Hi, "first" time posting here (first one was a quadra kill I got today), I decided to play with Sylas at the end of S10 and started enjoying it, sadly I play mainly top and well...Sylas top isn't one of the best things in the game...in fact, most top lanes aren't...anyway, with S11 I decided to give it a go but always failed with the "old" build (everfrost instead of GLP), the breaking point however was when I faced against a kassadin top, I was sure that I was going to win the lane and game since Kassadin was one of the most impacted with the item changes but to my surprise, it was a hard lane and Kassadin managed to win it...with a Muramana...at first I thought it was a troll build but I then saw the changes they did to muramana and boy...oh boy...I've become addict to the item, building it in everything possible...and Sylas was one of them...and to my surprise, it is quite good (I think?). submitted by baluranha to sylasmains [link] [comments] Video of a fight using the build: Quadra Kill Without further ado, here is the build: Runes Change triumph for presence of mind if against a bully top laner (Jayce, Quinn) and conqueror for footwork. You can change the ASPD rune for Lifesteal rune for extra sustain in lane if needed. Items Rush Muramana, buy boots and rush for riftmaker if the enemy doesn't have much healing/lifesteal, after that you pick the other items according to the match Skill order: Against Ranged: Q>W>E ; I don't recommend this build for ranged match mostly because you don't auto attack as much as against a melee champion, you can certainly try it but it won't be that great. Against Melee: W>Q>E Start with Q as it is the cheapest skill to it is easy to stack mana, if you're expecting an early gank from either your jungler or the enemy's, start with E and then level up W (if you lost health) or Q. Bans: I always ban Darius, it's an stupid champion that heals more than our W and have a lot of damage, not only that but his ultimate is USELESS for us as we can't stack bleed on the enemy, to me it is even worse than Yasuo but feel free to ban whoever you want. Your early game isn't the best because of the tear start, you don't have neither offensive nor defensive stats, meaning that you're quite defenseless for level 1/2 fights, try to pull minions towards your turret where you can do small trades if the enemy gets too close, focus on farming and stacking your manaflow + tear. At level 4 you start noticing that your damage is considerable enough to be a threat, do safe trades and NEVER use your E towards enemy champions unless if you're getting a gank, Sylas is extremely weak against other top laners and need that E to dodge skills or simply get away, a good trade is going melee to hit a minion and using W on the enemy while also proccing your passive, then E away to avoid receiving too much return damage and minion aggro. When you finish Manamune you'll notice your first powerspike, your passive scales with 130% AD and you're always trying to weave in auto attacks after using your skills, this is really good because Sylas' CDs are really big early game so the bonus AD from Manamune really helps in trading, not only that, it's the cheapest mana item at the cost of 2600g (2200g since you start with a tear) and the extra AD makes last hitting minions an easy job while also giving a much appreciated 15 ability haste (something around 10% CDR?) After finishing Manamune, it'll be probably close to becoming a Muramana, the Muramana is simply a BEAST for sylas because of the nature of the champion, you're using skill after skill and weaving attack in-between animations so the Muramana procs A LOT, Riftmaker will increase your sustain while also giving you % magic pen, which, despite having a muramana, is your main form of damage (passive converts the AD back to AP, check image). Total damage, Phys. Damage, Magic Damage and True damage in order The rest of the build is the usual Sylas business, boots according to the enemy team, if you're too far ahead you might want to build a rabadon to pump higher AP values but going for other HP + AP items isn't a bad choice either, Zhonya is a really good item specially when you reach high ability haste values, you can use it to cleanse 2s grievous wounds and then immediately start with a W to heal a lot if enemies are too close, or simply use it as the defensive tool it is against burst damage. ------------------------------------ Extra space: Riftmaker is receiving a nerf but it shouldn't be such a problem, you're picking the item because it gives Omnivamp which is great when you have +100 AD and proccing +100 physical damage on EVERY hit on champions as well as % magic pen passive. Tear is receiving an HUGE buff by increasing initial mana by +90 and reducing the required mana to fully stack by a whopping 190, this should enable Muramana to be online faster, which also makes Sylas early game even more dangerous when you can spam skills without worrying about mana AND dealing extra damage. I've tested both builds with Muramana and Seraph, here is the take: Testing done with: E1 > HIT > Q > HIT > W > HIT > E2 > HIT Full build with: Rabadon, Lichbane, Sorcerer's shoes, Riftmaker, Zhonya and then Muramana/Seraph Muramana has higher DPS (a little bit) but less total damage (also a little bit) than Seraph, however, it has more sustained DPS and I believe the total damage from seraph is due to hitting both Q1 (40% ap) and Q2 (80% ap), which might not always be the case when using Q. Seraph might be a better choice late game when you're stealing high valuable ults because of the AP ratio changes but for most of top lane matchups, the extra AP wouldn't make a difference (Camille, Renekton, Jax, Yasuo, Yone...etc) and even then I would still want a Muramana for the increase in damage done to turrets and monsters. More updates on the upcoming days, might not be around after the 22nd (work) but will try to help the best I can. |
I've been playing him a bit now, and he is really fun. What are the best build, runes, and masteries? Main questions: What is the best first item? RoA, Morello, GLP, or even Seraph's Embrace. Better Keystone? DFT vs Thunderlords. Best runes? We track the millions of LoL games played every day to gather champion stats, matchups, builds & summoner rankings, as well as champion stats, popularity, winrate, teams rankings, best items and spells. Kassadin build guides op.gg provides builds, counters, guides, masteries, runes, skill orders, combos, pro builds and statistics by top, jungle, mid, adc, support in s11, s10 - including Win Rate, Pick Rate, Ban Rate, Play Rate. Language. Language. English 한국어 日本語 język polski français Deutsch español Nederlands dansk Svenska Upon charging up, Kassadin can use Force Pulse to damage and slow enemies in a cone in front of him. Passive:: Kassadin gains a charge whenever any Ability is used near him. At 6 charges, Kassadin can activate this Ability. Active: Kassadin unleashes a void pulse, dealing {{ totaldamage }} magic damage and Slowing by 50/60/70/80/90% for 1 second. S10 Kassadin builds? Runes etc. Just picked up kassadin and was wondering what i should build for him and what runes to take. 1 comment. share. save. hide. report. 50% Upvoted. This thread is archived. New comments cannot be posted and votes cannot be cast. Sort by. best We track the millions of LoL games played every day to gather champion stats, matchups, builds & summoner rankings, as well as champion stats, popularity, winrate, teams rankings, best items and spells. Kassadin Build Guide for League of Legends. Champion guides for the League of Legends champion Kassadin.Find the best Kassadin build guides for S11 Patch 11.3. Our authors will teach you which items to build, runes to select, tips and tricks for how to how to play Kassadin, and of course, win the game! Build guides for Kassadin on ProGuides. Find Kassadin builds, counters, guides, masteries, runes, skill orders, combos, pro builds, and statistics by top, jungle, mid, adc, and support in S10. Use the Kassadin guide on ProGuides to find Win Rate, Pick Rate, Ban Rate, and Play Rate. Kassadin build guides - op.gg provides builds, counters, guides, masteries, runes, skill orders, combos, pro builds and statistics by top, jungle, mid, adc, support Fleet Footwork is the keystone that synergizes with Kassadin the best. He has a rough time actually getting into the game, and the sustain gives you time to scale up and be able to survive laning phase. The keystone works particularly well with Kassadin, since he is a ranged AP champion. The AP scaling on the rune is very generous, and melee
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