more pressing at the time.
- NYJ – Najee Harris – RB – ALABAMA
The fifth Alabama player taken in the first round may be the best player from the team for immediate impact. Harris will step into the Jets backfield as the clear starter. We saw Ty Johnson find a groove running the ball behind Becton. As much as I advise for teams not to draft a running back early, this is kind of a no brainer pick. The Jets will be adding two impactful playmakers on the offensive side of the ball to give Darnold all the best chances to show he can be successful.
- PIT – Samuel Cosmi – OT – TEXAS
The Steelers started hot with an 11-game winning streak but faltered towards the end of the season that was capped off to a brutal loss to the Browns in the playoffs. The Steelers had no run game all season and relied heavily on the near-retired Roethlisberger to keep them in games. This year, whether they draft a running back, sign one, or roll with the same crew, they will need offensive line help.
- JAX – Trevon Moehrig – S – TCU
The Jaguars still need a lot of help at a ton of positions, so it’s a great thing they have an abundance of draft picks this year. One of their most scarce positions is the entire defensive secondary. They’ll need to address both the corner positions and the safety positions. The Jaguars already got the best quarterback and now add the best safety in this year’s draft rounding out a solid first round for the one-win Jags.
- CLE – Jaelan Phillips – EDGE – MIAMI
With good Linebackers still available, I would be kind of shocked if they didn’t go after Bolton or Collins. However, let’s not count out the fact the Browns will need to address their Edge position and Phillips would be a perfect fit for this scheme. The Browns need to address their defense regardless, no matter the position. So this pick is up to whoever you think will be the best player available. I inserted Phillips because I think he can make the biggest factor next season as the Browns are in a full win-now mode.
- BAL – Terrace Marshall Jr – WR – LSU
The Ravens might not go back to the well of a wide receiver in the first round, but we all know they need it. They took a shot on the speedster Hollywood Brown a few years ago, but he hasn’t been able to live up to WR1 status. He needs a solid X-receiver to come in and take pressure away from Brown. If the Ravens do this, they will be setting up Lamar Jackson for the best passing season of his career.
- NO – Mac Jones – QB – ALABAMA
The sixth Alabama player taken in the first round is the man who touched the ball on almost every offensive snap this season. Mac Jones showed up during the Senior Bowl practices but ultimately couldn’t play in the game due to an ankle injury. But that won’t stop him from getting drafted in the first round. He will have big shoes to fill following future Hall-of-Famer Drew Brees, but it’s not like he hasn’t filled some big shoes already.
- GB – Zaven Collins – LB – TULSA
It seems pretty obvious the Packers should be drafting a wide receiver with the 29th pick this year. This is exactly why they don’t in this mock draft. Though they do get a steak of a player with Collins still on the board. Linebacker might not be the biggest need for the Packers, but after coming off a 13-3 season for the second straight season, it seems like they do not have a ton of hotels to fill. They go with the best player available and a player who will be an instant starter.
- BUF – Nick Bolton – LB – MISSOURI
Bolton is the type of player that will embrace Bills Mafia and be a hometown hero. The Bills were so close to getting back to the Super Bowl but ultimately fell to the king of the AFC. As much as the Bills may need help at offensive line, running back and even wide receiver, it’s their defense that needs the most when it comes to the first round.
- TB** – Azeez Ojulari – EDGE – GEORGIA
The Bucs could easily win the Super Bowl and have the 32nd pick, but for all intents and purposes, we will say the Chiefs run it back – That being said, the Bucs could use some help at wide receiver if Godwin leaves and at running back if Fournette leaves. But those roles can be filled by players taken later in the draft. They need to get more pressure on opposing quarterbacks and that’s where Ojulari will step right in.
- KC** – Wyatt Davis – iOL – OHIO STATE
The Chiefs may not win the Super Bowl, but we will just assume that they do – The Chiefs will be losing Sammy Watkins this offseason and though, Hardman has stepped up a little in the playoffs, I will expect them to address the wide receiver position early in the draft. But not this early, get them a big inside offensive lineman to help keep their pride and joy, Patrick Mahomes, upright and healthy.
2021 NFL Mock Draft: SECOND ROUND 33. JAX – Alex Leatherwood – OT – ALABAMA
- NYJ – Eric Stokes – CB – GEORGIA
- MIA – Travis Etienne – RB – CLEMSON
- ATL – Javonte Williams – RB – NORTH CAROLINA
- CIN – Landon Dickerson – iOL – ALABAMA
- PHI – Asante Samuel Jr – CB – FLORIDA STATE
- DET – Kadarius Toney – WR – FLORIDA
- CAR – Jalen Mayfield – OT – MICHIGAN
- DEN – Carlos Basham Jr – EDGE – WAKE FOREST
- DAL – Jayson Oweh – EDGE – PENN STATE
- NYG – Dylan Moses – LB – ALABAMA
- SF – Trey Smith – iOL – TENNESSEE
- LAC – Teven Jenkins – OT – OKLAHOMA STATE
- JAX – Pat Freiermuth – TE – PENN STATE
- NE – Liam Eichenberg – OT – NOTRE DAME
- ARI – Chazz Surratt – LB – NORTH CAROLINA
- LV – Daviyon Nixon – iDL – IOWA
- MIA – Cameron McGrone – LB – MICHIGAN
- WAS – Kyle Trask – QB – FLORIDA
- CHI – Nico Collins – WR – MICHIGAN
- IND – Rondale Moore – WR – PURDUE
- TEN – Amon-Ra St. Brown – WR – USC
- SEA – Dillon Radunz – OT – NORTH DAKOTA STATE
- PIT – Aaron Robinson – CB – UCF
- LAR – Spencer Brown – OT – NORTHERN IOWA
- CLE – Jay Tufele – iDL – USC
- BAL – Jevon Holland – S – OREGON
- NO – Baron Browning – LB – OHIO STATE
- GB – D’Wayne Eskridge – WR – Western Michigan
- BUF – Shaun Wade – CB – OHIO STATE
- TB – Levi Onwuzurike – iDL – WASHINGTON
- KC – Pete Werner – LB – OHIO STATE
THIRD ROUND 65. JAX – Dayo Odeyingbo – EDGE – VANDERBILT
- NYJ – Hamilcar Rashed Jr – EDGE – OREGON STATE
- HOU – Greg Newsome II – CB – NORTHWESTERN
- ATL – Payton Turner – EDGE – HOUSTON
- CIN – Tyson Campbell – CB – GEORGIA
- PHI – Chatarius Atwell – WR – LOUISVILLE
- DET – Marlon Tuipulotu – iDL – USC
- CAR – Jabril Cox – LB – LSU
- DEN – Tommy Togiai – iDL – OHIO STATE
- DAL – Deonte Brown – iOL – ALABAMA
- NYG – Ifeatu Melifonwu – CB – SYRACUSE
- WAS – Jackson Carman – OT – CLEMSON
- LAC – Creed Humphrey – iOL – OKLAHOMA
- MIN – Josh Myers – iOL – OHIO STATE
- ARI – Michael Carter – RB – NORTH CAROLINA
- LV – Hamsah Nasirildeen – S – FLORIDA STATE
- MIA – Quincy Roche – EDGE – MIAMI
- WAS – Paulson Adebo – CB – STANFORD
- CHI – Walker Little – OT – STANFORD
- IND – Tyler Shelvin – iDL – LSU
- TEN – Elijah Molden – CB – WASHINGTON
- NYJ – Hunter Long – TE – BOSTON COLLEGE
- PIT – Alim McNeill – iDL – NC STATE
- DET – Israel Mukuamu – CB – SOUTH CAROLINA
- CLE – Ambry Thomas – CB – MICHIGAN
- MIN – Richie Grant – S – UCF
- CLE – Aaron Banks – iOL – NOTRE DAME
- GB – Marvin Wilson – iDL – FLORIDA STATE
- BUF – Jordan Smith – EDGE – UAB
- TB – James Hudson – OT – CINCINNATI
- KC – Elijah Moore – WR – OLE MISS
- NE – Tylan Wallace – WR – OKLAHOMA STATE
- LAC – Victor Dimukeje – EDGE – DUKE
- NO – Kary Vincent Jr – CB – LSU
- DAL – Brevin Jordan – TE – MIAMI
- LAR – Patrick Jones II – EDGE – PITTSBURGH
- TEN – Amari Rodgers – WR – CLEMSON
- SF – Tommy Tremble – TE – NOTRE DAME
- LAR – Charles Snowden – LB – VIRGINIA
- NO – Dyami Brown – WR – NORTH CAROLINA
2021 NFL Mock Draft: FOURTH ROUND 105. JAX – Sage Surratt – WR – WAKE FOREST
- NYJ – Daelin Hayes – EDGE – NOTRE DAME
- HOU – Adetokunbo Ogundeji – EDGE – NOTRE DAME
- ATL – Paris Ford – S – PITTSBURGH
- CIN – Ronnie Perkins – EDGE – OKLAHOMA
- CLE – Andre Cisco – S – SYRACUSE
- DET – Tariq Thompson – S – SAN DIEGO STATE
- CAR – Rodarius Williams – CB – OKLAHOMA STATE
- DEN – Monty Rice – LB – GEORGIA
- DAL – Keith Taylor Jr – CB – WASHINGTON
- NYG – Seth Williams – WR – AUBURN
- SF – Shakur Brown – CB – MICHIGAN STATE
- LAC – Deommodore Lenoir – CB – OREGON
- MIN – Osa Odighizuwa – iDL – UCLA
- NE – Talanoa Hufanga – S – USC
- HOU – Ben Cleveland – iOL – GEORGIA
- LV – David Moore – iOL – GRAMBLING
- MIA – Jaylen Twyman – iDL – PITTSBURGH
- WAS – Richard LeCounte III – S – GEORGIA
- MIN – Shi Smith – WR – SOUTH CAROLINA
- IND – Kellen Mond – QB – TEXAS A&M
- TEN – Joe Tyron – EDGE – WASHINGTON
- SEA – Janarius Robinson – EDGE – FLORIDA STATE
- PIT – Kenneth Gainwell – RB – MEMPHIS
- JAX – Rachad Wildgoose Jr – CB – WISCONSIN
- CLE – Ar’Darius Washington – S – TCU
- BAL – Rashad Weaver – EDGE – PITTSBURGH
- NO – Elerson Smith – EDGE – NORTHERN IOWA
- GB – Brady Christensen – OT – BYU
- MIN – Robert Hainsey – OT – NOTRE DAME
- TB – Trey Sermon – RB – OHIO STATE
- KC – Darius Stills – iDL – WEST VIRGINIA
- NE – Tedarrell Slaton – iDL – FLORIDA
- LAR – Dazz Newsome – WR – NORTH CAROLINA
- DAL – James Wiggins – S – CINCINNATI
- GB – Kelvin Joseph – CB – KENTUCKY
- PIT – Jonathan Cooper – EDGE – OHIO STATE
- MIN – Trey Hill – iOL – GEORGIA
- NE – Kenny Yeboah – TE – OLE MISS
2021 NFL Mock Draft: FIFTH ROUND 144. JAX – Chuba Hubbard – RB – OKLAHOMA STATE
- NYJ – Javian Hawkins – RB – LOUISVILLE
- HOU – Anthony Schwartz – WR – AUBURN
- ATL – Tony Fields II – LB – WEST VIRGINIA
- CIN – Whop Philyor – WR – INDIANA
- PHI – Caden Sterns – S – TEXAS
- DET – Adrian Ealy – OT – OKLAHOMA
- CAR – Jack Anderson – iOL – TEXAS TECH
- DEN – Sadarius Hutcherson – iOL – SOUTH CAROLINA
- PHI – Joshuah Bledsoe – S – MISSOURI
- NYJ – Reed Blankenship – S – MIDDLE TENNESSEE
- SF – Tyree Gillespie – S – MISSOURI
- LAC – Divine Deablo – S – VIRGINIA TECH
157.MIN – Jamie Newman – QB – WAKE FOREST
- NE – Sam Ehlinger – QB – TEXAS
- ARI – Shaka Toney – EDGE – PENN STATE
- BUF – Patrick Johnson – EDGE – TULANE
- LV – Olaijah Griffin – CB – USC
- WAS – Tommy Kraemer – iOL – NOTRE DAME
- CHI – Brady White – QB – MEMPHIS
- IND – Wyatt Hubert – EDGE – KANSAS STATE
- TEN – Cordell Volson – OT – NORTH DAKOTA STATE
- SEA – Drake Jackson – iOL – KENTUCKY
- BAL – James Empey – iOL – BYU
- CLE – Marlon Williams – WR – UCF
- JAX – Cornell Powell – WR – CLEMSON
- MIN – Thomas Graham Jr – CB – OREGON
- SF – Malcolm Koonce – EDGE – BUFFALO
- GB – Rhamondre Stevenson – RB – OKLAHOMA
- BUF – Alaric Jackson – OT – IOWA
- TB – Frank Darby – WR – ARIZONA STATE
- KC – Cole Van Lanen – OT – WISCONSIN
- KC – Bryce Thompson – CB – TENNESSEE
- DAL – Bobby Brown III – iDL – TEXAS A&M
- GB – Josh Imatorbhebhe – WR – ILLINOIS
- SF – Simi Fehoko – WR – STANFORD
- KC – Joshua Kaindoh – EDGE – FLORIDA STATE
- ATL – Josh Palmer – WR – TENNESSEE
2021 NFL Mock Draft: SIXTH ROUND 182. TEN – Tre’ McKitty – TE – GEORGIA
- NE – Kylin Hill – RB – MISSISSIPPI STATE
- HOU – Demetric Felton – RB/WR – UCLA
- ATL – Robert Rochell – CB – CENTRAL ARKANSAS
- CIN – Joshua Ross – LB – MICHIGAN
- PHI – Brenden Jaimes – OT – NEBRASKA
- DAL – Justin Hilliard – LB – OHIO STATE
- CAR – Noah Gray – TE – DUKE
- DEN – Drew Himmelman – OT – ILLINOIS STATE
- NE – DJ Daniel – CB – GEORGIA
- NYG – Chris Evans – RB – MICHIGAN
- SF – Pooka Williams – RB – KANSAS
- LAC – Khalil Herbert – RB – VIRGINIA TECH
- MIN – Kuony Deng – LB – CALIFORNIA
- NYJ – Feleipe Franks – QB – ARKANSAS
- NYG – Tristen Hodge – iOL – BYU
- MIA – Josh Sills – iOL – OKLAHOMA STATE
- HOU – Austin Watkins – WR – UAB
- CHI – Ihmir Smith-Marsette – WR – IOWA
- IND – Landon Young – OT – KENTUCKY
- LAC – Ventrell Miller – LB – FLORIDA
- MIA – Cade Johnson – WR – SOUTH DAKOTA STATE
- PIT – Jaelon Darden – WR – NORTH TEXAS
- LAR – Kevin Jarvis – iOL – MICHIGAN STATE
- CLE – Paddy Fisher – LB – NORTHWESTERN
- BAL – Nick Eubanks – TE – MICHIGAN
- HOU – Miller Forristall – TE – ALABAMA
- GB – Drew Dalman – iOL – STANFORD
- BUF – Jaret Patterson – RB – BUFFALO
- KC – Jermar Jefferson – RB – OREGON STATE
- TEN – Todd Harris Jr – S – LSU
- BAL – Marco Wilson – CB – FLORIDA
- ATL – Khyiris Tonga – iDL – BYU
- TB – Tuf Borland – LB – OHIO STATE
- ATL – Shaun Beyer – TE – IOWA
- GB – Cary Angeline – TE – NC STATE
- CHI – LaBryan Ray – iDL – ALABAMA
- CAR – Naquan Jones – iDL – MICHIGAN STATE
- MIN – Elijah Mitchell – RB – LOUISIANA
- PHI – Antjuan Simmons – LB – MICHIGAN STATE
- DAL – Chris Wilcox – CB – BYU
- CHI – Trill Williams – CB – SYRACUSE
- PIT – Derrick Barnes – LB – PURDUE
2021 NFL Mock Draft: SEVENTH ROUND 225. JAX – Dax Milne – WR – BYU
- SF – Josh Ball – OT – MARSHALL
- HOU – Aashari Crosswell – S – ARIZONA STATE
- ATL – Chris Rumph II – EDGE – DUKE
- CIN – KJ Costello – QB – MISSISSIPPI STATE
- PHI – Tarron Jackson – EDGE – COASTAL CAROLINA
- SEA – Marquez Stevenson – WR – HOUSTON
- CAR – Chauncey Golston – EDGE – IOWA
- DEN – Dez Fitzpatrick – WR – LOUISVILLE
- DAL – Ian Book – QB – NOTRE DAME
- DEN – Peyton Ramsey – QB – NORTHWESTERN
- SF – Garret Wallow – LB – TCU
- LAC – Mustafa Johnson – iDL – COLORADO
- MIN – Tamorrion Terry – WR – FLORIDA STATE
- NE – Michael Clemons – EDGE – TEXAS A&M
- ARI – Carlo Kemp – iDL – MICHIGAN
- WAS – Rakeem Boyd – RB – ARKANSAS
- PIT – Tony Poljan – TE – VIRGINIA
- WAS – Jonathan Adams Jr – WR – ARKANSAS STATE
- LV – Rico Bussey Jr – WR – HAWAII
- IND – Damar Hamlin – S – PITTSBURGH
- JAX – Lorenzo Neal – iDL – PURDUE
- CIN – Luke Farrell – TE – OHIO STATE
- TB – Jamien Sherwood – S – AUBURN
- LAR – Bryan Mills – CB – NORTH CAROLINA CENTRAL
- CLE – Shane Buechele – QB – SMU
- PIT – Zac Thomas – QB – APPALACHIAN STATE
- GB – Lamont Wade – S – PENN STATE
- DEN – JaCoby Stevens – S – LSU
- TB – Jimmy Morrissey – iOL – PITTSBURGH
- MIA – Brenton Nelson – S – VIRGINIA
- PHI – Trevon Grimes – WR – FLORIDA
Team-By-Team Drafts NEW YORK JETS
1.02 – Ja’Marr Chase – WR – LSU
1.23 – Najee Harris – RB – ALABAMA
2.34 – Eric Stokes – CB – GEORGIA
3.66 – Hamilcar Rashed Jr – EDGE – OREGON STATE
3.86 – Hunter Long – TE – BOSTON COLLEGE
4.106 – Daelin Hayes – EDGE – NOTRE DAME
5.145 – Javian Hawkins – RB – LOUISVILLE
5.154 – Reed Blankenship – S – MIDDLE TENNESSEE
6.196 – Feleipe Franks – QB – ARKANSAS
MIAMI DOLPHINS
1.03 – Devonta Smith – WR – ALABAMA
1.18 – Christian Darrisaw – OT – VIRGINIA TECH
2.35 – Travis Etienne – RB – CLEMSON
2.50 – Cameron McGrone – LB – MICHIGAN
3.81 – Quincy Roche – EDGE – MIAMI
4.122 – Jaylen Twyman – iDL – PITTSBURGH
6.198 – Josh Sills – iOL – OKLAHOMA STATE
6.203 – Cade Johnson – WR – SOUTH DAKOTA STATE
7.255 – Brenton Nelson – S – VIRGINIA
NEW ENGLAND PATRIOTS
1.15 – Jeremiah Owusu-Koramoah – LB – NOTRE DAME
2.47 – Liam Eichenberg – OT – NOTRE DAME
3.96 – Tylan Wallace – WR – OKLAHOMA STATE
4.119 – Talanoa Hufanga – S – USC
4.137 – Tedarrell Slaton – iDL – FLORIDA
4.143 – Kenny Yeboah – TE – OLE MISS
5.158 – Sam Ehlinger – QB – TEXAS
6.183 – Kylin Hill – RB – MISSISSIPPI STATE
6.191 – DJ Daniel – CB – GEORGIA
7.239 – Michael Clemons – EDGE – TEXAS A&M
BUFFALO BILLS
1.30 – Nick Bolton – LB – MISSOURI
2.62 – Shaun Wade – CB – OHIO STATE
3.93 – Jordan Smith – EDGE – UAB
5.160 – Patrick Johnson – EDGE – TULANE
5.173 – Alaric Jackson – OT – IOWA
6.210 – Jaret Patterson – RB – BUFFALO
CINCINNATI BENGALS
1.05 – Penei Sewell – OT – OREGON
2.37 – Landon Dickerson – iOL – ALABAMA
3.69 – Tyson Campbell – CB – GEORGIA
4.109 – Ronnie Perkins – EDGE – OKLAHOMA
5.148 – Whop Philyor – WR – INDIANA
6.186 – Joshua Ross – LB – MICHIGAN
7.229 – KJ Costello – QB – MISSISSIPPI STATE
7.247 – Luke Farrell – TE – OHIO STATE
PITTSBURGH STEELERS
1.24 – Samuel Cosmi – OT -TEXAS
2.56 – Aaron Robinson – CB – UCF
3.87 – Alim McNeill – iDL – NC STATE
4.128 – Kenneth Gainwell – RB – MEMPHIS
4.141 – Jonathan Cooper – EDGE – OHIO STATE
6.204 – Jaelon Darden – WR – NORTH TEXAS
6.224 – Derrick Barnes – LB – PURDUE
7.242 – Tony Poljan – TE – VIRGINIA
7.251 – Zac Thomas – QB – APPALACHIAN STATE
CLEVELAND BROWNS
1.26 – Jaelan Phillips – EDGE – MIAMI
2.58 – Jay Tufele – iDL – USC
3.89 – Ambry Thomas – CB – MICHIGAN
3.91 – Aaron Banks – iOL – NOTRE DAME
4.110 – Andre Cisco – S – SYRACUSE
4.130 – Ar’Darius Washington – S – TCU
5.168 – Marlon Williams – WR – UCF
6.206 – Paddy Fisher – LB – NORTHWESTERN
7.250 – Shane Buechele – QB – SMU
BALTIMORE RAVENS
1.27 – Terrace Marshall Jr – WR – LSU
2.59 – Jevon Holland – S – OREGON
4.131 – Rashad Weaver – EDGE – PITTSBURGH
5.167 – James Empey – iOL – BYU
6.207 – Nick Eubanks – TE – MICHIGAN
6.213 – Marco Wilson – CB – FLORIDA
JACKSONVILLE JAGUARS
1.01 – Trevor Lawerence – QB – CLEMSON
1.25 – Trevon Moehrig – S – TCU
2.33 – Alex Leatherwood – OT – ALABAMA
2.46 – Pat Freiermuth – TE – PENN STATE
3.65 – Dayo Odeyingbo – EDGE – VANDERBILT
4.129 – Rachad Wildgoose Jr – CB – WISCONSIN
5.144 – Chuba Hubbard – RB – OKLAHOMA STATE
5.169 – Cornell Powell – WR – CLEMSON
7.225 – Dax Milne – WR – BYU
7.246 – Lorenzo Neal – iDL – PURDUE
INDIANAPOLIS COLTS
1.21 – Jaycee Horn – CB – SOUTH CAROLINA
2.53 – Rondale Moore – WR – PURDUE
3.84 – Tyler Shelvin – iDL – LSU
4.125 – Kellen Mond – QB – TEXAS A&M
5.164 – Wyatt Hubert – EDGE – KANSAS STATE
6.201 – Landon Young – OT – KENTUCKY
7.245 – Damar Hamlin – S – PITTSBURGH
TENNESSEE TITANS
1.22 – Christian Barmore – iDL – ALABAMA
2.54 – Amon-Ra St. Brown – WR – USC
3.85 – Elijah Molden – CB – WASHINGTON
3.101 – Amari Rodgers – WR – CLEMSON
4.126 – Joe Tyron – EDGE – WASHINGTON
5.165 – Cordell Volson – OT – NORTH DAKOTA STATE
6.182 – Tre’ McKitty – TE – GEORGIA
6.212 – Todd Harris Jr – S – LSU
HOUSTON TEXANS
3.67 – Greg Newsome II – CB – NORTHWESTERN
4.107 – Adetokunbo Ogundeji – EDGE – NOTRE DAME
4.120 – Ben Cleveland – iOL – GEORGIA
- 146 – Anthony Schwartz – WR – AUBURN
6.184 – Demetric Felton – RB/WR – UCLA
6.199 – Austin Watkins – WR – UAB
6.208 – Miller Forristall – TE – ALABAMA
7.227 – Aashari Crosswell – S – ARIZONA STATE
DENVER BRONCOS
1.09 – Patrick Surtain II – CB – ALABAMA
2.41 – Carlos Basham Jr – WAKE FOREST
3.73 – Tommy Togiai – iDL – OHIO STATE
4.113 – Monty Rice – LB – GEORGIA
5.152 – Sadarius Hutcherson – iOL – SOUTH CAROLINA
6.190 – Drew Himmelman – OT – ILLINOIS STATE
7.233 – Dez Fitzpatrick – WR – LOUISVILLE
7.235 – Peyton Ramsey – QB – NORTHWESTERN
7.253 – JaCoby Stevens – S – LSU
LOS ANGELES CHARGERS
1.13 – Jaylen Waddle – WR – ALABAMA
2.45 – Teven Jenkins – OT – OKLAHOMA STATE
3.77 – Creed Humphrey – iOL – OKLAHOMA
3.97 – Victor Dimukeje – EDGE – DUKE
4.117 – Deommodore Lenoir – CB – OREGON
5.156 – Divine Deablo – S – VIRGINIA TECH
6.195 – Khalil Herbert – RB – VIRGINIA TECH
6.202 – Ventrell Miller – LB – FLORIDA
7.237 – Mustafa Johnson – iDL – COLORADO
LAS VEGAS RAIDERS
1.17 – Joseph Ossai – EDGE – TEXAS
2.49 – Daviyon Nixon – iDL – IOWA
3.80 – Hamsah Nasirildeen – S – FLORIDA STATE
4.121 – David Moore – iOL – GRAMBLING
5.161 – Olaijah Griffin – CB – USC
7.244 – Rico Bussey Jr – WR – HAWAII
KANSAS CITY CHIEFS
1.32 – Wyatt Davis – iOL – OHIO STATE
2.64 – Pete Werner – LB – OHIO STATE
3.95 – Elijah Moore – WR – OLE MISS
4.136 – Darius Stills – iDL – WEST VIRGINIA
5.175 – Cole Van Lanen – OT – WISCONSIN
5.176 – Bryce Thompson – CB – TENNESSEE
5.180 – Joshua Kaindoh – EDGE – FLORIDA STATE
6.211 – Jermar Jefferson – RB – OREGON STATE
PHILADELPHIA EAGLES
1.06 – Kyle Pitts – TE – FLORIDA
2.38 – Asante Samuel Jr – CB – FLORIDA STATE
3.70 – Chatarius Atwell – WR – LOUISVILLE
5.149 – Caden Sterns – S – TEXAS
5.153 – Joshuah Bledsoe – S – MISSOURI
6.187 – Brenden Jaimes – OT – NEBRASKA
6.221 – Antjuan Simmons – LB – MICHIGAN STATE
7.230 – Tarron Jackson – EDGE – COASTAL CAROLINA
7.256 – Trevon Grimes – WR – FLORIDA
DALLAS COWBOYS
1.10 – Rashawn Slater – OT – NORTHWESTERN
2.42 – Jayson Oweh – EDGE – PENN STATE
3.74 – Deonte Brown – iOL – ALABAMA
3.99 – Brevin Jordan – TE – MIAMI
4.114 – Keith Taylor Jr – CB – WASHINGTON
4.139 – James Wiggins – S – CINCINNATI
5.177 – Bobby Brown III – iDL – TEXAS A&M
6.188 – Justin Hilliard – LB – OHIO STATE
6.222 – Chris Wilcox – CB – BYU
7.234 – Ian Book – QB – NOTRE DAME
NEW YORK GIANTS
1.11 – Kwity Paye – EDGE – MICHIGAN
2.43 – Dylan Moses – LB – ALABAMA
3.75 – Ifeatu Melifonwu – CB – SYRACUSE
4.115 – Seth Williams – WR – AUBURN
6.192 – Chris Evans – RB – MICHIGAN
6.197 – Tristen Hoge – iOL – BYU
WASHINGTON FOOTBALL TEAM
1.19 – Rashod Bateman – WR – MINNESOTA
2.51 – Kyle Trask – QB – FLORIDA
3.76 – Jackson Carman – OT – CLEMSON
3.82 – Paulson Adebo – CB – STANFORD
4.123 – Richard LeCounte III – S – GEORGIA
5.162 – Tommy Kraemer – iOL – NOTRE DAME
7.241 – Rakeem Boyd – RB – ARKANSAS
7.243 – Jonathan Adams Jr – WR – ARKANSAS STATE
DETROIT LIONS
1.07 – Micah Parsons – LB – PENN STATE
2.39 – Kadarius Toney – WR – FLORIDA
3.71 – Marlon Tuipulotu – iDL – USC
3.88 – Israel Mukuamu – CB – SOUTH CAROLINA
4.111 – Tariq Thompson – S – SAN DIEGO STATE
5.150 – Adrian Ealy – OT – OKLAHOMA
MINNESOTA VIKINGS
1.14 – Gregory Rousseau – EDGE – MIAMI
3.78 – Josh Myers – iOL – OHIO STATE
3.90 – Richie Grant – S – UCF
4.118 – Osa Odighizuwa – iDL – UCLA
4.124 – Shi Smith – WR – SOUTH CAROLINA
4.134 – Robert Hainsey – OT – NOTRE DAME
4.142 – Trey Hill – iOL – GEORGIA
5.157 – Jamie Newman – QB – WAKE FOREST
5.170 – Thomas Graham Jr – CB – OREGON
6.195 – Kuony Deng – LB – CALIFORNIA
6.220 – Elijah Mitchell – RB – LOUISIANA
7.238 – Tamorrion Terry – WR – FLORIDA STATE
CHICAGO BEARS
1.20 – Alijah Vera-Tucker – iOL – USC
2.52 – Nico Collins – WR – MICHIGAN
3.83 – Walker Little – OT – STANFORD
5.163 – Brady White – QB – MEMPHIS
6.200 – Ihmir Smith-Marsette – WR – IOWA
6.218 – LaBryan Ray – iDL – ALABAMA
6.223 – Trill Williams – CB – SYRACUSE
GREEN BAY PACKERS
1.29 – Zaven Collins – LB – TULSA
2.61 – D’Wayne Eskridge – WR – WESTERN MICHIGAN
3.92 – Marvin Wilson – iDL – FLORIDA STATE
4.133 – Brady Christensen – OT – BYU
4.140 – Kelvin Joseph – CB – KENTUCKY
5.172 – Rhamondre Stevenson – RB – OKLAHOMA
5.178 – Josh Imatorbhebhe – WR – ILLINOIS
6.209 – Drew Dalman – iOL – STANFORD
6.217 – Cary Angeline – TE – NC STATE
7.252 – Lamont Wade – S – PENN STATE
ATLANTA FALCONS
1.04 – Zach Wilson – QB – BYU
2.36 – Javonte Williams – RB – NORTH CAROLINA
3.68 – Payton Turner – EDGE – HOUSTON
4.108 – Paris Ford – S – PITTSBURGH
5.147 – Tony Fields II – LB – WEST VIRGINIA
5.181 – Josh Palmer – WR – TENNESSEE
6.185 – Robert Rochell – CB – CENTRAL ARKANSAS
6.214 – Khyiris Tonga – iDL – BYU
6.216 – Shaun Beyer – TE – IOWA
7.228 – Chris Rumph II – EDGE – DUKE
CAROLINA PANTHERS
1.08 – Justin Fields – QB – OHIO STATE
2.40 – Jalen Mayfield – OT – MICHIGAN
3.72 – Jabril Cox – LB – LSU
4.112 – Rodarius Williams – CB – OKLAHOMA STATE
5.151 – Jack Anderson – iOL – TEXAS TECH
6.189 – Noah Gray – TE – DUKE
6.219 – Naquan Jones – iDL – MICHIGAN STATE
7.232 – Chauncey Golston – EDGE – IOWA
NEW ORLEANS SAINTS
1.28 – Mac Jones – QB – ALABAMA
2.60 – Baron Browning – LB – OHIO STATE
3.98 – Kary Vincent Jr – LSU
3.104 – Dyami Brown – WR – NORTH CAROLINA
4.132 – Elerson Smith – EDGE – NORTHERN IOWA
TAMPA BAY BUCCANEERS
1.31 – Azeez Ojulari – EDGE – GEORGIA
2.63 – Levi Onwuzurike – iDL – WASHINGTON
3.94 – James Hudson – OT – CINCINNATI
4.135 – Trey Sermon – RB – OHIO STATE
5.174 – Frank Darby – WR – ARIZONA STATE
6.215 – Tuf Borland – LB – OHIO STATE
7.248 – Jamien Sherwood – S – AUBURN
7.254 – Jimmy Morrissey – iOL – PITTSBURGH
SAN FRANCISCO 49ERS
1.12 – Trey Lance – QB – NORTH DAKOTA STATE
2.44 – Trey Smith – iOL – TENNESSEE
3.102 – Tommy Tremble – TE – NOTRE DAME
4.116 – Shakur Brown – CB – MICHIGAN STATE
5.155 – Tyler Gillespie – S – MISSOURI
5.171 – Malcolm Koonce – EDGE – BUFFALO
5.179 – Simi Fehoko – WR – STANFORD
6.193 – Pooka Williams – RB – KANSAS
7.226 – Josh Ball – OT – MARSHALL
7.236 – Garret Wallow – LB – TCU
ARIZONA CARDINALS
1.16 – Caleb Farley – CB – VIRGINIA TECH
2.48 – Chazz Surratt – LB – NORTH CAROLINA
3.79 – Michael Carter – RB – NORTH CAROLINA
5.159 – Shaka Toney – EDGE – PENN STATE
6.240 – Carlo Kemp – iDL – MICHIGAN
SEATTLE SEAHAWKS
2.55 – Dillon Radunz – OT – NORTH DAKOTA STATE
4.127 – Janarius Robinson – EDGE – FLORIDA STATE
5.166 – Drake Jackson – iOL – KENTUCKY
7.231 – Marquez Stevenson – WR – HOUSTON
LOS ANGELES RAMS
2.57 – Spencer Brown – OT – NORTHERN IOWA
3.100 – Patrick Jones II – EDGE – PITTSBURGH
3.103 – Charles Snowden – LB – VIRGINIA
4.138 – Dazz Newsome – WR – NORTH CAROLINA
6.205 – Kevin Jarvis – iOL – MICHIGAN STATE
7.249 – Bryan Mills – CB – NORTH CAROLINA CENTRAL
submitted by NickFaberNFL to NFL_Draft [link] [comments]
Even though like many I'm enjoying Set 4.5 less than Set 4.0, I think the Chosen mechanic is the best thing to happen to meta diversity in any set, and here are my suggestions for how I'd improve things.
I want to offer a bit of a different perspective here to
soju's post and the comments in that thread, since it's really easy for social media like reddit to end up as an echo chamber especially with top players with large followings sharing their opinion. I'll also give suggestions for how I'd fix it (no flame soju, I have given you my money before lmao). And to be clear, we're less than a month into the new set, I think it's very normal for a game like this with so many interconnected parts to take a little while to balance when such significant changes occur like new synergies and mechanics like lucky lantern.
Disclaimer: I've been high diamond/low masters in all 4 sets and have only peaked in GM so my experience may be different than both those in lower ranks and higher ranks.
TL;DR
- I think the Chosen mechanic is the best thing to happen to meta diversity in any set, and the problems with Set 4.5 (which I agree there are many) are not due to chosens.
- The current issue with reroll comps is not that it gives you direction early, but that their power curve is not proportional to the ease of hitting. Their consistency is not commensurate with their strength. Reasons for this include:
- Reroll comps have too many attractive secondary units that are way too strong.
- There is a critical mass of reroll comps, which makes all other reroll comps stronger since other reroll comps taking units you don't want out of the pool makes it easier for you to hit your reroll upgrades.
- Reroll comp power curves are overtuned at almost every stage of the game compared to non-reroll comps. Critically, non-reroll comps do not ramp past non-roll comps in power.
- Currently, too many units scale with the same stats (attack speed) due to holistic issues with the champion cast, whether deliberate or unintended.
1. I think the chosen mechanic is the best thing to happen to meta diversity and the problems with Set 4.5 are not due to chosens. The first thing to accept is that
there's always going to be better comps and worse comps at every stage of the game, both by design and due to issues within balance. Nobody is lining up to play tic tac toe. Given that, the chosen mechanic gives the A- and B-tier comps a solid fighting chance against S-tier comps. It also gives secondary/tertiary carry units within any given comp some value over their primary carry counterparts if they come in at 2* (e.g. dusk cassio when you have perfect Riven items). The spike from a 2* unit with a double synergy activation needs to be large so that when you find an imperfect chosen, there is still some incentive to play it. I don't know if people just have rose-colored glasses about previous sets, but being able to save yourself 10-30LP because a B-tier comp is playable if you hit the chosen is way better than the Draven/Jinx lottery of Set 1, Zed/Singed lottery of Set 2, etc.
So why does it feel so bad right now? Because a game mechanic that introduces variance needs to:
- A) Occur frequently enough that a player usually experiences highroll and lowroll in the same game, thus providing opportunities that reward a good player for recognizing highroll moments and acting on it. The lantern is the opposite of this: it happens once a game, and so while over 1000 games it'll on average increase odds of a good player climbing, it generally feels shitty in game even if it's good for you. If it were up to me, I'd at the very least distribute the lucky lantern contents over two stages so you have time to react in subsequent carousels, and each one is less immediately randomly impactful on overall lobby power equity. It may also be helpful to indicate at the start of the game if and when lucky lanterns will be in play for a particular game.
- B) Lowrolls at all stages in the game need to have comparable value to highrolls at other stages of the game and vice versa. Right now, this is not the case, because if you don't roll an A- or S- tier 1- or 2-cost chosen, the reward for 3- and 4-cost chosens isn't high enough (other than Kayle). Compare this to Set 4.0, where being able to flex into chosen Ashe, Jhin, Ahri, Riven, Cass, Shen, and even Aatrox/Sej often helped you place 1 or 2 spots higher if you lowrolled earlygame.
This takes me to the second point.
2. The current issue with reroll comps is not that it gives you direction early, but that their power curve is not proportional to the ease of hitting. I think this is caused by at least these three things, if not others that I haven't thought of:
2a) Reroll comps have too many attractive (cheap) secondary units that are way too strong. Rerolling comps increase in value when there are multiple units you're happy to 3*, since when you have many more hits per reroll, the % of the money you're spending going into rerolling vs. buying units is lower when you're buying many different units.
Right now, there are too many reroll comps with too many units (especially 1- and 2-cost units) that are rewarding to 3*, which is a sign that the secondary units are individually too strong. They have so many outs that it's extremely consistent that you'll find a good secondary carry even if you're lowrolling (or contested) on a primary carry.
- Warlords comp is very happy picking up 3* nid, garen, J4, kat, and vi
- Duelist comp is very happy picking up 3* fiora, yasuo, jax, kalista
- Diana comp is very happy picking up 3* diana, akali, teemo, kindred, yuumi, pyke
- Zed comp basically same as diana but without akali
Critically, you don't HAVE to hit ALL of them, unlike in Set 4.0 with Moonlights, where capped power was gated by the requirement of hitting all of them.
2b) There is a critical mass of reroll comps, which makes all other reroll comps stronger since other reroll comps taking units you don't want out of the pool makes it easier for you to hit your reroll upgrades. This is pretty straightforward. It's a lot easier to hit my 3* warlords when the Zed and Diana players have taken out all of the 1/2/3-cost spirits and assassins out of the pool and the Duelist player has taken out all of the 1/2/3-cost duelists. I assume Riot didn't design all of these to be reroll comps by design (compared to Moonlights in Set 4.0, Mech-pilots in Set 3, or Predators in Set 2). Non-reroll comps rewards players for playing flexibly within a game, pivoting to stronger boards. Playing whichever reroll unit you hit is not the type of flexibility that top players equate with skill expression.
2c) (Most importantly) Reroll comp power curves are overtuned at almost every stage of the game compared to non-reroll comps. Critically, non-reroll comps do not ramp past non-roll comps in power. Again, giving direction is NOT the issue, as long as players without direction are fairly compensated with value. It is healthy for the game to have
non-parallel power curves (see graph) between different comps, because good players know when to widen the window in which their comp is stronger. For reroll comps, hyperrolling in (e.g. Set 2 predators, Set 3 Xayah when contested) were a good example of this, where if you rolled to 0 on Level 4 on 3-1 to spike you widen your window of strength a lot. For fast 8 comps, aggressively pushing levels to get to key stable synergy breakpoints or to get better shops is a good example of this.
However, right now,
reroll comps do not have a prolonged enough dip in midgame power. Rolling for 3*s should represent a significant lull in your board strength. But, since due to 2a (too many good cheap units) and 2b (critical mass of reroll comps) above, it's so easy to get "strong enough" for a given amount of gold used on rerolling that you don't feel significantly weaker when you're rolling Stage 3 Level 5 compared to players who pushed Level 6 and then 7 on curve.
Additionally,
current reroll comps have a unhealthily high peak since the synergies they include are so strong, and because it's so common to hit 3* 3-costs or a strong 5-cost right now to complement the units you rolled for on Level 5. Akali elevates Diana from being decent but not broken to S-tier, Samira and Kat adds a lot of strength to warlords, and Yone/Lee Sin gives Duelists a ton of late game potential.
This results in a power curve that looks like
this. If the comps that have a strong early game also have a strong late game, you have a problem.
There are multiple ways to improve 2a, 2b, and 2c. I don't know which is best, and some depend on game design philosophy, but here are my suggestions and implementing any number of them should help:
- Reduce odds of rolling 1-costs at Level 5/6. This is more necessary than it was in Set 4.0 because loaded dice gives free rolls. Reducing the value per reroll adds additional s drisk and decision-making for reroll comps (maybe it introduces hyperrolling on Krugs/3-1 again).
- Reduce power or rolling odds of 3* 2-costs and 3-costs. It should only be rewarding to chase those 3*s if you natural roll 6-ish copies of them, rather than hard forcing those each time you play the reroll comp.
- Alternative to #2, make the chosen variant of 2- and 3-cost units stronger to be a primary carry (e.g. kat, akali) but reduce the power of them as a non-chosen carry. This reduces the incentive to upgrade them to 2* or 3* and reduces their power when they do get upgraded. Right now, 2* kindred, kat, j4, and akali can all take over a game when not chosen (much like Rakan on Set 4.5 launch).
- Increase player damage in Stage 3-4 and/or reduce player damage in Stage 6 and 7. This increases how punishing it is for reroll comps to be in their window of weakness, or increases the longevity of a game so that it's more likely that Fast 8 comps can hit 3* 4-costs or 2* 5-costs to eventually outpace reroll comps' late game. This will depend on Riot's philosophy around desired game length.
- Buff 4-costs and 5-costs, especially 2* versions. Most reroll comps have a hard time finding these and fitting them in since they tend to be underleveled. Even when they do, they tend be underupgraded. Being able to hit a 2* version naturally or with chosen mechanic by being high enough level isn't rewarding enough.
- EDIT one more suggestion: Make the 1* and 2* units in reroll comps attractive enough that they are good midgame units that get contested when playing flexibly. I currently rarely touch some of the units like katarina or diana after Stage 3-2 or so because they're just so useless as a standalone unit, and that leaves them in the pool for rerollers while limiting options early/midgame for board strength for players who don't hit a reroll chosen.
Finally, this gets me to a topic I think hasn't been mentioned much in discussion of reroll comps:
3) Currently, too many units scale with the same stats (attack speed) due to holistic issues with the champion cast, and whether deliberate or unintended. I think this would be a general problem, but one that particularly plagues non-reroll comps in its current form.
In general, the playability (and thus demand) of an item component should be proportional to its prevalence at all stages of the game for best player experience. There should be units that benefit from tank, spell, and AA-based items at every stage of the game if those components show up at every stage of the game.
There is currently a huge premium on bows because of how critical it is for Kayle, Shyvana, Olaf, Zed, Akali, and they are additionally comfortably playable in most other comps. By comparison, there is only 1.5ish real units that uses rod/tear well in the late game: Asol and Morgana-ish (mainly morello, not all spell items). Dragonsoul is kind of the Set 4.5 version of Dusk, but there's no Cassio (Swain is a bit underrated probably, but far from broken). There's not even a good late game candidate to make Dragonsoul even if you had the spat, unlike Kayn or Jhin or Ahri in Set 4.0. This creates a significant discrepancy between item prevalence and item demand.
Unfortunately, notice how the units for which this discrepancy is currently greatest are mostly units in Fast 8 comps. 1/2/3 cost units have plenty of AP item users, but what would they pivot to keep growing in power late game? Not many options, so you're sort of priced into slowrolling. It's mainly AD units that have strong enough late game units to have an alternative to slowrolling if you're not hitting (e.g. Samira, Xayah, Olaf, Talon). In a world where the majority of players are slowrolling because they have to, that's just normal rolling lol.
This is something Riot is definitely mindful of. You can see this in how they designed Jhin in Set 4.0 (and to a lesser extent Trynd in Set 4.5). They have unique designs that convert undervalued stats into more power to smooth out the variance in value of finding the best vs. worst component given your comp. This is particularly important for late game units, when there is much fewer remaining rounds to pivot given a bad component drop.
This also shows up in unexpected ways, due to item component interactions. The main culprit of this is hurricane/RFC and melee units and, and hurricane and units with on-hit effects. Maybe this is an issue with unit targeting AI, or something else, but it's definitely an issue that I don't think was intended. I don't think Riot wants a game where melee carries are only viable with hurricane.
So, how would I fix all of this?
- Holistically, have a greater balance of ranged vs. melee carries at all stages of the game. Set 4.0 had ashe, jhin, and ahri to do damage from safe distances. Even the best ranged carries in Set 4.5 (Kayle, Xayah) are really vulnerable to weird pathing AI. I'd recommend move some of their power into a more explicit range advantage, even if I have to nerf their base stats.
- Give carry units with shorter AA range greater reach with spells. Right now, the set has too few units with good reach. Mages have typically been better at this (e.g. Veigar has made a niche for himself occupying the same role as Syndra in Set 3 because he has reach). Maybe make olaf throw an axe or something. Buff Aatrox who solves his own reach problem or at least forces counterplay via positioning/itemization (similar to Blitz in Set 1 and Set 3).
- Fix or work around targeting AI. Similar to #2, give units more repositioning/gapclosing mechanics (e.g. Irelia/Ekko in Set 3, J4/Talon in Set 4/4.5, RengaKhazix in Set 2), or anti-collision tools like Singed and Asol.
- Explicitly diversify how units scale. When I first saw that Set 4.0 Jhin scaled off AP, my League brain was like WTF but by the end of the set, I grew a deep appreciation for that design choice. Trynd is a good step in that direction in this set, and it shows in the items that he demands (if I understand correctly, he has ways of applying damage that scales off AAs without attack speed). Another great example of this was Cybernetics as a synergy. It was the flex comp before Dusk with scaling built into how you used your items, not which items they were, and while you couldn't always Top 1 with it without BIS items on Irelia/Ekko/Vayne, its mere existence provided opportunities for skill expression to turn 7ths into 6ths, 5ths into 4ths, etc.
Conclusion No sugarcoating here, I think Set 4.5 is not in a great place out the gate, but I think the Chosen mechanic is getting scapegoated as the reason this set feels bad when in fact it's all the other reasons I outlined above, so I hope it doesn't get removed in future sets just because of misplaced community hate. I think needing a few patches to balance new mechanics is normal, and experiencing a few patches worth of mediocre balance is a tradeoff I'll happily take in order to get a fresh set of synergies and units every couple of months.
I'm sympathetic to soju because I understand that this is not necessarily the best for top levels of play to start off with, but as long as the competitive scene's timeline has enough flexibility to be sensitive of the natural cycle of adjustments to new sets, hopefully the game gets to a point where the balance is in a good spot precisely when Worlds is about to occur and top players then are still free to exercise all the skill expression we hope to see when the dust settles on balancing a new set.
EDIT: some formatting, pretty new to posting on reddit
submitted by penguin_frk to CompetitiveTFT [link] [comments]
Kickstarter Roundup: Feb 7 2021 | 20+ Ending Soon (including: Radlands) & 50+ New This Week (including: Maquis: 2nd Edition)
What this is:
This is a weekly, curated listing of Kickstarter board game projects that are either:
- newly posted in the past 7 days, or
- ending in the next 7 days (starting Feb 08) and have at least a fighting chance of being funded.
All board game projects meeting those criteria will automatically be included,
no need to ask. (The occasional non-board game project may also sneak in!)
Expect new lists each Sunday sometime between midnight and noon PST.
Ending Soon
Project Info | Players | Backers | Min / Avg Pledge | Ends | Comments |
Memory Decompression A solo survival miniatures gamebook. // Has raised $4,828 of $4,000 so far. (~121%) ☑ | 1 | 135 | $24 / $36 | Feb 08 | kicktraq |
1860: Railways on the Isle of Wight The long-awaited return of Mike Hutton's game of tricky track-building and questionable corporate direction // Has raised $126,512 of $20,000 so far. (~633%) ☑ | 2 - 4 | 1161 | $75 / $109 | Feb 09 | kicktraq bgg |
Big Bang Burgers This is a card game for people who are into Burgers, Sabotage and Explosions. // Has raised A$6,065 of A$2,500 so far. (~243%) ☑ | 2 - 6 | 101 | $16 / A$60 | Feb 10 | kicktraq |
The W.A.T.C.H. RPG A tabletop role-playing game in which the players become paranormal investigators and cryptid hunters. // Has raised $5,714 of $1,500 so far. (~381%) ☑ | ? | 183 | $10 / $31 | Feb 11 | kicktraq #rpg |
Warbattle: a remote tabletop fantasy game A two-player tabletop fantasy battle game designed to be played remotely, designed by a 9 year old, his mom and his uncle. // Has raised $934 of $300 so far. (~311%) ☑ | 2 | 32 | $10 / $29 | Feb 11 | kicktraq |
COLOSTLE - A solo RPG - make100 Discover a world of mountains, valleys, seas and cities, all within the colossal impossible structure of a castle's rooms and corridors // Has raised £32,937 of £250 so far. (~13175%) ☑ | 1 | 1969 | $9 / £17 | Feb 11 | kicktraq #rpg |
Drink To Forget Relevant themed drinking games to keep your party engaged and laughing the entire night. 8 Categories and 110 cards! // Has raised $9,130 of $10,000 so far. (~91%) | 3+ | 162 | $25 / $56 | Feb 11 | kicktraq #lolwut |
Pingyao: First Chinese Banks Pingyao: First Chinese Banks is an economic dice-as-workers placement game for 1-4 players and plays in 60-90 minutes. // Has raised $27,754 of $20,000 so far. (~139%) ☑ | 1 - 4 | 395 | $55 / $70 | Feb 11 | kicktraq bgg |
Dodoresque Jungle Fever - 2021 Edition It's a funny, fast paced Card Game about colorful Dodos including 12 Eco-friendly Miniatures. Your game for the whole family. // Has raised €592 of €500 so far. (~118%) ☑ | 2 - 4 | 32 | $26 / €19 | Feb 11 | kicktraq bgg #take2 #newedition |
XENOSCAPE - Extreme survival Sci-Fi RPG Are you ready to discover the secrets of Materia, a green and deadly raypunk world? // Has raised €19,465 of €5,000 so far. (~389%) ☑ | ? | 244 | $25 / €80 | Feb 11 | kicktraq #rpg |
Snack Attack: The Card Game Hungry dinos everywhere! Fast-paced and easy-to-learn, steal snacks in this family-friendly, competitive card game for 2-4 players! // Has raised $5,926 of $6,000 so far. (~99%) | 2 - 4 | 162 | $20 / $37 | Feb 11 | kicktraq |
BATTLE SQUARES: Trays and Bases Resin magnetic bases and movement trays for fantasy "rank and flank" wargames. // Has raised €2,633 of €500 so far. (~527%) ☑ | - | 29 | $26 / €91 | Feb 11 | kicktraq #bling |
Dice Dodgems - Make 100 A 30 minute, 2-4 player tabletop game that combines, dice, dodgems, strategic gameplay and tonnes of bouncing fun! // Has raised NZ$6,003 of NZ$6,500 so far. (~92%) | 2 - 4 | 90 | $40 / NZ$67 | Feb 11 | kicktraq |
Tesla Science Race: The Board Game The Great Science Race: The Board Game Inspired By Nikola Tesla. // Has raised $3,482 of $3,333 so far. (~104%) ☑ | 2 - 4 | 41 | $39 / $85 | Feb 11 | kicktraq bgg #take2 |
Kingdoms of the Deep Journey into the deep with our follow up to the award-winning Animal Kingdoms! // Has raised $16,027 of $12,300 so far. (~130%) ☑ | 2 - 6 | 322 | $39 / $50 | Feb 11 | kicktraq bgg |
Bunny Party at Maple Valley Play as a bunny furiously decorating for a party in this card game where two players win! evansgames.com/bunnyparty // Has raised $6,698 of $3,800 so far. (~176%) ☑ | 3 - 4 | 253 | $15 / $26 | Feb 11 | kicktraq bgg |
The Full Shanty! Card Game Can you bluff,blagg and tradeyour way to victory?Collect cards to make aFULL SHANTY.The Shanty bases card game. // Has raised £1,158 of £1,000 so far. (~116%) ☑ | ? | 43 | $17 / £27 | Feb 12 | kicktraq |
Radlands ☢️ The game you will take with you through the apocalypse. // Has raised C$433439 of C$25000 so far. (~1734%) ☑ | 2 | 6427 | $40 / C$67 | Feb 12 | kicktraq bgg |
The Belgian Beers Race US edition The US localization of Belgian Beers Race board game. Race through Belgium, visiting breweries and enjoying beers. // Has raised $11,114 of $1,000 so far. (~1111%) ☑ | 2 - 4 | 112 | $99 / $99 | Feb 12 | kicktraq bgg |
Battle Builders Card Game A card game where you collect cards to make a weapon and take out your friends! // Has raised $667 of $150 so far. (~445%) ☑ | 3 - 8 | 29 | $20 / $23 | Feb 12 | kicktraq |
Wasted Wizards: A Party Game for Your Inner Nerd A board game that combines luck of the dice with classic drinking games. Get your friends together to have fun and slay the dragon. // Has raised $4,097 of $6,000 so far. (~68%) | 2 - 6 | 51 | $55 / $80 | Feb 13 | kicktraq |
New This Week
Project Info | Players | Backers | Min / Avg Pledge | Ends | Comments |
A Universal Truth - International Version The Strategic Game of Courtship. This is a gamer's game for 1-5 players, now with an international version! // Has raised $1,724 of $8,000 so far. (~22%) | 1 - 5 | 28 | $49 / $62 | Mar 15 | bgg #take2 |
All in one Board Game: A tactical and competitive board game consists of advance Tic Tac Toe, advance Paper Scissors Rock and much more playing ways. // Has raised HK$922 of HK$37,500 so far. (~2%) | varies | 3 | $15 / HK$307 | Mar 02 | #lolwut |
Badland Wolves Guided by the law of Tooth & Claw, the wolves now fight for the crown. // Has raised $12,363 of $10,000 so far. (~124%) ☑ | 3 - 5 | 256 | $30 / $48 | Feb 26 | bgg |
Board game PLAYMATS! My kingdom for a PLAYMAT!Made of neoprene, ideal for board games or miniatures. // Has raised €2,947 of €1,900 so far. (~155%) ☑ | - | 77 | $25 / €38 | Feb 25 | #bling |
Brutal quest - A miniature narrative game A fantasy miniature narrative games based on the planet28 rule system. // Has raised £3,878 of £800 so far. (~485%) ☑ | 2 | 435 | $11 / £9 | Feb 19 | |
Burger Builder Burger Builder is a fun new card game where players score points by building tasty food items using ingredient cards. // Has raised A$2,546 of A$2,500 so far. (~102%) ☑ | ? | 50 | $16 / A$51 | Mar 06 | |
Card-opoly A combination of monopoly and Cardistry condensed to the constraints of the 8x8 for a different feel // Has raised $121 of $100,000 so far. (~0%) | ? | 2 | $100 / $61 | Mar 05 | #lolwut |
Clinic Deluxe Extensions TWO new Extension boxes for Clinic Deluxe Edition containing more than 25 expansions for a level of simulation probably never reached i // Has raised $149,761 of $29,000 so far. (~516%) ☑ | 2 - 4 | 1290 | $40 / $116 | Feb 28 | bgg #expansion |
CoraQuest A cooperative and customisable dungeon crawl adventure for the whole family // Has raised £70,991 of £12,060 so far. (~589%) ☑ | 1 - 4 | 2443 | $42 / £29 | Feb 19 | bgg |
Core Worlds: Empires + Nemesis "Core Worlds: Empires" is the epic, standalone sequel to the "Core Worlds" card game. "Nemesis" is the original game's solo expansion. // Has raised $48,548 of $60,000 so far. (~81%) | 1 - 4 | 515 | $20 / $94 | Feb 25 | bgg #expansion |
Crayne: Fractured Empire, a mission, a game, epic... Crayne: Fractured Empire is a high-fantasy epic deck-building card game with combat, high replay-ability and near limitless strategy! // Has raised A$5,121 of A$20,000 so far. (~26%) | 1 - 6 | 64 | $35 / A$80 | Mar 04 | bgg |
Cult of the Deep 4-8 player hidden role dice game. You are a cultist, establishing your faction's rise to power as you fight over rituals and monsters. // Has raised $21,877 of $15,000 so far. (~146%) ☑ | 4 - 8 | 398 | $35 / $55 | Mar 03 | bgg #take2 |
D-D 1944 A roll & write wargame that simulates parts of WWII. / Un wargame estilo roll & write que simula partes de la 2da. GM. // Has raised €535 of €100 so far. (~535%) ☑ | 1 - 3 | 106 | $4 / €5 | Feb 22 | bgg |
DEFCON 1 “War is not fatalistically inevitable.”—Nikita Khrushchev // Has raised €24,725 of €20,000 so far. (~124%) ☑ | ? | 366 | $85 / €68 | Feb 23 | bgg |
Dodoresque Jungle Fever - 2021 Edition It's a funny, fast paced Card Game about colorful Dodos including 12 Eco-friendly Miniatures. Your game for the whole family. // Has raised €592 of €500 so far. (~118%) ☑ | 2 - 4 | 32 | $26 / €19 | Feb 11 | bgg #take2 #newedition |
DOOM MACHINE: A Mint Tin Card + Dice SOLO Game Can you destroy the ever-evolving DOOM MACHINE before humanity is lost? A pocket-sized pressure cooker fight for survival! // Has raised $24,577 of $2,500 so far. (~983%) ☑ | 1 | 838 | $19 / $29 | Mar 02 | bgg |
Dragons Fire Games: Gambler Gambler, a stand alone saloon brawl expansion to our flagship game Gunslinger. // Has raised $1,861 of $850 so far. (~219%) ☑ | 2 - 5 | 15 | $15 / $124 | Feb 28 | |
Dragons Wild Quick Card Game of Mythical Creatures // Has raised NZ$1,396 of NZ$4,300 so far. (~32%) | 2 - 6 | 34 | $18 / NZ$41 | Mar 06 | bgg |
Eggvolution Eggvolution is a strategy/random card game with the objective of destroying your friends. // Has raised €1,398 of €7,500 so far. (~19%) | 2 - 6 | 41 | $25 / €34 | Mar 06 | |
Embryo Machine — A Mecha Wargame A compact and accessible wargame from Japan for 2-6 players ft. fast-paced mecha combat across a modular grid-based battlefield. // Has raised $31,771 of $15,000 so far. (~212%) ☑ | 1 - 6 | 437 | $45 / $73 | Feb 18 | bgg |
Endangered World A Game of Protecting the Animal Kingdom // Has raised $652 of $12,000 so far. (~5%) | 2 - 4 | 20 | $34 / $33 | Mar 09 | bgg |
ExeCUTEtion (Re-Launch) The Card Game of Adorable Capital Punishment // Has raised $3,292 of $20,000 so far. (~16%) | 2 - 6 | 64 | $24 / $51 | Mar 07 | #take2 |
Food Time Battle in Space A 2-4 player retro restaurant card game on the moon. Pushing your luck, risk-taking and planning are all required to earn 5 stars. // Has raised £1,357 of £4,000 so far. (~34%) | 2 - 4 | 50 | $21 / £27 | Mar 02 | bgg |
Forbidden Psalm: Miniature gaming Inspired by Mörk Borg Table top miniature game. Inspired by and compatible with Mörk Borg. Rules light table top game.Miniature agnostic. Solo Play. Coop. VS // Has raised £2,870 of £300 so far. (~957%) ☑ | 1 - ? | 104 | $13 / £28 | Feb 16 | |
Games that Goblins Play. Playing Cards and New Games! Playing cards and rule book with new games. Goblin themed Zine! // Has raised $634 of $500 so far. (~127%) ☑ | varies | 30 | $5 / $21 | Feb 15 | |
GRIDWARS: Age of Cyberpunk Complete Skirmish Wargame! 77+ Cyberpunk Sci-Fi STL Models! Terrain, Environment & Web App included! Put your miniatures into action! // Has raised €46,345 of €10,000 so far. (~463%) ☑ | ? | 1052 | $35 / €44 | Feb 16 | |
Jesters The Card Game - Let's Launch This Together Jesters is a fun, fast-paced new card game from the creator of the bestselling Quarantine The Card Game. // Has raised $759 of $8,000 so far. (~9%) | 2 - 5 | 11 | $20 / $69 | Mar 04 | |
King of Potato: A King-of-the-Hill Card Game A quick and strategic game where you compete to get the King. // Has raised $5,720 of $5,000 so far. (~114%) ☑ | 2 - 6 | 73 | $19 / $78 | Mar 01 | bgg |
Kingsfall: Guilds of Cendrenil An easy to learn 4X strategy board game set in a fantasy-lite world. // Has raised $3,169 of $16,000 so far. (~20%) | 2 - 6 | 68 | $40 / $47 | Feb 23 | bgg |
Lift Every Voice and Meme - A Black Card Game Finally, a game for the culture, by the culture. // Has raised $2,720 of $10,000 so far. (~27%) | 3 - 15 | 41 | $30 / $66 | Mar 04 | |
MAO - Puzzle Card Game jeu de cartes // Has raised €43 of €200 so far. (~22%) | 3 -10 | 3 | $15 / €14 | Mar 02 | |
Maquis: 2nd Edition - Reprint with NEW Content! Maquis, the award-winning solo game of strategic worker placement, is getting reprinted with new missions! // Has raised $76,245 of $6,000 so far. (~1271%) ☑ | 1 | 3943 | $5 / $19 | Feb 25 | bgg #newedition |
Metro - Deluxe Big Box - City Edition 20th Anniversary of Metro! Time for new artwork, new expansions, and whole lot of component upgrades. // Has raised $75,800 of $10,000 so far. (~758%) ☑ | 1 - 6 | 605 | $44 / $125 | Feb 16 | bgg #newedition |
Moon Adventure, In a Grove and Dokojong - 月面探険・藪の中・ドコジャン 3 Games on Kickstarter by Oink Games - オインクゲームズの新作3つ // Has raised ¥9,623,468 of ¥1,000,000 so far. (~962%) ☑ | varies | 961 | $62 / ¥10,014 | Feb 26 | bgg |
Nations and Empires Use real historical leaders to develop your empires and conquer your opponents! // Has raised $1,097 of $15,000 so far. (~7%) | 2 - 5 | 11 | $45 / $100 | Mar 05 | |
Park Hero the game A board game based on traditional strategy games and America's national parks. // Has raised $1,069 of $14,500 so far. (~7%) | 2 - 6 | 19 | $55 / $56 | Apr 02 | |
Polysemous: The doors to other dimensions are open a chaotic, competitive, adventure board game filled with charm, chaos and betrayal. // Has raised A$3,854 of A$33,900 so far. (~11%) | 2 - 6 | 41 | $70 / A$94 | Apr 01 | |
Posthuman Saga & The Journey Home Expansion The Journey Home is the new chapter in Posthuman Saga, a post-apocalyptic, story-rich, strategic survival board game. // Has raised $48,087 of $20,000 so far. (~240%) ☑ | 1 - 4 | 953 | $30 / $50 | Feb 23 | bgg #expansion #reprint |
Ramming Robots! - a 1 - 2-player board game (PnP) A game where the more you ram your opponent's robot the more points you score! // Has raised $135 of $45 so far. (~300%) ☑ | 1 - 2 | 29 | $3 / $5 | Feb 28 | |
Recarded A super fun party game // Has raised £696 of £4,500 so far. (~15%) | 2 - 8 | 18 | $35 / £39 | Mar 05 | |
Rock Paper Scissors: The Board Game A board game offering a new take on the classic rock paper scissors game! // Has raised €562 of €5,000 so far. (~11%) | 2 | 18 | $35 / €31 | Mar 17 | |
Royalty Assemble great nobles of the 15th century in a fun twist to this classic card game // Has raised $81 of $2,000 so far. (~4%) | 2 - 6 | 5 | $15 / $16 | Mar 05 | |
Space Weirdos A sci-fi skirmish wargame for whatever minis you have around. #zinequest // Has raised $921 of $100 so far. (~921%) ☑ | 2 | 124 | $4 / $7 | Feb 18 | |
The Belgian Beers Race US edition The US localization of Belgian Beers Race board game. Race through Belgium, visiting breweries and enjoying beers. // Has raised $11,114 of $1,000 so far. (~1111%) ☑ | 2 - 4 | 112 | $99 / $99 | Feb 12 | bgg |
The Best Recycler Fun Card Game for sensitizing against recycling, and consume fairly. // Has raised C$1 of C$4537 so far. (~0%) | 7+ | 1 | $12 / C$1 | Mar 21 | |
The Elf Shelf High quality shelf solutions for your miniatures and dice. // Has raised $1,013 of $40 so far. (~2532%) ☑ | - | 14 | $29 / $72 | Feb 17 | #bling |
The Fisherman Board Game All the magic of fishing for big ocean Fishes, unknown species, life on a boat, the crew and the sea in a unique board game // Has raised €299 of €15,000 so far. (~2%) | 2 - 4 | 5 | $67 / €60 | Mar 05 | #take2 |
The Lighthouse At The Edge Of The Universe - Solo RPG A solo journalling game about running a lighthouse on the edge of the universe. // Has raised A$2,576 of A$270 so far. (~954%) ☑ | 1 | 202 | $5 / A$13 | Feb 18 | #rpg |
Time Editors: A time travel themed board game Save the past and control the use of time travel! // Has raised $13,277 of $55,600 so far. (~24%) | 2 - 4 | 196 | $59 / $68 | Mar 04 | bgg #take2 |
Toxic Takeover Board Game Dice duel and battle your way to home safe before the mad scientist takes over the world and you’re turned into a lil monster! Hurry! // Has raised $101 of $14,100 so far. (~1%) | 2 - 5 | 3 | $55 / $34 | Mar 08 | |
Truth, Dare or Spoon! A game of Truth of Dare with consequences you can taste! // Has raised $1,491 of $1,000 so far. (~149%) ☑ | 2 - 8 | 17 | $39 / $88 | Mar 04 | |
Way of the Patriarchs Travel through the Land of Israel on the path of the forefathers - roll a die, collect cards, and move your piece through ancient sites // Has raised $3,007 of $8,000 so far. (~38%) | 2 - 5 | 35 | $40 / $86 | Mar 13 | |
Welcome to Sysifus Corp - A cut-throat corporate board game Race to the coveted promotion using office politics to backstab your fellow coworkers. // Has raised $13,218 of $15,000 so far. (~88%) | 2 - 4 | 138 | $40 / $96 | Mar 04 | bgg |
WINNING SO MUCH FLIPPIN' FUN // Has raised $24 of $10 so far. (~240%) ☑ | 1 - 3 | 6 | $5 / $4 | Mar 04 | #lolwut |
Need moar Kickstarter goodness?
Check out...
Footnotes
- #hmm means that something about the project seems a little off. Buyer beware kinda thing.
- #lolwut is reserved for projects that seem like copycat games or campaigns put together with little thought. Check 'em out for amusement.
- #take tags are for projects that have been restarted for some reason, with the number indicating what iteration we're currently on.
- Did I miss something? Particularly something new in the last 7 days or ending in the next 7 days? Let me know in the comments and I'll add it in.
Tip Jar
If you enjoy theses lists, maybe toss me a buck now and then. Signing up for a free AirTable account via my referral link can help, too. Plus, it's swell!
submitted by Zelbinian to boardgames [link] [comments]
what game uses 5 dice video
A classic dice game, dating back to medieval times. For 2–6 players. Apart from the die you will need paper and pencil, plus chips or matches to keep score. Aim of the game: To be the first to lose all your chips. How to play: Draw a gameboard like the one shown, with six numbered spaces. All players take 5 chips each. The turn order is clockwise. When it is your turn you roll the die. If My kids love this ship themed dice game that uses 5 dice. Some people claim it is a drinking game, but obviously you will be playing it straight with your kids! Objective: Players want to roll a ship (6), a captain (5) and a crew (4), plus have the highest score possible on the remaining two dice (the cargo). What game uses six-sided dice with symbols as well as numbers on the 5 and 6 faces? What game uses dice with engraved faces, weapon symbols, double weapon symbols and object symbols? What game uses dice with compass point arrows, forbidden signs, explosions, arrows and targeting reticles? A while ago I bought a few bags of factory 2nd dice. Out of those bags, there are a handful of dice that I How to Play Dice 4, 5, 6. This simple dice betting game is more often played on the sidewalk than in a casino. Played with three dice, this game is called Dice 4-5-6 after the highest scoring roll, or C-Lo. Select a banker. If more than... Dice-1000 game involves mental math and probability skills. Begin by rolling five dice at once. Collect 100 points for each roll of one and 50 points for each roll of five. If you throw three matching dice, multiply that number by 100 to calculate the point value (a set of three fours would be worth 400 points). You can roll as many times as you like, but if subsequent rolls result in zero points, you lose your entire score for that round. If your first throw is worth zero points, you lose 1.2.5 Dice An electronic game uses an array of 7 LEDs to present the roll of a die. A decoder is to be designed to illuminate the appropriate diodes for the display of each of the six die values. The desired display patterns are shown in the following figure. The first block shows how a letter can be assigned to identify each LED; the other 6 blocks show the LEDs that are lit for each of the The goal of 5 Dice is to be the first player to get a series of particular dice rolls. During each turn, you can roll the dice three times once they’re placed in the cups. After each roll, click on the dice you want to keep. The player who earns the most points wins. Game Controls. USE THE MOUSE to navigate through the menus. All you need are the 5 dice, a score keeper with pen and paper, and some fun people who want to have a good time! Are you ready to play 5000? The objective of the game is to be the first player to get 5000 points. This is done through rolling the five dice, and earning points. Once a player goes over 5000 points, then all other players get one last turn to try and beat the score! The player with the most points wins. A Yardzee game uses five dice. The most common size is 3.5″ along each edge, but you can use anything that you find in the store or DIY. Many of the products we’ve shown you come with six dice so that you can also use them for a game of Yard Farkle, which requires six dice to play. 5 Roll. When Yahtzee met Poker, it was love at first sight. The ultimate game of chance makes sure you won't have the same experience twice. Roll the dice and decide where you would like to allocate points. Go for the highest score! The game is over once you have filled the score sheet. You will enjoy playing this game.
what game uses 5 dice top
[index]
[9638] [4334] [7742] [9760] [8728] [5870] [5371] [4904] [2069] [6656]
what game uses 5 dice
Copyright © 2024 hot.vse-sport.online