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Russian police uncover subterranean migrant city: The city contained a factory complete with sewing machines and tables where the illegal migrants were kept to sew clothes... The underground complex was also equipped with a market, cafe, cinema and casino.
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Russian police uncover subterranean migrant city: The city contained a factory complete with sewing machines and tables where the illegal migrants were kept to sew clothes... The underground complex was also equipped with a market, cafe, cinema and casino.
[Tech] - Casino equips gambling tables with phone charging stations | Washington Times
[Tech] - Casino equips gambling tables with phone charging stations
[Business] - Casino equips gambling tables with phone charging stations | Miami Herald
[Business] - Casino equips gambling tables with phone charging stations
Russian police uncover subterranean migrant city: The city contained a factory complete with sewing machines and tables where the illegal migrants were kept to sew clothes... The underground complex was also equipped with a market, cafe, cinema and casino.
Patch Notes for Cayo Perico Heist Update 1.52
[December 15, 2020] – New Content in Grand Theft Auto Online - The Cayo Perico Heist has been added to GTA Online. In this update, players are contacted by Miguel Madrazo who will task them with infiltrating one of the most secure private islands in the entire world, evading or neutralizing the heavily armed security forces stationed there, and escaping with valuable evidence along with as much art, gold and drug money as they can carry. Players must scope, prep, and execute the Heist either solo or with up to three other players and will have the opportunity to access several new weapons and vehicles along the way.
- The Cayo Perico Island has been added to GTA Online. The Island consists of several different key locations that players can explore while scoping for the Heist, including a beach party where new DJ collective Keinemusik performs an exclusive set. Upon completing the Heist as leader, players can return to the Cayo Perico beach party at their convenience and invite others along for the journey.
- The Kosatka has been added to GTA Online. The Kosatka is a new driveable Submarine property that acts as a base of operations for planning The Cayo Perico Heist. The Kosatka can be customized with Guided Missiles, a Sonar Station, and a Weapon Workshop. The Kosatka also comes with a Moon Pool where players can store the new Sparrow, Kraken Avisa and Pegassi Toreador vehicles.
- The Music Locker has been added to GTA Online. The Music Locker is a new Nightclub located underground below The Diamond Casino & Resort, which acts as a social hub and is where players can first meet Miguel Madrazo to learn about The Cayo Perico Heist. The Music Locker is also the venue that showcases new DJs added with this update.
- One new DJ has been added to GTA Online. Players can see this new DJ perform at The Music Locker:
- A new feature to toggle strobe lights in The Music Locker has been added. In the Style section of the Interaction Menu, the strobe light toggle can be found, listed as “Music Locker Strobes” and can be toggled on or off.
- New DJ Request Missions have been added to GTA Online for owners of the Casino Penthouse who have completed The Cayo Perico Heist. Players will earn special rewards for completing these requests.
- Two new Radio Stations have been added:
- K.U.L.T 99.1 FM
- Still Slipping Los Santos
- Two existing Radio Stations have been updated with all-new mixes and tracks:
- New Hidden Cache collectibles have been added to GTA Online. Players can find up to 10 Hidden Caches on the ocean floor around San Andreas each day. Players who own the Kosatka Sonar Station can blip the Caches on their radar. Players are rewarded with GTA$ and RP for finding these Hidden Caches.
- Nine new vehicles have been added to GTA Online:
- Kosatka
- Sparrow
- Kurtz 31 Patrol Boat
- Vapid Winky
- Shitzu Longfin
- Kraken Avisa
- Annihilator Stealth
- RO-86 Alkonost
- Pegassi Toreador
- One new weapon, the Military Rifle, has been added to GTA Online and can be purchased from Ammu-Nation stores.
- Additional new weapons have been added to GTA Online and can be unlocked on Cayo Perico.
- Over 180+ items of clothing have been added for both Male and Female characters in GTA Online.
- Over 30+ Tattoos have been added to GTA Online.
- Nine new Face Paints have been added to GTA Online.
- Six new celebration emotes have been added to GTA Online, which can be used while dancing:
- Crowd Invitation
- Driver
- Runner
- Shooting
- Suck It
- Take Selfie
- Several new Awards related to The Cayo Perico Heist have been added to GTA Online, including the opportunity for players to earn up to 1.4 million in bonus GTA$ for various Heist challenges.
- Five new styles of Blackjack tables and four new styles of Three Card Poker tables are available for purchase for players who own a Casino Penthouse and the Private Dealer. They can be purchase from the Casino Shop using Chips and equipped using the Interaction Menu.
GTA Online Fixes
Game Stability and Performance
- Fixed several issues that caused game crashes, freezes and other stability problems
- Fixed a stability issue that caused high memory usage for PC players, which could have led to pausing/stuttering on low specification hardware
- Fixed an issue that may have caused players to get stuck on a black screen during transitions between GTA Online content
Matchmaking & Networking
- Fixed an issue that resulted in players getting stuck on the sky camera after attempting to use the ‘Quick Job’ option to enter a Casino Heist lobby
- Fixed an issue that resulted in players remaining in the same session after using the 'Find New Session’ option
- Fixed an issue that resulted in players getting stuck on a loading screen when accepting a Job invite while inside the Arcade
- Fixed an issue that may have caused network errors during the race portion of the GTA Online Tutorial
- Fixed position sync issues with the Rune Zhaba vehicle when some players in a GTA Online session are running at a high framerate
Content
- Fixed an issue that resulted in the news van getting stuck on a sign stopping Mission progression during the Casino Work Mission – Fake News
- Fixed an issue that caused the Casino Heist Prep Mission – Duggan Shipments to end unexpectedly after launching
- Fixed an issue that caused the Police Van from the Casino Heist Random Encounter – Patrick McReary to appear during an Open Wheel Race
- Fixed an issue that resulted in the Mission starting with 3 seconds on the timer in the Casino Heist Random Encounter – Patrick McReary
- Fixed multiple instances of incorrect button prompts that were present in several Arcade Games on the Japanese version of the game
- Fixed overlapping text that was present in the Arcade Game – QUB3D
- Fixed an issue that resulted in players with restricted accounts being able to see the custom initials of players on the high score screen of Arcade Games
- Fixed an issue that caused the Movie Props Hidden Collectibles to be missing from their intended location
- Fixed an issue that caused Lester’s car to not be drivable in the Heist Mission: Fleeca Job – Scope Out
- Fixed an issue that caused players to be stuck with no functionality in the Heist Mission: Fleeca Job – Scope Out
- Fixed an issue that resulted in players getting stuck after trying to launch the Heist Mission: Fleeca Job – Scope Out
- Fixed an issue that resulted in players being unable to use the skip trip functionality in the in the Heist Mission: Prison Break – Plane
- Fixed incorrect objective text that was present in the Heist Mission: Prison Break – Station
- Fixed an issue that caused players to fall through the map during the Casino Heist – Finale
- Fixed an issue that caused players to be taken into a Casino Heist Mission after not choosing an option on the Next Job Voting Screen, despite having made no Casino Heist progress
- Fixed visual issues that were present after quitting spectator mode during the Adversary Mode – Every Bullet Counts
- Fixed an issue that resulted in players being unable to re-equip rebreathers during the A Superyacht Life Mission – Salvage
- Fixed an issue that resulted in players being unable to use their weapon wheel during the A Superyacht Life Mission – Salvage
- Fixed an issue that resulted in players losing camera functionality in the Gerald’s Last Play Mission – Make Ends Meat
- Fixed a button conflict that was present in the Arena War – Game Masters
- Fixed an issue that resulted in players falling under the map after modding a vehicle in the Arena Workshop Property
- Fixed an issue that resulted in players being unable to deliver Cargo during the Business Battle – Assassination
- Fixed an issue that resulted in players getting stuck on the objective ‘Hack the Security Panel' in the Business Battle – Factory Raid
- Fixed an issue that caused the Mission to instantly fail after launching a Sell Mission
Awards and Daily Objectives
- Fixed an issue that caused the Daily Challenge – 'Participate in the Featured Series' to not register correctly
Properties
- Fixed issues that resulted in players’ Arcade set up progress getting reset
- Fixed an issue that resulted in players getting stuck after drinking at the Arcade bar
- Fixed camera issues that were present when entering the Arcade
- Fixed an issue that resulted in players losing movement functionality after storing the Enus Paragon R (Armored) in their Office Garage
- Fixed helicopter spawning issues on the Yacht
- Fixed visual issues that were present with the Office Garage cutscene
- Fixed an issue that resulted in players being unable to exit their Arcade after accepting an invite
- Fixed an issue that resulted in players getting stuck on a loading screen after driving into the Arena Garage
Vehicles
- Fixed an issue that prevented several variations of vehicle cinematic cameras from appearing for all vehicles
- Fixed an issue that caused the Bravado Gauntlet Classic’s trade price to be displayed incorrectly on the Benny's Original Motorworks site
- Fixed an issue that prevented Cargobob helicopters from being able to pick up the Vapid Peyote Custom using the hook
- Fixed several miscellaneous model and texture issues for the following vehicles:
- Invetero Coquette D10
- Bravado Gauntlet Classic Custom
- Albany Manana Custom
- Vapid Peyote Custom
- Bravado Youga Classic 4x4
Clothing
- Fixed clipping issues that were present with several of the ‘Open Shirts’ and ‘Open Party Shirts’
- Fixed several miscellaneous clipping and texture issues for the following clothing items:
- Animal masks (and other larger mask options)
- Tucked Short Shirt variants
- Untucked Short Shirt variants
- Sport Shorts
- Yacht Captain outfit
Miscellaneous
- Reduced the frequency that the player will receive call, text and email notifications regarding content from previous GTA Online content updates
- Fixed an issue that resulted in vehicles not arriving after being requested from Ms. Baker
- Fixed an issue that resulted in players being unable to interact with certain activities in the Casino
- Fixed an issue that caused the Avenger’s entrance trigger to not be visible to players
- Fixed an issue that resulted in spectators being unable to swap filters
- Fixed an issue where PlayStation 4 players without a PS Plus subscription would not be directed to the correct menu when attempting to access GTA Online
Story Mode
- Fixed an issue that caused some weapon magazines and attachments to be missing during cutscenes
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I went from minimum wage to 6 figures with no college after being a deadbeat for 18 years. AMA
I am posting this because I see a lot of young people failing and I see a ton of my past self in them. I want to help other's empower themselves, to be able to pursue their dreams, and enrich their lives as well as those of their friends.
I was a massive loser most of my life. Do you know that guy you've seen drunk at the local bar for the past 15 years after graduating High School? The roommate who buys a new graphics card/console every 6 months making minimum wage but never pays rent on time and says it's cause he "doesn't get paid enough"? The guy who boomerangs back to this parent's house every other year because his bank account is perennially +-$20? The guy who has been going to Junior College for 12 years? I was
that guy.
Started work at the age of 15, my first job was McDonalds where I was slangin' nuggets for 4 years.
The jobs I've had since then were:
- Bagging Clerk at grocery store(Fired for walking off job to go bang a co-worker )
- Busser at MANY restaurants(never made server)
- Caterer for private events
- Moved rocks with my hands in 100 plus degree weather, no exaggeration.( Fun facts, I was stabbed by a baby palm tree at this job, an idiot customer dropped 150lb sheet rock on my boot that missed my steel toe by millimeters and striking my unprotected foot, and my boss nearly crushed me with boulders on accident. But I became friends with the guy who literally paints every picture for every Yard House Restaurant, so that was cool.)
- Construction Equipment Rental. I cleaned and prepped machinery. All my coworkers were ex-cons, supervisors included, which made for awesome story time
- Bellman at a local casino for 5 years. Met celebs and prostitutes.
- Walked door to door trying to sell fiber-optic internet
- Worked at Sprint/Nextel selling cell phones
- Self-employed personal trainer for a few months
- Tour guide for very drunk people. Adult baby sitting basically.
I was terminated for not making my sales quota at Sprint right before the great recession started in 2007. During this job seeking time I was in a group interview with 20 men, most ex-military, competing for two jobs to haul junk off people's property. I also didn't even get a call back when I applied to clean restrooms at a community pool. Those were really fun times. The existential dread of seeing no future was all consuming ,the depression was real.
It was a few years after this that I changed my view of the world and my approach to life, this is when I found a career. At the age of 33 I went from $32K a year to $100K. From bussing tables to travelling across the country to meet clients and coordinating expensive large projects. No expensive and lengthy school, no get rich quick, no nepotism, no new age crystal "manifesting with your mind" horseshit.
How?
The short version is I got up the nerve/drank enough to sing karaoke for the firs time in my life(Everlong by the Foo Fighters \m/), made a friend who offered me an entry level job in the wine industry, and after truly applying myself for about 5-6 years I went from bussing tables to closing hundreds of thousand dollar deals. This is a simplistic description of my success, my change in attitude was the key.
If you want some career advice from a former scrub, ask away.
submitted by The-Nathanimal to AMA [link] [comments]
JoJo's Bizarre OC Tournament #5 - Nix Ripa and Arthur Lifeson vs Cairo Satori
The results are in for Match 10. The winner is… Ananas “Agnes” Bayley, with a score of 72 to Guy Manuel-Mota’s 69! Category | Winner | Point Totals | Comments |
Popularity | BADD GUYS | 18-12 | |
Quality | Suburban Regalia | 22-23 | Reasoning |
JoJolity | Suburban Regalia | 22-24 | Reasoning |
Conduct | Tie | 10-10 | |
Amidst the sea of concrete snow that the stage had become, egged on by Agnes’ unusual encore request that Metra had agreed to, the killing intent of the self-styled villain and master mixologist had won out against the comparable brutality of the affable mercenary who had tried to take his life with just as much brutality.
The crowd, though annoyed by being utterly doused in carbonated everything, literally tossed around, literally watching their fellow partygoers exsanguinated and turned into meat puppets, did not allow it to ruin their fun, cheering on for Metra and her eclectic song choices. Agnes hopped off the makeshift surfboard he’d constructed, his opponent cut to pieces and speared and speared to hell, and it a testament to the sheer resilience of Guy-Manuel Mota that, even in such a gored, pulverized state, his opponent wondered if he was actually dead.
Regardless, he wasn’t getting back up, or reassembling, or pulling any more surprises or attempts to play possum. Realizing that it was over, Agnes was shaking. Breathing heavily. Hints of tears started to form in his eyes… but before he had a chance to cry, he arched back, laughing into a sea of concrete snow.
He’d won again.
“There you go, Metra, your show is saved or whatever,” he said with a mocking flippancy as she left the crowd to meet him backstage, “and I didn’t even kill any of these guys who paid to see you… They’ll just have to deal with sticky-wet clothes and some broken limbs.”
“Can’t believe this happened again… And I just had no choice but to keep singing and dancing.” Metra rubbed her hands on her arms, shaking her head. “I’m sick of this shit… I thought it was all almost over, but it’s just going to be forever in this city, huh?”
“Probably,” Agnes said, still half-laughing through a strained face, “just a constant, encroaching wave of ‘despair’ every waking moment… Way I see it, either you ride that shit as far as you can, or you let yourself drown. Doesn’t make a difference to me which you do.”
He glanced up at the ceiling then, cupping his hands.
“Hey, fuckers! I won now! I beat the guy you sent! Get on the biggering or I’ll burn your casino down again!” The game had, in fact, been won, and Agnes and Metra were the first to start to be free of its grasp, along with the spiked and bloodied separated bits of Guy, still pulsating ambiguously.
“He’s out for blood.” Tigran declared, warning the others Entertainment District highrollers observing, as he produced a deck of cards. “My Stand can’t hold him at that size much longer… But this whole place is about to be flooded with people, too. Duck into somewhere, and get away in the confusion.”
He spoke authoritatively, and even his sole superior, Fox, complied with his wishes after an urgent glance. “I… I’ll come for you! I promise I will!”
Tigran didn’t hear much more of that, then, beyond the sounds of Pork Soda’s Stand cry amplified by sonic boosts courtesy of Metra Doria. He fought impressively with little more than a deck of cards, but even then, could only buy his friends the seconds they needed to get away, live to gamble another day.
Tigran “Golden” Sins, User of ‘The Grid Retired! Face broken in nearly a dozen places by Agnes and TD/MD, the 48 year-old owner of Heartache Casino would be very quickly interned at Red Clay penitentiary, Metra insisting that her ally not kill him. As thousands of confused concertgoers suddenly grew to full size and began to flood the halls of the Alexander Dickinson Amphitheater, the rest of his accomplices were able to escape the authorities yet again. Despite his extremely infamous protectiveness towards his face, he almost seemed to wear the damage with pride, knowing that this time, it represented having allowed the only man he considered greater than himself to run free yet again. Red Clay Penitentiary - Industrial District
“Well, well, well, isn’t this a small world now? Tigran Sins, now in my care… Certainly less of a looker than I’d heard.” A dark-wavy-haired twenty-something sat snickering in the warden’s big swivel-chair, clad in a sleeveless velvet minidress, what of her flesh was exposed covered in flickering tattoos resembling closed eyes, flanked by uncanny-looking guards. “You don’t know me, but I’ve certainly heard of you… Of how you treated someone I hold dear very cruelly. Don’t you understand we’re all Stand Users trying to live our best life, Mr. Golden? I’m not the one who hurt you and threw you in here, and you’re not the one who said that I needed to be kept half-starved at all times so I couldn’t create anything.”
“Wh… Wait. Who the hell’re you?”
“Did my sweetheart never mention me, or do you just not pay attention to anyone but you and yours?” She leaned forward, bridging her fingers together. “I’m Palmer. I was a drama teacher at a small-town high school, but they kept overfunding football, one thing led to another, and now… I’ve got some serious vision.”
Tigran would be the last inmate admitted to Red Clay before a coup months in the making finally came to fruition.
Hey, yeah, Palmer! Remember that fun NPC? She was dating Mr. Jones and killed four people for him! Anyway, yeah, adjacent to him, an all-out meanspirited brawl in a sewer is taking place, feat. two chaotic clowns and two very frustrated young women.
What rotten luck this had been.
That leak, now of all days, when Being So Normal, Cairo Satori’s pet project that they had been slaving away at ever since setting foot in this series, had the deals with the devil that it had been built upon from the very beginning exposed for the world to see, and the city, which had loved every second of it before, had now been divided sharply between the loyal fans remaining and those protesting the entire thing, demanding the resignation of their producer, the cancellation of a show which had been picked up by so many streaming platforms, had already begun to make so much for the people who had made a livelihood of it all.
With the connection to Andrew Tiffany’s demise, even the oh-so-loyal Purple Flying Man resigned with only a short argument, and even the damage control removal of Caroline Jeffords, responsible for the worst of it, did little to contain the fact that Cairo knew about this, and Cairo allowed this to proceed nonetheless.
What, were they going to just throw it all away at the last minute? Ruin lives, tank companies, get how many people laid off? All over the failures of those close to them? Of course not.
“Cairo, dear,” the voice of that ever-troublesome producer, Million Dollars, muttered into a cell phone for them, “I’m going to need to go under the radar for awhile… People are beginning to look into my own affairs as well. But know that, as always, no matter what, you have my support. This show isn’t just a cash cow, Cairo… It’s an example. An example for the world to look to, and something for Stand Users to aspire to be better. I know you’re probably mad at us as well, but… You know that, don’t you?”
“Dollars… You’ve got a lot of nerve, trying to plead with me right now,” Cairo answered, tense in what had been their green room, sitting in the mall their producer had owned, “we definitely need to talk about our future… But we need to have one, too. Of course the show must go on… Nothing’s gonna jeopardize that!”
Free Viper Strip Mall, Suburban District
In recent times, the atmosphere at Free Viper was… somewhat dire. In fact, it had been on a rapid decline since that fateful day a couple months ago when Bert hijacked a ritual meant to challenge fate and did so, while murdering tens of thousands of people and injuring far more than that at the same time. Actually, Black Knight Penitentiary Album’s death and the realization that Remix was a serial killer came before that and weren’t very uplifting either, but what Bert did was somewhat hard to top.
Either way, the realization that he found one of the most morally bankrupt groups of people to team up with in Los Fortuna was one that Arthur Lifeson had reached not too long ago, and though it was somewhat of a painful thing to come to terms with, he had no choice but to do so and simply carry on. Bert had died, and the least Arthur could do from here on out would be to do his best to assist the city of Los Fortuna and bring justice to those who deserved it. The city certainly needed it, given all that was occurring right now.
For all the time Arthur spent in the city, he hadn’t gotten enough of note done yet… but that was soon to change. He had a plan in mind, one that would help keep the city and the world of stand users as a whole from devolving into further chaos. Before he could put it in place, however, he’d have to get some help.
Los Fortuna Shopping District, Sweet FA Mall - The Next Day
Nix Ripa had been in this city for months now, and in that time, all he had done was tear down walls, break buildings, break people who had dared to step all over the safety of others, of those too weak to bend fate to their whims.
It was despicable to him, and the icy Stand User was seething with hot rage. Those without the power to change the world themselves were pitiable, in their ways, yet at once, he knew they were not above help… That they needed to be driven higher, reach for the stars rather than wave to the heroes they saw in them!
When Arthur Lifeson discovered and contacted him, he did not hesitate to make his way to the megamall in which this was all set to culminate. Rather than in the comfortable solitude of the Black Hill Estate, where he could train without disruption, he’d even spent the night in an alley nearby, wanting to be able to spring out first thing in the morning!
When he did, then, as if on schedule, the older bearded man who had requested his help stood at the foot of Sweet FA, looking himself quite regal with that increasingly modified Medieval Times getup.
“Sir Ripa… It is an honor to meet in person, with yet another warrior of great acclaim.”
“Heh… I’ve seen you around,” Nix answered, stretching off the sleeping-on-a-dumpster aches and forcing out his hand, which Arthur, in turn, grabbed firmly, the pair locking fingers tightly and staring one another down intensely. “Did a damn fine number on those guys at this very mall awhile back… And it takes some guts to drive out into the Middle Finger for any reason! The mountains are where I do my most intense training of all!”
“Aye, I regrettably was fooled into following the glorious allure of Being So Normal… I lack even your good reason, of how you and your fallen brother-in-arms, Sir Rains, apprehended a true villain in the process of this fight, and even a black knight who would have put a past companion of mine to shame with her depravity.” He looked towards the space and shuddered. “The show, it refused to show the truth, but the wounds from that grueling battle, the burns… They were excruciating. That witch Jeffords, nothing she’s touched can be trusted as a truth to show the world.”
“So we’re in agreement then!” Nix said, finally letting the handshake go as Arthur’s hand began to grow numb, rolling his arms around and turning to face Sweet FA. “I looked into this place, their mission statement, their show, their producer… Set a good example my ass! They just want the whole damn world to think there’s nothing better than being a Stand User! That the ground we walk on should be kissed just for what we’ve got! Well… I’m no goddamn celebrity!”
“Heavy is the head that wears the crown,” Arthur agreed, “and this mockery… It will not do good for the world to learn of us this way. A knight’s honor is not something we seek for glory, for congratulation, but because there is no greater purpose than to slay evil, to protect those who cannot for themselves!”
“Heh… I like you. After this, we’re sparring ‘til one of us can’t move!”
Nix led the way in there, then, Arthur feeling pause for a moment at the sheer intensity of his companion. This was not of fear, however, or of a sudden feeling of inadequacy at someone so much younger, yet so much more driven than him.
Nay, he had been filled with more righteous determination than ever, and with a battle cry that led to a family with two kids in a stroller staring his way, he ran in after him!
…
…
As soon as they reached the main foyer of the mall, both of them realized, in tandem, and Nix spoke first, “…this place is huge as hell! Where do we even go to smash shit up?”
“I… That. That is a good point! Perhaps we should conduct a map kiosk, one which says ‘you are here!’ Ugh, those are always a pain to read…”
“I’ll help you.”
Both turned, then, to see a very fashionable teenager, clad in a purple aviator cap and goggles, slim and bearing a dour expression on his face. All who had hung around Cairo would recognize the Purple Flying Man from someplace or another, as well as all the extremely online and influencer-following of Los Fortuna.
“This show… They’ve done so much to capitalize on my uncle’s death. They’ve actively stopped the truth of whatever might have happened to him from being investigated with their frameup… And this conflict, I have lost two of my brothers to it all over again.”
He paused, then, and the two men seemed to trust him.
“You won’t be able to erase the show completely… It’s already had a limited run in this city. But masters, extra footage, content they were going to actually send out… There’s a storage space nearby… Most of the show’s data is backed up, of course, but that’s where everything is being saved. If your wish is to sabotage Being So Normal, to ruin its international release before it can cause any more harm to the outside world, that is where you go.”
“So you’ve had a change of heart yourself… I am thankful to hear that, Purple One…” Arthur snapped his fingers, then, as if remembering his name. “Right, now I remember! ‘Afton,’ wasn’t it?”
Purple’s face faulted. “Erm… N-no, eheh. It, uh… It wasn’t that. I haven’t been anything but ‘Purple’ for a very long time.”
“No matter what you’re called, an enemy of this show’s from within is just what we need to make this a little less of a pain in the ass!” Nix declared. “Lead the way!”
A Series of Backstage Halls Deep Within Sweet FA
Acrobatic and stealthy as he was, after leading the way in for those who had sought out this quest to begin with, Purple hurried along deeper inward, well aware that it was likely this place would not be unguarded, and meaning to scout ahead, maybe even fight a bit if he absolutely needed to.
He really, really did not want to, and so far, it wasn’t reassuring to him that nobody had interrupted them. No show staff, no Stand Users, not even some rent-a-cop had yet gotten into the way of this.
As he made his way to a security room, quietly bemoaning the fact that he would never live down infiltrating a security room with that damned nickname Bad Apples had given him, his worst fears were confirmed.
His friend, his confidante, Cairo Satori was sitting in a swivel chair, watching screens displaying the entire mall and idly leaning their head into a metal baseball bat.
“Purp…” They spoke up without even turning to face him. “Wasn’t expecting to see you again so soon! I mean, with everywhere you’ve blocked me, privated your accounts… I was under the impression you needed some time away from the show.”
Purple hopped down, then, walking closer towards the chair, clearing his throat and pondering his words clearly.
“The show needs time away from the show, Cairo… You know damn well why I brought myself back. Come on. You know this isn’t right… It doesn’t have to be this, and even just delaying could save-”
“Delay, huh?” They stood, twirling that bat they’d always carried around. It didn’t worry Purple. He’d never seen them actually using it. “C’mon… You know it’s not that simple, buddy. I’m just trying to make sure everyone has a good time… Already, I’m cutting toxic people out of the show! Even when they’ll make it harder to make anything going forward, Caroline is gone! I’ll keep that producer on a really short leash! I am doing everything in my power to make sure that this goes well… C’mon, can’t you look on the bright side?”
“You… You already know my answer to that. You’ve betrayed my trust, Cairo. The trust of my uncle, of everyone you’ve worked with… Of this whole city!” He shifted in place, then, becoming a much more avian humanoid figure with its pose. “I am its lavender courage, and I am your friend! And as both, I cannot abide by-”
Cairo swang their bat, and as they did, the arms of a Stand emerged from their own hand and struck it as well, multiple times in quick succession.
By the time the bat impacted Purple, it was with enough force for the deeply resilient eternally-young ghost to be sent hurtling towards a wall, literally impacting it hard enough to leave an impression in its form, embedded and unconscious in a single swing. He was alive, and would walk this off, but he wouldn’t be getting back up today.
“Sorry ‘bout that,” they said, standing with the bat over their shoulder, ‘Peach Pit’ manifesting more fully by their side (drawn by the artist Boy George, as usual), “but I can tell we don’t have time to chat… I’ll send you a gift basket from the launch party, yeah?”
Then, their attention turned towards the others on the security room screens, addressing their Stand in the meantime, “uh, hey, Peach…”
“I’m on it,” the Stand answered, “Arthur Lifeson and Nix Ripa… I’m excited for this, honestly.”
“And you don’t need to know that I am to, honestly…” Cairo moved to press the intercom button.
“I heard violence!” Nix called out, balling his fists. “Purple found someone!” He began to rush forward, then, Arthur preparing to make a blade, only to be stopped by the crackling of an intercom button.
“Hello again! Wow, it really isn’t all that often that Being So Normal has repeat appearances, but that’s, what, twice in this promotional cycle alone?” Cairo’s voice rang through, then, and they continued, “I figured we’d see some trouble here, so I gave most of staff the day off… I knew it’d be types like you two who showed up, and honestly, I gotta say, despite the circumstances, I’m a bit psyched!”
“Cairo Satori!” Arthur spoke up then, waving his hands. “Put this madness to a close, before I have to put you to my blade! You need not fall victim to this any longer… To fight us is a waste of time!”
“Well, I’ve got time to kill, and nobody to talk to, now that my friend’s taking a bit of a nap. And besides, you think I’m gonna just let you destroy everything we’ve been working to build up because you don’t like a couple of the crew members? C’mon, have a reality check here! No way I’m gonna allow that… Especially not right now! Look, why not come talk to me after I’ve completely closed this Netflix deal?”
There was silence, then, and then they spoke up again.
“Oh, who am I kidding? We both know that this is only gonna end one way! If you wanna stop me from sending this show out for the whole world to know and love, and not just be another little piece of Los Fortuna’s super storied, super amazing history, then STOP me! I’m already sending Peach your way, and there’s no way the two of us will just get walked all over!”
Arthur shut his eyes in frustration, but Nix shook his shoulder. “We knew from the start it’d come to this. C’mon… Any more talking this through will be a waste of all our breaths.”
“Yeah! This pre-battle stuff goes on way too long, I swear! So much to cut down in post without missing the meat of it… But enough talking shop, yeah? Let’s get to what we’re here for… You wanna say it with me? …no? Okay, suit yourself!”
“OPEN THE GAME!”
Location:
A hallway to several storage rooms in Sweet FA Mall. The area here is 40 by 80 meters with each tile being 2.5 by 2.5 meters. The white tiles are completely out of bounds for this match. The light magenta tiles are the main hallway, the purple tiles are side hallways, and the red tiles are the rooms. Each room has a number associated with it for convenience, as shown by the purple numbers. The ceiling is 8 meters tall. The doorways are denoted by the dotted lines between the rooms and hallways.
The players start at the left end of the hallway and Cairo starts in the security room (room 5) to the right of the bottom center. Cairo’s Stand starts in the middle of the main hallway.
The grey X marked circles are security cameras on the ceiling that connect to the monitors that are represented by the yellow notched rectangles in room 5. The light blue rectangles in the main hallway are 4 meter tall metal shelves that house stage set up equipment such as stepladders, light fixtures, microphones, extension cables, construction tools, and anything else needed to set up or tear down a stage. All shelves are bolted to the ground.
The yellow stars are disks, tapes, harddrives and other recordings of the footage shot by Cairo’s show.
The walls are drywall while the floor is ceramic tiled.
Now onto the different rooms:
- Room 1: Contains racks and cardboard bins of merchandise. The brown rectangles are cardboard bins of plushies and hats. The red circles are racks of clothing merchandise.
- Room 2: Contains a mountain of chairs and other furniture within a 5 meter tall metal storage fence as represented by the light blue rectangle and the junk inside it. Each side of the fence has a chain locked door.
- Room 3: Contains various cooking appliances and peripherals. The white rectangles are 4 meter tall metal storage shelves and the magenta rectangles are 5 meter tall metal storage containers. Basically any appliance that doesn’t fit on a shelf is put into one of the three containers.
- Room 4: Contains two long tables as represented by the grey L-shaped rectangles. On these tables are neatly laid out items that were used in Round 2 Match 4, this means Riot Shields, Fireworks Cannons, Magnetic Ray Guns, Grappling Hook Guns, smoke bombs, Tar filled paintball guns, mannequins, body armor, skateboards, net launchers, fire extinguishers, step ladders, marbles, bowling balls, trampolines, shovels, steel chairs, and blankets. Only the crystal ball is missing. The blue circle is a barrel of fencing foils and the yellow rectangle is a banged up motorcycle that while not completely totaled is in pretty bad shape.
- Room 5: The security room. It is rather bare, only housing the monitors set-ups to the security cameras and three swivel chairs to go with them.
Goal: RETIRE your opponents!
Additional Information:
As a reminder, White Tile areas are out-of-bounds for this match. If you willingly traverse through them you will be retired by a pair of mall cops.
Here is a shortened version of Cairo’s character sheet with all relevant information, the full sheet is linked below
Name: Cairo Satori
Age: 21
Gender: None, whose business is that anyways?
Species: Human
Occupation: Beloved Media Icon
Equipment: The newest smartphone, two sets of wireless earbuds for communicating directly with [Peach Pit] quietly, a bag of weed mints, and a baseball bat.
User Stats:
Strength: 3 (Too much effort to get properly strong- Cairo can throw as much effort into a hit as they need to in order to finish someone off after being brought to near-retirement by [Peach Pit], and that’s about the maximum they need.)
Agility: 2 (Never had to run after or from anything.)
Endurance: 2 (Not one to hold up under sustained pressure for very long, hoping to duck back from any conflicts except where absolutely necessary.)
Conduction: 2 (Able to personally carry their Stand’s damaging energy through them, and has a general knowledge of how to apply it.)
Vibing: 3 (It's for vibe checks- the necessity of finishing an opponent off personally, in a fast and hard strike. The full force of their strength, loaded into one moment rather than a series of fests. Also, they do have good vibes.)
Stand Name: [Peach Pit]
Stand Appearance: On the bulkier side of stand builds, Peach Pit has some resemblance to a knight in plate armor- big, dark metallic pauldrons, a chestplate, an assortment of straps and buckles, etc. The surface of the stand looks very much like a sunset with its colors flipped around. Its face is smooth except for a simple minimalist icon of the sun, and the rest of the head is mostly covered by a knight's helmet as well. A gradient of sorts goes from the head of the stand down to its armored feet, starting with an orange-red and ending in black with white specks like stars in the night sky.
About/Oddities: The stand is dangerous, outright. The manifestation of an incredible will for a very specific life gave it incredibly high offensive might, and although Cairo has depleted its very low ‘potential,’ nothing else has decreased in the slightest.
Additionally, [Peach Pit] is sentient, and thinks of itself as a close friend and bodyguard to Cairo. Despite being able to dish out high damage, it is very much a friendly, calm and collected individual, having respect even for those it has to fight. As such, [Peach Pit] leaves RETIRING opponents up to its user completely. An enemy can be beaten down, but will still be able to pull together and carry on albeit impeded until Cairo personally finishes them off. This isn't simply a choice- if instructed to keep pressure on an opponent who's down but not out, its strikes can indefinitely inflict serious pain and yet never be quite enough to injure a foe to the point where they're considered RETIRED.
Due to the bold weakness in this, for how combat inefficient and easily hurt its user is, Peach doesn't have full damage transference. Instead, it can be destroyed repeatedly- Cairo takes one instance of C power damage upon its destruction, and it can be resummoned from Cairo's position after ten seconds.
Peach's presenting identity has been influenced by Cairo's insistence against defining things that way, to the point of being comfortably seen subjectively as anything. Peach will respond to any pronouns without questioning it.
Stand Stats:
Power: A(The stand can exert a great amount of power in its attacks)
Speed: A (Its movements are very fast and its attacks can travel just as quickly)
Range: B (50 meters)
Durability: E (Subpar durability, however when destroyed the user takes C power damage and the stand can be summoned back to Cairo’s side after 10 seconds.)
Precision: C (Generally decent in its movements, but its projectile attacks only move in a straight line once fired and can only be stored within conductive materials. In non-conductive materials it would keep traveling)
Ability: Peach Pit lacks a complex ability, as far as one would expect. Rather than intricate effects, its hits themselves can simply be conducted through material similarly the way that electricity does, with distinct variation based on the conductivity of the material. Within conductive material, damage is stored up much like a battery - the moment someone touches the "battery", the damage transfers directly to it on the point of contact. This means that if Peach were to punch a metal rod and someone were to touch it, they would feel the full brunt of Peach's attack the moment they do so. A battery remains charged for up to fifteen seconds, and at any point if it hasn’t been touched and discharged already, Cairo can pick any direction from where the battery is in contact with non-conductive materials to activate the next type of attack.
Within non-conductive material, either deployed through battery or direct strike, damage "travels", moving forwards in a straight line at A speed in the same direction it came from. This wave of damage can be seen as it travels, with slight shimmers of light and a crackling sound emanating from where it's currently positioned.
Damage cannot travel further than B range from Cairo.
Team | Combatant | JoJolity |
Black Hill Regalia | Arthur Lifeson and Nix Ripa | “The thing in Hayato's hand was definitely a handy cam. It doesn't seem to be in this room right now...” This show is a sweet-sounding idea, but it’s so corrupt to its core that you can’t allow it to spread any further than it has. Destroy as many physical backings of the recordings Cairo has made for their show as you can over the course of your strat! |
Being So Normal | Cairo Satori | “I even took a video of the cat-like plant you've got in the attic!” This show… You know it’s been an unsavory road, one you wish you could have managed differently, but the good it can do, the way the world might finally begin to understand the ugly and wonderful truths of Stand Users and appreciate them more as a part of their lives… You will celebrate that. Take creative inspiration from actions that took place in matches related officially to ‘Being So Normal!’ That is to say, these 5 matches, R1M5,R1M23,R1M29,R2M4, and R3M8! |
Link to the Official Player Spreadsheet
Link to Match Schedule
As always, if you would like to interact with the tournament community and be among the first to get updates for the tournament, please feel free to PM a member of our Judge staff for an invite to our Official Discord Server!
submitted by boredCommentator to StardustCrusaders [link] [comments]
20 Overlooked Single Player Indie Games
Introduction We're all familiar with the Hotline Miami's, Hollow Knight's, and Celeste's of the world. These are some of the indie games that hit the big time. Of course, for every one of these games, there's 100 other indie games that have been glossed over, relegated to a spot in a digital store few people will ever find themselves in. I wanted to bring attention to some of these lesser known indie games.
I'm going to order them according to Metacritic Critic Ratings. Some of the games towards the bottom have a pretty low rating that I personally disagree with, but it's only fair that you hear from more than just me. While the reviews are low for some games, this is partly due to how few reviews there are for some games. #19 on the list has a 49% for the Xbox One version of the game due to it only having two reviews, while the PlayStation 4 version has a 90% rating due to it only having one review, despite both versions being functionally the same. This high level of variance usually occurs when a game only has a few reviews.
Price will include a link to the U.S. store page of the game.
Price is in U.S. dollars.
1. Inertial Drift - Includes a Separate 2 Player Local Competitive/Versus Multiplayer Mode
- Price: $19.99
- Picture: Link
- Trailer: Link
- Genre: Racing
- Metacritic: 84% from 5 Critic Reviews, 80% from 2 User Ratings
- Description: Inertial Drift's distinguishing characteristic is its employment of the right analog stick for drifting. This takes a little getting used to, but it feels great once you get the hang of it, creating some exhilarating moments when perfecting corner turns. The game has 10 unique tracks + 10 reversed tracks, 16 vehicles, and four separate story arcs. Each story arc is only a couple of hours long and features a different protagonist with a different vehicle. Since you’ll be racing on the same track a few times, there are a few gameplay variations that differ from just reaching the finish line at the end, such as racking up a certain number of points that are acquired through longer drift times and other means. There's quite a bit of dialogue between races, and in the races themselves characters will frequently dish out positive commentary on your performance in the form of text in the top left hand corner of the screen. The game's aesthetics are a fusion of anime and synthwave. I've heard many fans liken the game to the manga Initial D, though I'm unfamiliar with that series myself.
- Completion Time: ~3 Hours (for 1/4 Story Arcs)
- Extra Content: There are a number of different modes including a Story Mode, Challenge Mode, Grand Prix Mode, Arcade Mode, two player Split-Screen, and Online, as well as a Tutorial. Completion of challenges in Challenge Mode allows you to unlock new vehicles for the other non-Story Modes. Grand Prix Mode allows you to race using different characters/vehicles through a connected set of challenges, while Arcade Mode is for one-off races. I wouldn't recommend this game for online play as the user-base is pretty small (hence it being overlooked) and you're unlikely to find a match. Getting all the achievements is fairly difficult.
2. Cursed Castilla (Maldita Castilla EX) - Price: $11.99
- Trailer: Link
- Genre: 2D Action Platformer
- Metacritic: 81% from 12 Critic Reviews, 78% from 33 User Ratings
- Description: This is an action platformer that emulates arcade games from the latter half of the 1980s, but it is probably most reminiscent of Super Ghouls 'n Ghosts. The creator, Locomalito, states that the soundtrack uses the true arcade sound of the YM2203 chip. The game is hard, but the checkpoints are never more than a minute or two apart, and the lives' system/continue system has no penalties outside of locking you out of achievements. This is a very boss dense game - in the ~4 hour run-time it takes to complete the game, you fight 19 bosses. The handful of weapons and items you pick up helps lend variety to the combat, and no two boss fights feel the same.
- Completion Time: ~4 Hours
- Extra Content: The game has two endings. Most players will get the bad ending the first time around and be locked out of the final stage (which is the longest stage in the game). You do have to play through the game again to get the good ending, but you'll likely do it in half the time. If you want to see all the major content on your first go around, I recommend looking up how to get the good ending before you play the game. If you do achieve the good ending on your first playthrough, the completion time is probably closer to six hours. As far as achievements are concerned, 100% completion is very difficult to obtain. If you like an extreme challenge, this one's for you.
3. Valfaris - Price: $24.99
- Trailer: Link
- Genre: Run & Gun
- Metacritic: 80% from 8 Critic Reviews, 79% from 9 User Ratings
- Description: Valfaris acts as a continuation of Slain - the developer's previous work - but it’s not necessary to play Slain first to understand the story of Valfaris. While Slain was mostly just a slightly above average action platformer, Valfaris is one of the best run & gun games I've ever played. You play as Prince Therion who returns to his home planet of Valfaris on a quest to kill his father. It's themed around a fictional planet and has a gross alien vibe coupled with heavy metal music. The music doesn't override the other audio in the game, and it does a nice job of upping the ante when you're fighting a boss – of which there are many. You're equipped with a primary gun, a more powerful mana-based gun, a sword, and a shield that can block with mana or parry.
- Description Continued: There are a number of weapons to acquire throughout the game, and the guns in particular do a great job of feeling different. You’re able to upgrade your weapons with Blood Metals. Some Blood Metals are found in plain sight, others are rewarded for defeating a tough enemy, and some are given for going off the beaten path. These upgrades typically just up the firepower but will sometimes introduce a secondary move to your weapon. There are checkpoints every two minutes or so, and most bosses will have a checkpoint just before them (only the weaker bosses come after a gauntlet of enemies). The game is a little hard at points, but overall it strikes a nice balance of feeling accomplished for overcoming the challenges without getting overly frustrating.
- Completion Time: ~8 Hours
- Extra Content: There are a few secrets to find throughout the game that are off the beaten path, though I was able to find 2/3 of them on my first playthrough. I found all but one weapon as well. The replayability comes from New Game+, which allows you to take all your upgraded weapons into a harder version of the game. Since the weapons all function a bit differently, this can be lots of fun. There are also some achievements that test your skills further, like finishing the game in two hours or beating the game with 10 or less deaths.
4. Pumpkin Jack - Price: $29.99
- Picture: Link
- Trailer: Link
- Genre: 3D Action Platformer
- Metacritic: 80% from 8 Critic Reviews, 60% from 10 User Ratings
- Description: This is a 3D platformer that reportedly takes inspiration from both MediEvil and Jak & Daxter: The Precursor Legacy. There’s about equal amounts of platforming and combat in this game. While the combat is relatively simple, you’re given a variety of weapons that all feel unique. The levels have a good amount of variety within them – you’ll jump between ships on a ferry ride, ride an undead horse through the sky, play a few mini games as a headless Jack, and fight a boss at the end of each of the six levels. Both the combat and platforming are relatively easy – platforms are typically large and Jack has an edge grab that helps tremendously, and smashing the many destructible objects around the levels increases your health. This game takes the linear adventure approach, with a number of collectibles sprinkled throughout the levels: crow skulls, presents, and gramophones. Some areas are more open and allow you to choose the order in which you do certain tasks. The game has a decent amount of dialogue in it, which does an effective job of giving some character to Jack, his two animal companions, and the rest of the cast. The visuals and soundtrack are particularly great, especially if you’re into Halloween themed media.
- Completion Time: ~4 Hours
- Extra Content: There’s collectibles to back for – I got about 2/3 of the collectibles on my first playthrough – skins to unlock – which are purchased with the collectibles you find in the levels – and you get to start a second playthrough with all the weapons already unlocked at the beginning
5. Pato Box - Price: $14.99
- Picture: Link
- Trailer: Link
- Genre: Punch-Out-like 3D Action Adventure
- Metacritic: 80% from 1 Critic Review, 80% from 1 User Rating
- Description: Pato Box follows an anthropomorphic duck boxer on an adventure through a stylistic noir comic book world. “Pato” is a Spanish word that translates to “Duck” in English (the game was developed by a Mexican studio). The boss fights are heavily inspired by Punch-Out’s gameplay, but there are levels outside of these fights to help differentiate it. Most of the levels can be selected in any order you choose and typically serve as a leadup to the boss fight. Bosses are usually introduced by a cutscene followed by some dialogue taunting Pato Box. The levels play entirely differently from the fights, but the themes of the level match those of the bosses. The levels will employ various elements of evasion, stealth, exploration, and a few time-based mini-games. The casino level, for example, will have you walk around the casino looking for chips and punching the slot machines to earn enough to pay entrance to the fight, while the food factory has you evading stompers, sawblades, and butcher knives as you work your way through the level.
- Description Continued: There are variety of things to find throughout the levels: tokens for decorations in Pato Box’s room, backstory on the boss of the level and the world, and tips on how to win the upcoming fight. The fights themselves lock Pato Box in the middle of the screen, allowing you to block, juke left or right, and perform a low or high jab to the left or right. Bosses are dynamic and have a number of different phases to fight through. The game foregoes a HUD in favor of a visual representation of your health via scars on your body, which I thought was a nice touch. While the levels and bosses play pretty differently from each other, they’re weaved together by a dark and intriguing story that follows Pato Box’s quest for retribution against an evil corporation.
- Completion Time: ~7 Hours
- Extra Content: There’s an Arcade Mode that lets you replay boss fights and some collectibles to find in the main campaign. The achievements are very difficult, and many ask you to beat a boss without taking a single hit.
6. Ultra Hat Dimension - Price: $4.99
- Picture: Link
- Trailer: Link
- Genre: 2D Level-based Puzzle Game
- Metacritic: 80% from 1 Critic Review, 60% from 1 User Rating
- Description: Ultra Hat Dimension follows Bea through a series of rooms in a palace on a quest to undo the magical spell that has made the mythical Spluff creatures want to attack one another. There is a little bit of backstory via one sentence thoughts from Bea in between levels, but nothing major here. The gameplay revolves equipping four different types of hats and using them to evade or push Spluffs around to retrieve the key and reach the door. Each Spluff dons one of four different hats which effects their behavior towards other Spluffs and you. You will be punched one tile back by every Spluff unless you’re wearing the same hat as the Spluff. Spluffs interact with one another differently depending on what hat they’re wearing in a rock, paper, scissors kind of way – they may punch a Spluff back one space, get into a scuffle that allows you to get close to them without wearing a hat, or they may temporarily disable them in a way that allows you to access the space the Spluff consumes within eight moves. There are undo and reset buttons included that allow you to quickly rewind mistakes. There are some clever puzzles accompanied by catchy tunes and a charming pixel art aesthetic. The difficulty is about average.
- Completion Time: ~3 Hours
- Extra Content: Since this is published by Ratalaika Games, getting all the achievements can be obtained after only clearing 2/3 of the levels. There are a few custom maps on the PC version of the game but no additional content on consoles.
7. Momodora: Reverie Under the Moonlight - Price: $9.99
- Trailer: Link
- Genre: Metroidvania
- Metacritic: 77% from 6 Critic Reviews, 72% from 15 User Ratings
- Description: Usually with Metroidvanias, I expect a long, difficult game that's difficult to navigate. Momodora: Reverie Under the Moonlight is a counter to those ideas while still maintaining the exploratory nature of the sub-genre. The plot is pretty simple and doesn't feature a ton of story, but there are a few NPCs you talk to throughout your quest. The combat is also fairly simple, but the boss fights you engage in are all great. Without much weapon customization, it's stripped to the basics of dodging enemy attacks while trying to get a hit in. It makes for a game that's easy to get into and instantly start enjoying. All of the areas are visually appealing, some more than others, and each of them lasts shorter than you'd expect. The game is only around 3-5 hours, but it feels like you've played so much more in that time. Some games only really start to take off by the time this game finishes.
- Completion Time: ~4 Hours
- Extra Content: Getting 100% map completion should only take an hour or two of cleanup. I did miss an optional boss on my first playthrough. There are also items to discover, and the achievements give fun challenges to extend the life of the game. One cool thing I liked was that beating a boss without getting hit at all gives you a useful item. It also features New Game+, allowing you to carry over most of your items, making the game more difficult, and changing up enemy placement.
8. The Count Lucanor - Price: $14.99
- Trailer: Link
- Genre: Top Down Adventure/Horror
- Metacritic: 77% from 3 Critic Reviews, 80% from 1 User Rating
- Description: The Count Lucanor’s story is very fairy tale-esque – more like a classic fairy tale as it can be pretty dark and grotesque at times. On his 10th birthday, Hans chooses to leave his mother in a quest for wealth. After some walking and conversation with NPCs you find along the way, you stumble upon a large mansion and find that the count of this mansion is looking to pass his wealth onto an heir who can prove himself worthy – “worthy” in this case being the one who can figure out the count’s name. From here, you are tasked with adventuring through the mansion and solving environmental puzzles in a nonlinear way to acquire the letters that spell the count’s name. There is a survival horror element to the game, as you are unable to attack the enemies in the mansion and instead must crawl under tables and find other ways around them. You can place candles around the mansion to light it up to help you better evade enemies, but your usage is limited (though you can find more).
- Completion Time: ~4 Hours
- Extra Content: There are five different endings and some puzzles/rooms you don’t even have to do. This could double your playtime – maybe even more if you don’t use a guide. You have to get all five endings and do some other miscellaneous stuff to get all achievements, but it has a relatively high completion rate.
9. Late Shift - Price: $12.49
- Trailer: Link
- Genre: Interactive Film
- Metacritic: 72% from 16 Critic Reviews, 70% from 36 User Ratings
- Description: If you liked Detroit: Become Human or Until Dawn, Late Shift will be right up your alley. This game is a bit different from both those titles in that it's an FMV, with the gameplay solely consisting of the choices you make. You receive prompts at key moments in the story on what you want your character to do next, and this effects the outcome of the game. It plays more like Black Mirror's Bandersnatch, though this game came before it. The story follows an everyman who gets tangled up in London's criminal underground just as a result of being in the wrong place at the wrong time.
- Completion Time: ~1.5 Hour Completion Time*
- Extra Content: There are 180 choice points and 7 different endings. I only got 4 out of 21 of the achievements on my first playthrough. There are a number of different routes to take with the game.
10. Unbox: Newbie’s Adventure - Includes a Separate 4 Player Local Competitive/Versus Multiplayer Mode
- Price: $29.99
- Picture: Link
- Trailer: Link
- Genre: 3D Collectathon Platformer
- Metacritic: 71% from 10 Critic Reviews, N/A from 0 User Ratings
- Description: Unbox takes heavy inspiration from Banjo Kazooie and other collectathons of the fifth generation but has levels far larger than any Nintendo 64 platformer. Fortunately your customizable character can cover huge amounts of ground very quickly via the unbox mechanic, which is basically a super jump you can use up to six times before you need replenishment via item pickups or checkpoints. Both the jump and unbox mechanic are tied to the shoulder buttons, which takes some getting used to but is ultimately one I’m in favor of, as it allows for camera control without removing your thumb from the jump or unbox buttons. The high speeds you can travel make for some great exploration, but the game is still able to disable your ability to unbox by giving you a “fragile” item, allowing for more carefully considered platforming sections.
- Description Continued: Each of the three major worlds have four major collectibles: 200 gold tape, 10 caged zippies, 18 stamps, and 1 super stamp rewarded upon defeating the boss of the world. There is also a hub world that has just 200 gold tape to collect. The 18 stamps are the jiggies or stars of the game, and they’re primarily what you’re after to advance the game. 9 of them are hidden across the world, while the other 9 are given by NPCs upon the completion of a task: Digi will ask you to take an item from point A to point B with some platforming in between, Dash will ask you to complete three races around different areas of the map, Superbox will ask you to destroy 20 enemies in X amount of time, etc. The other collectibles simply unlock more cosmetic options for your character.
- Completion Time: ~7 Hours
- Extra Content: The game only requires you collect 2/3 of the stamps to beat the game. If you want to collect all the stamps, zippies, and gold tape, this could more than double your playtime, as the worlds are massive and finding all the gold tape is a daunting task, though they do make a distinct noise when you are near them once you’ve collected half of them in a level. Your friendly companion Bounce will also give you visual clues on where to find whatever collectible you might be stuck on. I was able to find all the collectibles in the first world but three gold tape with next to no issues, though Bounce helped me with the remaining three. I really have to commend the developers for their inclusion of both audio cues and visual guides built within the game to guide you to collectibles – it makes collecting every last thing a lot less tedious. The high speeds of your character allow you great traversal of the world, which also helps with collecting everything. The achievements require you to collect everything. In addition to the single player campaign, there are quite a few local multiplayer modes for up to four players – these include Boxing, Collect, Thief, Oddbox, and Delivery. The developers go into more detail on each mode here.
11. Spark the Electric Jester 2 - Price: $19.99
- Picture: Link
- Trailer: Link
- Genre: 3D Sonic-like Action Platformer
- Metacritic: 70% from 1 Critic Review, 70% from 1 User Rating
- Description: This is the sequel to the original 2D PC exclusive from 2017, with another 3D sequel currently in production. If you care at all for the story, it’s recommended you play or at least read about what happened in the first game. Spark 2 actually follows Fark, another jester. Spark 2 emulates many of the high speed moments found in 3D Sonic games, but brings a few ideas of its own. In particular, action is a bigger focus in this game, though platforming is still the priority. Enemies are easy enough to run past with a few exceptions for mini bosses at the end of some levels and the nine main bosses. In addition, enemies can also add to your score.
- Description Continued: In addition to Fark’s expanded move-set in combat, he also has the ability to double jump, dash, and wall jump. The jumps give you a lot of air time, lending more leniency to the platforming, and the dash is great for building momentum. There’s quite a bit to explore in each level too – jumping off ramps in the middle of loopdeloops will sometimes result in you finding the game’s main collectible, floppy disks. Fark can also acquire four additional costumes found within the levels that offer some variation in abilities. The game offers five difficulties at the start, with it recommending the second easiest option, Normal, as the default way to play your first time through. Bosses on this difficulty are fairly easy provided you’re competent with timing when to use your shield, though I did lose once or two against a few of them.
12. Remothered: Tormented Fathers - Price: $29.99
- Trailer: (Slightly Graphic) Link
- Genre: Survival Horror
- Metacritic: 68% from 7 Critic Reviews, 80% from 36 Ratings
- Description: Remothered: Tormented Fathers feels very old school in its design philosophy - no weapons outside a few self defense items and distraction items. You go back and forth in the mansion and have to learn the layout and where things are to proceed. You have to manually select the key item from your inventory to use on triggers (but a key icon is still shown to guide you a little). The sounds in this game do a great job of evoking tension, and I appreciate that the stalkers don’t seem to teleport, so if you can get away from them, you’ve earned your freedom for awhile. This is the first game in a loosely connected trilogy. The second one - Remothered: Broken Porcelain just released last month, but I've heard it's pretty buggy at the moment and not recommended in its current state.
- Completion Time: ~6 Hours
- Extra Content: There are some collectibles you can go back for, but not a whole beyond that. You’ll probably get most of the achievements – if not all, except the collectibles one - on your first playthrough.
13. Four Sided Fantasy - Price: $9.99
- Trailer: Trailer
- Genre: 2D Puzzle Platformer
- Metacritic: 68% from 4 Critic Reviews, N/A from 0 User Ratings
- Description: The premise of the game is a fusion of side scrollers and oldschool fixed screens that teleport you to the opposite side of the screen when you pass through one side - think Pac-Man, arcade Mario Bros., or Balloon Fight. You will find obstacles in your path that are impenetrable in a typical side scroller, but can be overcome by holding a button to turn the screen into a fixed screen that allows you to pass through one side and out through the other end. This is a totally unique take on a puzzle platformer I haven't seen before, and all five worlds bring something new to the table. For example, World 2 will flip you upside down when you pass through a screen, allowing new types of challenges as a result. There's more emphasis on the puzzle elements than the platforming.
- Completion Time: ~2 Hours
- Extra Content: There is a New Game+, but from what I could tell from the beginning it wasn't a whole lot different. Still, there's an achievement for completing New Game+ and some other fun achievements.
14. SINNER: Sacrifice for Redemption - Price: $18.99
- Picture: Link
- Trailer: Link
- Genre: Soulslike Action Adventure
- Metacritic: 66% from 11 Critic reviews, 53% from 11 User Ratings
- Description: SINNER is a Soulslike boss rush - there are no levels and only small area before each boss to practice your moves. There are eight bosses, the first seven allowing you to fight in any order, each representing the seven deadly sins. You are equipped with everything the game has to offer from the beginning (except for the New Game+ weapon they give you), and instead of becoming more powerful, you gradually lose things with each boss you defeat, hence the “sacrifice” in the title. It’s like a reverse RPG. Each boss has a different sacrifice associated to it – one may deplete your throwing items’ usage, while another will deplete your health and stamina. Picking the best order to fight them in adds a little strategic thinking to the game, as you may be more dependent on your large health and stamina bar more than your throwing items’ usage, for example. The game is fairly difficult, so your victories over each boss feel very gratifying when they do come.
- Completion Time: ~5 Hours
- Extra Content: There is New Game+ that offers you an additional weapon. The achievements task you with a few things you have to pull off in battles, and getting all the achievements is pretty easy to obtain.
15. Tamashii - Price: $11.99
- Picture: Link
- Trailer: Slightly Graphic (Link)
- Genre: Puzzle PlatformeHorror
- Metacritic: 65% from 2 Critic Reviews, 70% from 1 User Rating
- Description: Reportedly inspired by obscure Japanese games from the late 1980s and 1990s, Tamashii blends puzzle platforming together with an oppressive atmosphere. The introduction starts with the character being willed into existence by a godlike character that tasks him with destroying the macabre forces that have taken control of and corrupted his chambers. Your character is able to spawn three inanimate clones of himself which is the primary source for most of the platforming and some of the boss fights – you’ll use them to trigger switches and open up new paths. There’s about an even mix of puzzle solving and platforming, and there’s a whole eight bosses in this short adventure (though one is a secret) that are probably the most visually interesting moments in the game. The creatures and backgrounds are effective in selling the dark presentation of the game. The difficulty is about average – maybe slightly easier than most indie puzzle platformers. There is a sequel currently in the works.
- Completion Time: ~2.5 Hours
- Extra Content: There are a few obscure secrets to discover. You can also play through the chambers again with a score meter, and there are certain achievements associated with getting a good score. Getting all the achievements isn’t too difficult, but you’ll probably need a guide for some of the secrets.
16. Verlet Swing - Price: $14.99
- Trailer: Link
- Genre: 3D Platformer
- Metacritic: 63% from 3 Critic Reviews, 75% from 2 User Ratings
- Description: Verlet Swing’s aesthetic is as intriguing as its gameplay: you are tasked with grappling and swinging yourself across these vaporwave styled levels without hitting anything. The levels are all very short, but you’re likely to play many levels dozens of times before even finishing it… just to get a 1/4 rank. The ranking system is actually very cool, in that it encourages you to find alternative paths or sometimes just building up more momentum to get to the end faster. Most levels do seem to have a set path, but at the same time, with the proper grappling of the mechanics, you can forge your own, which is a game in itself.
- Completion Time: ~7 Hours
- Extra Content: There’s an in game challenge menu that mostly recycles a lot of the base game content – though there’s a particularly funny one that switches the perspective to third person to play as a knockoff Spiderman. You can also go back and try to get the best possible time for each level. Getting all achievement is extremely difficult.
17. Warlock’s Tower - Price: $4.99
- Trailer: Link
- Genre: 2D Level-based Puzzle Game
- Metacritic: 63% from 3 Critic Reviews, 75% from 2 User Rating
- Description: Warlock’s Tower’s puzzles are built around the movement of the player. There are numbers on the ground for the player to pick up – either 3 or 5 – and this gives the player a set number of steps before they die. Your goal in every level is to make it to an exit, and you’ll have to acquire the numbers in an order that gets you there. It is a bit easy in the beginning but eventually works up to be a challenge in the later levels as more elements are introduced: enemies, teleporters, conveyors, and even controlling two characters at once that share movement usage. The game has a very believable GameBoy aesthetic and sound effects to accompany it, and it works for this slower paced tile-based game.
- Completion Time: ~6 Hours
- Extra Content: This is published by Ratalaika Games, but surprisingly enough, you actually have to beat the game and find a few NPCs hidden in certain levels to get all achievements. There are optional levels in each world that don’t have any achievements attached to them, and this should add a few hours to the game.
18. The Bunker - Price: $19.99
- Picture: Link
- Trailer: Link
- Genre: FMV Point & Click Adventure/Horror
- Metacritic: 59% from 8 Critic Reviews, 55% from 11 User Ratings
- Description: The Bunker is an FMV point & click adventure, meaning it features real actors and environments just like a live action movie. Many of the actors involved have been in high profile movies/TV shows as well, including The Hobbit, Game of Thrones, Star Wars, and Penny Dreadful. The game takes place in a fallout shelter and follows the last survivor as he tries to find a way outside following the death of his mother, after living 30+ years in the bunker. The gameplay has you solving puzzles and finding ways to proceed to the next area. The story is the focal point of the game though, and it frequently switches between the past and the present to tell its story. There’s a good juxtaposition between the lively past and the lonely present that makes you question how the protagonist ended up as the last survivor. There’s only one narrative choice to make in the game, and it comes at the very end. The game also works in handheld mode with touchscreen functionality if you'd prefer to play it that way.
- Completion Time: ~2. Hour Completion Time*
- Extra Content: You can replay the game and try to find all the collectibles. Most of them give more background on the story. You can trigger the ending you did not choose the first time around by simply reloading the last checkpoint, so there is no need to play through the whole game again to unlock it. Getting all the achievements is fairly easy.
19. Hayfever - Price: $14.99
- Trailer: Link
- Genre: 2D Precision Platformer
- Metacritic: 49% from 2 Critic Reviews, 70% from 1 User Rating
- Description: Hayfever is a precision platformer that revolves around a mailman propelling himself using a number of different allergens that act as power-ups. A lot of the platforming is aerial and typically has you catching allergens mid-air to perform maneuvers in quick succession. It's not an easy game by any means, but it has oddly relaxing music to accompany the rather intense platforming. There are also letters to collect in each level to steepen the challenge and some secrets to discover too. It takes an hour or so to get used to the aerial platforming, and this is one of the few 2D platformers played better with the analog stick rather than the D-Pad. But letters that seemed unattainable to me at the beginning of the game became much simpler by the end, as I had mastered the controls and physics of the game. I’ve played a ton of 2D platformers, and this is one of my favorites.
- Completion Time: ~8 Hours
- Extra Content: It'll take another 8 hours or so to collect all the letters and probably about 6 hours or so to beat the Hard World, which features an additional 28 remixed levels. There are also secrets to uncover, but they don't net any in game progress and only work towards your achievement completion. Finding these secrets will probably vary more in time because they are hidden, but expect them to take a few hours to find. Just to clarify, letters are an expanded test of your platforming skills and are all in clear view of the screen, while secrets are a test of your observational skills and take a little more digging to finish. Attaining all achievements is a fair and rewarding challenge that took me about 25-30 hours to get.
20. Cybarian: The Time-Traveling Warrior - Price: $4.99
- Picture: Link
- Trailer: Trailer
- Genre: 2D Action Platformer
- Metacritic: 48% from 2 Critic Reviews, 75% from 2 User Ratings
- Description: Cybarian has an interesting yet simple combat system that distinguishes itself from most action platformers. Instead of mashing the attack button, you have to press it once, wait two seconds for the animation to complete, press it again, wait two seconds for the animation to complete, and then press it again to complete a full combo. It sounds like something that's easy to get down quickly, but I found myself still occasionally going too quickly in the intensity of a boss fight. The game punishes you by not fulfilling the attack if you button mash. After each boss fight, you unlock a new move that will be required to fell some foes in the next stage. Conversely, you can play Hard Mode which unlocks all moves right from the get-go, but you'll have to beat all four stages without dying. "Hardcore Mode" would've been a more apt description of this difficulty setting, I feel.
- Completion Time: ~1.5 Hours
- Extra Content: Just like with Ultra Hat Dimension and Warlock’s Tower, this is a Ratalaika Games published game, so getting all the achievements can be achieved in under an hour. It would've been nice if they pushed you to beat Hard Mode, but you'll just have to settle for internal gratification instead.
Conclusion My top 5 on the list in order would be the following: (1.) Hayfever, (2.) Valfaris, (3.) Cursed Castilla: (Maldita Castilla EX), (4.) Momodora: Reverie Under the Moonlight, and (5.) Pumpkin Jack.
Have you played any of these games? What are some other overlooked single player indie games?
See my post below for some upcoming indie games to look out for.
submitted by Underwhere_Overthere to XboxSeriesX [link] [comments]
My social anxiety might've made me lose a potential friend
Some background info that led to this.
I work at a casino in the food and service part, where I wipe tables, make soda drinks, cashier, or restock food items and machines basically. A few days ago, I had to work and wipe tables at one bakery by myself, and there was this lady who wanted to use the specific napkins I was using to wipe down her slot machine (I was using these napkins to wipe and spray tables with the disinfectant) basically I refused because I would get in trouble, we weren't allowed to give away our specific napkins, housekeeping was supposed to clean the machines, and they use different chemicals or equipment so I obviously didn't want to ruin the machine. She started to yell at me, thinking it was "just a piece of napkin", when it wasn't that simple at all. She wanted me to get my manager (they were too far away or went home already), but I just stayed there firmly refusing and kept saying sorry and she told me "to calm down" when she was the one that was yelling at me. I started to feel down, since I was by myself and no one was around to help since the bakery is located at the far end of the casino. I felt absolutely hopeless since I'm still fairly new. She took some other customer's napkins and stormed off. I then overheard the workers at the bakery in the distance say "it's a matter of how you hold yourself", and they just stared at me as I walked past them (I've never talked with them before) so I felt like I was on pins and needles. I felt like everybody's eyes were on me, I felt absolutely horrible with myself. I could feel myself about to cry so I quickly walked away for a break back into the employee hallways. I tried to walk quickly to the bathroom, holding back my tears, until I was alone in the bathroom stall. As I reached the hallways right outside the bathroom, I accidentally bumped into one of my coworkers. I couldn't look up, and I didn't have the courage to or else I would ball my eyes out, which I don't like crying in front of others, especially when I'm not close enough to them yet. He asked me "are you doing okay?" My brain was practically "in-flight" mode, and my mind blanked out. I didn't answer, and I kept staring at the ground without saying anything, and then I quickly walked away. When I was halfway past, I just yelled out "yea", which I'm guessing my brain actually was able to process anything at all. I then proceeded to cry and have a mental breakdown in the bathroom for about 20 minutes before returning to that bakery again.
Looking back there are things I could've done better dealing with that lady, but I was correct in not giving her the specific napkins I was using, and just repeating sorry to her at least. I did the best I could. Although, I should've led her to one of the securities guards (but their station in the casino was a bit far), because sometimes they kick out rowdy customers, yet at that moment I felt like "I was stranded" and basically alone, so I just stood there hoping I would be able to handle it on my own. I basically panicked, since it was the first time dealing with someone like that directly yelling at me. I tried to remain calm, and explained to her that it was part of the policy, but she was just so angry. I'm glad I kept my cool though at least.
Now I feel horrible about what happened with the coworker I bumped into. Info on him, is that he's been working at the casino for awhile, hoping to work his way up as a manager, but right now he works full time, some people consider him intimidating, but I never got that impression when I first met him, so I don't understand how people see him as intimidating and find it funny actually. Rather he's super nice, and always asks if I'm doing okay or says things like "If someone messes with you, I've got your back", since I'm a much smaller girl than he is. Or he asked if I was being bullied once, and I wasn't. But, when I bumped into him without saying a word and quickly walked away due to my "in flight" and panic mode basically about to have a mental breakdown, from his perspective, of course I probably seemed very rude since I didn't even acknowledge his presence, remained silent, and I didn't look him in the eye, then quickly walking away. He probably left before hearing me say "yea" as well. We aren't close enough yet, so I'm sure he thinks I'm rude. I haven't seen him since, and now I'm panicking that if I show up to work, he'll ignore me, and I might not have a chance to apologize. Like what do people do in these situations? I'm the type of person, where my emotions don't really show on my face, so now I feel bummed out. I wanted to become friends with him, but now I lost my chances due to having a panic attack if I can even call it that. I'm glad at least I was able to explain what happened to that lady to my other coworkers, but left out the part where I had a mental breakdown in the bathroom of course, so at least they understand my situation on some levels, except for my other coworker who now probably thinks I'm rude, which I haven't been able to get a chance to see, and probably will have a hard time seeing next time if he does start to ignore me, but rather avoid me. This sucks. I'll probably be too afraid to come up to him, unless he talks to me, since I'm scared about him being upset with me. I don't know what to do.
submitted by fluffyball63 to socialskills [link] [comments]
20 Overlooked Single Player Indie Games
We're all familiar with the Hotline Miami's, Hollow Knight's, and Celeste's of the world. These are some of the indie games that hit the big time. Of course, for every one of these games, there's 100 other indie games that have been glossed over, relegated to a spot in a digital store few people will ever find themselves in. I wanted to bring attention to some of these lesser known indie games.
I'm going to order them according to Metacritic Critic Ratings. Some of the games at the bottom have pretty low critic ratings. I personally disagree with the low scores of these games, but it's only fair that you hear from more than just me. Keep in mind that games with only one or two User Ratings on Metacritic will not show the score. A game needs at least three User Ratings on Metacritic before the score will be shown. This is not the case for Critic Reviews.
Price will contain the U.S. PlayStation Store link to the game.
1. Hayfever - Price: $14.99
- Picture: Link
- Trailer: Link
- Genre: 2D Precision Platformer
- Metacritic: 90% from 1 Critic Review, N/A from 0 User Ratings
- Description: Hayfever is a precision platformer that revolves around a mailman propelling himself using a number of different allergens that act as power-ups. A lot of the platforming is aerial and typically has you catching allergens mid-air to perform maneuvers in quick succession. It's not an easy game by any means, but it has oddly relaxing music to accompany the rather intense platforming. There are also letters to collect in each level to steepen the challenge and some secrets to discover too. It takes an hour or so to get used to the aerial platforming, and this is one of the few 2D platformers played better with the analog stick rather than the D-Pad. But letters that seemed unattainable to me at the beginning of the game became much simpler by the end, as I had mastered the controls and physics of the game. I don't expect everyone to love this game, but I have to agree with the one other guy who played it that gave it a 9/10. After putting 25+ hours into it, I am still eager to replay it soon.
- Completion Time: ~8 Hours
- Extra Content: It'll take another 8 hours or so to collect all the letters and probably about 6 hours or so to beat the Hard World, which features an additional 28 remixed levels. There are also secrets to uncover, but they don't net any in game progress and only work towards your trophy completion. Finding these secrets will probably vary more in time because they are hidden, but expect them to take a few hours to find. Just to clarify, letters are an expanded test of your platforming skills and are all in clear view of the screen, while secrets are a test of your observation skills and take a little more digging to find. The platinum trophy is a fair and rewarding challenge that took me about 25-30 hours to get.
2. Valfaris - Price: $24.99
- Picture: Link
- Trailer: Link
- Genre: Run & Gun
- Metacritic: 80% from 9 Critic Reviews, 63% from 25 User Ratings
- Description: Valfaris is one of the best run & gun games I've ever played. You play as Prince Therion who returns to his home planet of Valfaris on a quest to kill his father. It's themed around a fictional planet and has a gross alien vibe coupled with heavy metal music. The music doesn't override the other audio in the game, and it does a nice job of upping the ante when you're fighting a boss – of which there are many. You're equipped with a primary gun, a more powerful mana-based gun, a sword, and a shield that can block with mana or parry. There are a number of weapons to acquire throughout the game, and the guns in particular do a great job of feeling different. You’re able to upgrade your weapons with Blood Metals. Some Blood Metals are found in plain sight, others are rewarded for defeating a tough enemy, and some are given for going off the beaten path. These upgrades typically just up the firepower but will sometimes introduce a secondary move to your weapon. There are checkpoints every two minutes or so, and most bosses will have a checkpoint just before them (only the weaker bosses come after a gauntlet of enemies). The game is a little hard at points, but overall it strikes a nice balance of feeling accomplished for overcoming the challenges without getting overly frustrating.
- Completion Time: ~8 Hours
- Extra Content: There are a few secrets to find throughout the game that are off the beaten path, though I was able to find 2/3 of them on my first playthrough. I found all but one weapon as well. The replayability comes from New Game+, which allows you to take all your upgraded weapons into a harder version of the game. Since the weapons all function a bit differently, this can be lots of fun. Getting the platinum trophy is somewhat difficult.
3. Four Sided Fantasy - Price: $9.99
- Picture: Link
- Trailer: Trailer
- Genre: 2D Puzzle Platformer
- Metacritic: 80% from 3 Critic Reviews, N/A from 1 User Rating
- Description: The premise of the game is a fusion of side scrollers and oldschool fixed screens that teleport you to the opposite side of the screen when you pass through one side - think Pac-Man, arcade Mario Bros., or Balloon Fight. You will find obstacles in your path that are impenetrable in a typical side scroller, but can be overcome by holding a button to turn the screen into a fixed screen that allows you to pass through one side and out through the other end. This is a totally unique take on a puzzle platformer I haven't seen before, and all five worlds bring something new to the table. For example, World 2 will flip you upside down when you pass through a screen, allowing new types of challenges as a result. There's more emphasis on the puzzle elements than the platforming.
- Completion Time: ~2 Hours
- Extra Content: There is a New Game+, but from what I could tell from the beginning it wasn't a whole lot different. Still, there's a trophy for completing New Game+ and some other fun trophies. Unfortunately, like many early generation indie games, this one has no platinum trophy.
4. Bleep Bloop - Price: $3.99
- Picture: Link
- Trailer: Link
- Genre: 2D Puzzle Adventure
- Metacritic: 80% from 1 Critic Review, N/A from 0 User Ratings
- Description: This game revolves around using two square characters who fling themselves from one end of the room to the other to reach an exit. You must position yourself in such a way that you use each character's body to get around the level. Each world introduces a new mechanic to keep things fresh. The whole game is played only using the two analog sticks (the d-pad and face buttons work, but the two analog sticks are best, in my opinion). It can also be played in local co-op, however with how often you have to fling yourself around, coordinating the correct movements to the other player would be exhausting, and it is easier to experiment yourself.
- Completion Time: ~3.5 Hours
- Extra Content: There's really no extra content, but $4 for what's almost a 4 hour game isn't bad. There is an easy platinum trophy however.
5. Horizon Shift ‘81 - Price: $8.99
- Picture: Link
- Trailer: Link
- Genre: 1980s Arcade-like Fixed Screen Shoot ‘em Up
- Metacritic: 80% from 1 Critic Review, N/A from 0 User Ratings
- Description: This is actually a sequel to the Steam exclusive Horizon Shift, which sports a different aesthetic and isn’t quite as good from what I’ve read. Horizon Shift ’81 mimics the look of a fixed screen shoot ‘em up from the early 1980s but comes with a few twists of its own. Your ship is positioned in the middle of the screen on a horizontal line rather than the bottom, and you have to flip between sides to deal with enemies coming from both the top and the bottom. The line can be broken in different places – leaving a gap where you can fall to your death – by asteroids and certain projectiles. This is where the expanded moveset comes into play: you can jump between gaps and also over enemies who attach themselves to the line. Enemies on the line can also be taken out with a horizontal shield bash that regenerates after a few seconds. There is a boss after every five stages, some of which will actually bring the line down to the bottom of the screen, while others retain it in the middle. Horizon Shift ’81 has a number of customizable settings that change everything from the aesthetics, to the difficulty, to the checkpoint/lives system, to the speed of the game, and more. The two main modes are a choice between three lives with a checkpoint before and after every boss, or a checkpoint at the beginning of every level but only one life.
- Completion Time: ~3.5 Hours (Normal Mode on Arcade Style)
- Extra Content: There are a number of ways to customize your future playthroughs, and there’s an unlockable boss rush mode after finishing the game. The few trophies are relatively easy to obtain. There is no platinum trophy for this game.
6. Daggerhood - Price: $4.99
- Picture: Link
- Trailer: Link
- Genre: 2D Platformer
- Metacritic: 77% from 2 Critic Reviews, N/A from 2 User Ratings
- Description: Daggerhood's main hook is the use of its sword teleportation mechanic. You throw your sword with a button, and you press the same button again to teleport to where the sword is. While this is a mechanic that has been seen in some Metroidvanias, I haven't seen a tight, linear 2D platformer make use of this mechanic before. Each level has a number of collectibles and some small side sections as well, but for the most part the path to the finish is clear - it's just the execution that's the tricky part. Add in teleportation portals to make things even trickier.
- Completion Time: ~2.5 Hours
- Extra Content: As this is a Ratalaika Games published game, the platinum trophy only takes about 1-1.5 hours to achieve. You can get it well before you even finish the game, which is a shame because the game had all the makings for a fun platinum trophy. There are tons of collectibles in each level, and each level records your time. So there is a lot here to extend to the playtime.
7. Momodora: Reverie Under the Moonlight - Price: $9.99
- Picture: Link
- Trailer: Link
- Genre: Metroidvania
- Metacritic: 76% from 22 Critic Reviews, 73% from 39 User Ratings
- Description: Usually with Metroidvanias, I expect a long, difficult game that's difficult to navigate. Momodora: Reverie Under the Moonlight is a counter to those ideas while still maintaining the exploratory nature of the sub-genre. The plot is pretty simple and doesn't feature a ton of story, but there are a few NPCs you talk to throughout your quest. The combat is also fairly simple, but the boss fights you engage in are all great. Without much weapon customization, it's stripped to the basics of dodging enemy attacks while trying to get a hit in. It makes for a game that's easy to get into and instantly start enjoying. All of the areas are visually appealing, some more than others, and each of them lasts shorter than you'd expect. The game is only around 3-5 hours, but it feels like you've played so much more in that time. Some games only really start to take off by the time this game finishes.
- Completion Time: ~4 Hours
- Extra Content: Getting 100% map completion should only take an hour or two of cleanup. I did miss an optional boss on my first playthrough. There are also items to discover, and the trophies give fun challenges to extend the life of the game. Unfortunately there is no platinum trophy for this game. One cool thing I liked was that beating a boss without getting hit at all gives you a useful item. It also features New Game+, allowing you to carry over most of your items, making the game more difficult, and changing up enemy placement.
8. Ultra Hat Dimension - Price: $4.99
- Picture: Link
- Trailer: Link
- Genre: 2D Level-based Puzzle Game
- Metacritic: 76% from 2 Critic Reviews, 80% from 2 User Ratings
- Description: Ultra Hat Dimension follows Bea through a series of rooms in a palace on a quest to undo the magical spell that has made the mythical Spluff creatures want to attack one another. There is a little bit of backstory via one sentence thoughts from Bea in between levels, but nothing major here. The gameplay revolves equipping four different types of hats and using them to evade or push Spluffs around to retrieve the key and reach the door. Each Spluff dons one of four different hats which effects their behavior towards other Spluffs and you. You will be punched one tile back by every Spluff unless you’re wearing the same hat as the Spluff. Spluffs interact with one another differently depending on what hat they’re wearing in a rock, paper, scissors kind of way – they may punch a Spluff back one space, get into a scuffle that allows you to get close to them without wearing a hat, or they may temporarily disable them in a way that allows you to access the space the Spluff consumes within eight moves. There are undo and reset buttons included that allow you to quickly rewind mistakes. There are some clever puzzles accompanied by catchy tunes and a charming pixel art aesthetic. The difficulty is about average.
- Completion Time: ~3 Hours
- Extra Content: Since this is published by Ratalaika Games, getting the platinum trophy can be obtained after only clearing 2/3 of the levels. There are a few custom maps on the PC version of the game but no additional content on consoles.
9. Remothered: Tormented Fathers - Price: $29.99
- Picture: Link
- Trailer: (Slightly Graphic) Link
- Genre: Survival Horror
- Metacritic: 75% from 13 Critic Reviews, 77% from 53 Ratings
- Description: Remothered: Tormented Fathers feels very old school in its design philosophy - no weapons outside a few self defense items and distraction items. You go back and forth in the mansion and have to learn the layout and where things are to proceed. You have to manually select the key item from your inventory to use on triggers (but a key icon is still shown to guide you a little). The sounds in this game do a great job of evoking tension, and I appreciate that the stalkers don’t seem to teleport, so if you can get away from them, you’ve earned your freedom for awhile. This is the first game in a loosely connected trilogy, with the second one due later this year.
- Completion Time: ~6 Hours
- Extra Content: There are some collectibles you can go back for, but not a whole beyond that. Unfortunately there is no platinum trophy for this game, and you'll probably get most of the trophies - if not all, except the collectibles one - on your first playthrough.
10. Reverie - Price: $12.99
- Picture: Link
- Trailer: Link
- Genre: Zelda-like Top Down Action Adventure
- Metacritic: 75% from 1 Critic Review, 55% from 11 User Rating
- Description: Reverie is a mix between Zelda’s gameplay, Earthbound’s aesthetic and humor, and a New Zealand folktale – the legend of Maui and the Giant Fish. Instead of the more traditional sword and shield style fantasy, Reverie instead opts for items and tools a modern boy is more likely to find in his possession, like a cricket bat, a yoyo, and a nerf gun. Similarly, the first dungeon is grandpa’s basement, where you’ll square off against a giant hedgehog and a tumble dryer. That said, the game does get more fantastical with the last two locations, particularly the last one. It’s a relatively easy game overall, though the fourth and especially fifth dungeon offer up a moderate challenge. The indie scene has produced a lot of Zelda-like games in recent years, but this is the only one I know of that isn’t your standard medieval fantasy.
- Completion Time: ~5 Hours
- Extra Content: There are feathers to collect, mini games to play, and a combat focused bonus dungeon to beat. That said, a lot of this stuff is easy to stumble upon in the main quest, so you’re probably looking at about two or three hours’ worth of content after beating the game to complete everything and get the platinum trophy.
11. Inertial Drift - Price: $19.99
- Picture: Link
- Trailer: Link
- Genre: Racing
- Metacritic: 74% from 6 Critic Reviews, 50% from 1 User Ratings
- Description: Inertial Drift's distinguishing characteristic is its employment of the right analog stick for drifting. This takes a little getting used to, but it feels great once you get the hang of it, creating some exhilarating moments when perfecting corner turns. The game has 10 unique tracks + 10 reversed tracks, 16 vehicles, and four separate story arcs. Each story arc is only a couple of hours long and features a different protagonist with a different vehicle. Since you’ll be racing on the same track a few times, there are a few gameplay variations that differ from just reaching the finish line at the end, such as racking up a certain number of points that are acquired through longer drift times and other means. There's quite a bit of dialogue between races, and in the races themselves characters will frequently dish out positive commentary on your performance in the form of text in the top left hand corner of the screen. The game's aesthetics are a fusion of anime and synthwave. I've heard many fans liken the game to the manga Initial D, though I'm unfamiliar with that series myself.
- Completion Time: ~3 Hours (for 1/4 Story Arcs)
- Extra Content: There are a number of different modes including a Story Mode, Challenge Mode, Grand Prix Mode, Arcade Mode, two player Split-Screen, and Online, as well as a Tutorial. Completion of challenges in Challenge Mode allows you to unlock new vehicles for the other non-Story Modes. Grand Prix Mode allows you to race using different characters/vehicles through a connected set of challenges, while Arcade Mode is for one-off races. I wouldn't recommend this game for online play as the user-base is pretty small (hence it being overlooked) and you're unlikely to find a match. Getting the platinum trophy is fairly difficult.
12. Cursed Castilla (Maldita Castilla EX) - Price: $11.99
- Picture: Link
- Trailer: Link
- Genre: 2D Action Platformer
- Metacritic: 73% from 6 Critic Reviews, 72% from 13 User Ratings
- Description: This is an action platformer that emulates arcade games from the latter half of the 1980s, but it is probably most reminiscent of Super Ghouls 'n Ghosts. The creator, Locomalito, states that the soundtrack uses the true arcade sound of the YM2203 chip. The game is hard, but the checkpoints are never more than a minute or two apart, and the lives' system/continue system has no penalties outside of locking you out of trophies. This is a very boss dense game - in the ~4 hour run-time it takes to complete the game, you fight 19 bosses. The handful of weapons and items you pick up helps lend variety to the combat, and no two boss fights feel the same.
- Completion Time: ~4 Hours
- Extra Content: The game has two endings. Most players will get the bad ending the first time around and be locked out of the final stage (which is the longest stage in the game). You do have to play through the game again to get the good ending, but you'll likely do it in half the time. If you want to see all the major content on your first go around, I recommend looking up how to get the good ending before you play the game. As far as trophies are concerned, the platinum trophy is very difficult to obtain. If you like an extreme challenge, this one's for you.
13. Pato Box - Price: $14.99
- Picture: Link
- Trailer: Link
- Genre: Punch-Out-like 3D Action Adventure
- Metacritic: 71% from 4 Critic Reviews, N/A from 1 User Ratings
- Description: Pato Box follows an anthropomorphic duck boxer on an adventure through a stylistic noir comic book world. “Pato” is a Spanish word that translates to “Duck” in English (the game was developed by a Mexican studio). The boss fights are heavily inspired by Punch-Out’s gameplay, but there are levels outside of these fights to help differentiate it. Most of the levels can be selected in any order you choose and typically serve as a leadup to the boss fight. Bosses are usually introduced by a cutscene followed by some dialogue taunting Pato Box. The levels play entirely differently from the fights, but the themes of the level match those of the bosses. The levels will employ various elements of evasion, stealth, exploration, and a few time-based mini-games. The casino level, for example, will have you walk around the casino looking for chips and punching the slot machines to earn enough to pay entrance to the fight, while the food factory has you evading stompers, sawblades, and butcher knives as you work your way through the level. There are variety of things to find throughout the levels: tokens for decorations in Pato Box’s room, backstory on the boss of the level and the world, and tips on how to win the upcoming fight. The fights themselves lock Pato Box in the middle of the screen, allowing you to block, juke left or right, and perform a low or high jab to the left or right. The game foregoes a HUD in favor of a visual representation of your health via scars on your body, which I thought was a nice touch. While the levels and bosses play pretty differently from each other, they’re weaved together by a dark and intriguing story that follows Pato Box’s quest for retribution against an evil corporation.
- Completion Time: ~7 Hours
- Extra Content: There’s an Arcade Mode that lets you replay boss fights and some collectibles to find in the main campaign. The trophies are very difficult, and many ask you to beat a boss without taking a single hit.
14. The Count Lucanor - Price: $14.99
- Picture: Link
- Trailer: Link
- Genre: Top Down Adventure/Horror
- Metacritic: 70% from 2 Critic Reviews, 66% from 10 User Ratings
- Description: The Count Lucanor’s story is very fairy tale-esque – more like a classic fairy tale as it can be pretty dark and grotesque at times. On his 10th birthday, Hans chooses to leave his mother in a quest for wealth. After some walking and conversation with NPCs you find along the way, you stumble upon a large mansion and find that the count of this mansion is looking to pass his wealth onto an heir who can prove himself worthy – “worthy” in this case being the one who can figure out the count’s name. From here, you are tasked with adventuring through the mansion and solving environmental puzzles in a nonlinear way to acquire the letters that spell the count’s name. There is a survival horror element to the game, as you are unable to attack the enemies in the mansion and instead must crawl under tables and find other ways around them. You can place candles around the mansion to light it up to help you better evade enemies, but your usage is limited (though you can find more).
- Completion Time: ~4 Hours
- Extra Content: There are five different endings and some puzzles/rooms you don’t even have to do. This could double your playtime – maybe even more if you don’t use a guide. The platinum trophy requires every ending and a few other things but is pretty easy to get if you use a guide.
15. The Bunker - Price: $19.99
- Picture: Link
- Trailer: Link
- Genre: FMV Point & Click Adventure/Horror
- Metacritic: 69% from 14 Critic Reviews, 59% from 39 User Ratings
- Description: The Bunker is an FMV point & click adventure, meaning it features real actors and environments just like a live action movie. Many of the actors involved have been in high profile movies/TV shows as well, including The Hobbit, Game of Thrones, Star Wars, and Penny Dreadful. The game takes place in a fallout shelter and follows the last survivor as he tries to find a way outside following the death of his mother, after living 30+ years in the bunker. The gameplay has you solving puzzles and finding ways to proceed to the next area. The story is the focal point of the game though, and it frequently switches between the past and the present to tell its story. There’s a good juxtaposition between the lively past and the lonely present that makes you question how the protagonist ended up as the last survivor. There’s only one narrative choice to make in the game, and it comes at the very end. The game also works in handheld mode with touchscreen functionality if you'd prefer to play it that way.
- Completion Time: ~2. Hour Completion Time*
- Extra Content: You can replay the game and try to find all the collectibles. Most of them give more background on the story. You can trigger the ending you did not choose the first time around by simply reloading the last checkpoint, so there is no need to play through the whole game again to unlock it. Getting the platinum trophy is fairly easy.
16. A Tale of Paper - Price: $14.99
- Picture: Link
- Trailer: Link
- Genre: 3D Platformer
- Metacritic: 60% from 4 Critic Reviews, 70% from 3 User Ratings
- Description: A Tale of Paper takes direct inspiration from Little Nightmares, sporting the same sideview camera angle and minimalist narrative. It’s a little less creepy and has the interesting twist of transforming into a variety of different origamis on the fly: from a little alien creature, to a frog, to a ball, to a paper airplane, etc., all with the push of a button. You’ll use a combination of different origami shapes to overcome the obstacles in the area, and you’ll be accompanied by some gorgeous sceneries in the process. The gameplay is pretty easy in both its platforming and puzzles, making it an easygoing, movie-esque kind of game. While the story is minimalist, it results in a satisfying conclusion, and it really feels like you’ve been through quite a journey even with the short runtime. The game evokes the feeling of being a tiny specimen in a larger-than-life world – Toy Story 2 is probably the most apt comparison I can make. Outside of Little Nightmares, I haven’t played another game quite like this.
- Completion Time: ~1.5 Hours
- Extra Content: I got seven of the eight origami collectibles in my first run-through. The trophies also only offer a few extra things to do, but I’d recommend reading the list of trophies before you play the game if you want to get the relatively easy platinum trophy.
17. Late Shift - Price: $12.49
- Picture: Link
- Trailer: Link
- Genre: Interactive Film
- Metacritic: 59% from 15 Critic Reviews, 68% from 52 User Ratings
- Description: If you liked Detroit: Become Human or Until Dawn, Late Shift will be right up your alley. This game is a bit different from both those titles in that it's an FMV, with the gameplay solely consisting of the choices you make. You receive prompts at key moments in the story on what you want your character to do next, and this effects the outcome of the game. It plays more like Black Mirror's Bandersnatch, though this game came before it. The story follows an everyman who gets tangled up in London's criminal underground just as a result of being in the wrong place at the wrong time.
- Completion Time: ~1.5 Hour Completion Time*
- Extra Content: There are 180 choice points and 7 different endings. There is a platinum trophy, and I only got 4 out of 21 of the trophies on my first playthrough. There are a number of different routes to take with the game.
18. SINNER: Sacrifice for Redemption - Price: $18.99
- Picture: Link
- Trailer: Link
- Genre: Soulslike Action Adventure
- Metacritic: 57% from 8 Critic reviews, 38% from 15 User Ratings
- Description: SINNER: Sacrifice for Redemption is a Soulslike boss rush - there are no levels and only small area before each boss to practice your moves. There are eight bosses, the first seven allowing you to fight in any order, each representing the seven deadly sins. You are equipped with everything the game has to offer from the beginning (except for the New Game+ weapon they give you), and instead of becoming more powerful, you gradually lose things with each boss you defeat, hence the “sacrifice” in the title. It’s like a reverse RPG. Each boss has a different sacrifice associated to it – one may deplete your throwing items’ usage, while another will deplete your health and stamina. Picking the best order to fight them in adds a little strategic thinking to the game, as you may be more dependent on your large health and stamina bar more than your throwing items’ usage, for example. The game is fairly difficult, so your victories over each boss feel very gratifying when they do come.
- Completion Time: ~5 Hours
- Extra Content: There is New Game+ that offers you an additional weapon. The trophies task you with a few things you have to pull off in battles, and the platinum trophy is pretty easy to obtain.
19. Verlet Swing - Price: $14.99
- Picture: Link
- Trailer: Link
- Genre: 3D Platformer
- Metacritic: N/A from 0 Critic Review, 80% from 2 User Ratings
- Description: Verlet Swing’s aesthetic is as intriguing as its gameplay: you are tasked with grappling and swinging yourself across these vaporwave styled levels without hitting anything. The levels are all very short, but you’re likely to play many levels dozens of times before even finishing it… just to get a 1/4 rank. The ranking system is actually very cool, in that it encourages you to find alternative paths or sometimes just building up more momentum to get to the end faster. Most levels do seem to have a set path, but at the same time, with the proper grappling of the mechanics, you can forge your own, which is a game in itself.
- Completion Time: ~7 Hours
- Extra Content: There’s an in game challenge menu that mostly recycles a lot of the base game content – though there’s a particularly funny one that switches the perspective to third person to play as a knockoff Spiderman. You can also go back and try to get the best possible time for each level. Getting the platinum trophy is extremely hard and I believe is at 0.1% completion.
20. Neon Drive - Price: $9.99
- Picture: Link
- Trailer: Link
- Genre: Rhythm
- Metacritic: N/A from 0 Critic Reviews, 70% from 7 User Ratings
- Description: Neon Drive is a challenging rhythm game with a synthwave aesthetic and appropriately matching music. The objective of the game is to evade the obstacles coming at you by transitioning between four lanes at the right moment using either two of the face buttons, D-Pad, or shoulder buttons. Personally I found the shoulder buttons worked best. The game will occasionally transform you into other vehicles that mix the gameplay up a bit - one notable example is when you turn into a plane and transition between eight lanes in a 360 degree orientation. There are only eight levels that are all about three minutes in length if you were to beat them with no deaths, with two checkpoints and two health points that regenerate between checkpoints. While this all sounds very generous, most of these levels will still take you dozens of tries, though the life reset is almost immediate so you can get back into the action right away.
- Completion Time: ~3 Hours
- Extra Content: There are two harder difficulties, an endurance mode that sees how long you can go without dying, a free run mode that allows you to play through the game without reset (only unlocked after beating each level), and online leaderboards. The trophies are very hard to get, and there is no platinum trophy.
Conclusion My top 5 on the list in order would be the following: (1.) Hayfever, (2.) Valfaris, (3.) Cursed Castilla: (Maldita Castilla EX), (4.) Momodora: Reverie Under the Moonlight, and (5.) Bleep Bloop.
Have you played any of these games? What are some other overlooked single player indie games?
If you’re looking for more indie games to play, see my post here:
submitted by Underwhere_Overthere to PS5 [link] [comments]
Patch notes and changes [PSA]
Patch Notes for Cayo Perico Heist Update 1.52
[December 15, 2020] – New Content in Grand Theft Auto Online - The Cayo Perico Heist has been added to GTA Online. In this update, players are contacted by Miguel Madrazo who will task them with infiltrating one of the most secure private islands in the entire world, evading or neutralizing the heavily armed security forces stationed there, and escaping with valuable evidence along with as much art, gold and drug money as they can carry. Players must scope, prep, and execute the Heist either solo or with up to three other players and will have the opportunity to access several new weapons and vehicles along the way.
- The Cayo Perico Island has been added to GTA Online. The Island consists of several different key locations that players can explore while scoping for the Heist, including a beach party where new DJ collective Keinemusik performs an exclusive set. Upon completing the Heist as leader, players can return to the Cayo Perico beach party at their convenience and invite others along for the journey.
- The Kosatka has been added to GTA Online. The Kosatka is a new driveable Submarine property that acts as a base of operations for planning The Cayo Perico Heist. The Kosatka can be customized with Guided Missiles, a Sonar Station, and a Weapon Workshop. The Kosatka also comes with a Moon Pool where players can store the new Sparrow, Kraken Avisa and Pegassi Toreador vehicles.
- The Music Locker has been added to GTA Online. The Music Locker is a new Nightclub located underground below The Diamond Casino & Resort, which acts as a social hub and is where players can first meet Miguel Madrazo to learn about The Cayo Perico Heist. The Music Locker is also the venue that showcases new DJs added with this update.
- One new DJ has been added to GTA Online. Players can see this new DJ perform at The Music Locker:
- A new feature to toggle strobe lights in The Music Locker has been added. In the Style section of the Interaction Menu, the strobe light toggle can be found, listed as “Music Locker Strobes” and can be toggled on or off.
- New DJ Request Missions have been added to GTA Online for owners of the Casino Penthouse who have completed The Cayo Perico Heist. Players will earn special rewards for completing these requests.
- Two new Radio Stations have been added:
- K.U.L.T 99.1 FM
- Still Slipping Los Santos
- Two existing Radio Stations have been updated with all-new mixes and tracks:
- New Hidden Cache collectibles have been added to GTA Online. Players can find up to 10 Hidden Caches on the ocean floor around San Andreas each day. Players who own the Kosatka Sonar Station can blip the Caches on their radar. Players are rewarded with GTA$ and RP for finding these Hidden Caches.
- Nine new vehicles have been added to GTA Online:
- Kosatka
- Sparrow
- Kurtz 31 Patrol Boat
- Vapid Winky
- Shitzu Longfin
- Kraken Avisa
- Annihilator Stealth
- RO-86 Alkonost
- Pegassi Toreador
- One new weapon, the Military Rifle, has been added to GTA Online and can be purchased from Ammu-Nation stores.
- Additional new weapons have been added to GTA Online and can be unlocked on Cayo Perico.
- Over 180+ items of clothing have been added for both Male and Female characters in GTA Online.
- Over 30+ Tattoos have been added to GTA Online.
- Nine new Face Paints have been added to GTA Online.
- Six new celebration emotes have been added to GTA Online, which can be used while dancing:
- Crowd Invitation
- Driver
- Runner
- Shooting
- Suck It
- Take Selfie
- Several new Awards related to The Cayo Perico Heist have been added to GTA Online, including the opportunity for players to earn up to 1.4 million in bonus GTA$ for various Heist challenges.
- Five new styles of Blackjack tables and four new styles of Three Card Poker tables are available for purchase for players who own a Casino Penthouse and the Private Dealer. They can be purchase from the Casino Shop using Chips and equipped using the Interaction Menu.
GTA Online Fixes
Game Stability and Performance
- Fixed several issues that caused game crashes, freezes and other stability problems
- Fixed a stability issue that caused high memory usage for PC players, which could have led to pausing/stuttering on low specification hardware
- Fixed an issue that may have caused players to get stuck on a black screen during transitions between GTA Online content
Matchmaking & Networking
- Fixed an issue that resulted in players getting stuck on the sky camera after attempting to use the ‘Quick Job’ option to enter a Casino Heist lobby
- Fixed an issue that resulted in players remaining in the same session after using the 'Find New Session’ option
- Fixed an issue that resulted in players getting stuck on a loading screen when accepting a Job invite while inside the Arcade
- Fixed an issue that may have caused network errors during the race portion of the GTA Online Tutorial
- Fixed position sync issues with the Rune Zhaba vehicle when some players in a GTA Online session are running at a high framerate
Content
- Fixed an issue that resulted in the news van getting stuck on a sign stopping Mission progression during the Casino Work Mission – Fake News
- Fixed an issue that caused the Casino Heist Prep Mission – Duggan Shipments to end unexpectedly after launching
- Fixed an issue that caused the Police Van from the Casino Heist Random Encounter – Patrick McReary to appear during an Open Wheel Race
- Fixed an issue that resulted in the Mission starting with 3 seconds on the timer in the Casino Heist Random Encounter – Patrick McReary
- Fixed multiple instances of incorrect button prompts that were present in several Arcade Games on the Japanese version of the game
- Fixed overlapping text that was present in the Arcade Game – QUB3D
- Fixed an issue that resulted in players with restricted accounts being able to see the custom initials of players on the high score screen of Arcade Games
- Fixed an issue that caused the Movie Props Hidden Collectibles to be missing from their intended location
- Fixed an issue that caused Lester’s car to not be drivable in the Heist Mission: Fleeca Job – Scope Out
- Fixed an issue that caused players to be stuck with no functionality in the Heist Mission: Fleeca Job – Scope Out
- Fixed an issue that resulted in players getting stuck after trying to launch the Heist Mission: Fleeca Job – Scope Out
- Fixed an issue that resulted in players being unable to use the skip trip functionality in the in the Heist Mission: Prison Break – Plane
- Fixed incorrect objective text that was present in the Heist Mission: Prison Break – Station
- Fixed an issue that caused players to fall through the map during the Casino Heist – Finale
- Fixed an issue that caused players to be taken into a Casino Heist Mission after not choosing an option on the Next Job Voting Screen, despite having made no Casino Heist progress
- Fixed visual issues that were present after quitting spectator mode during the Adversary Mode – Every Bullet Counts
- Fixed an issue that resulted in players being unable to re-equip rebreathers during the A Superyacht Life Mission – Salvage
- Fixed an issue that resulted in players being unable to use their weapon wheel during the A Superyacht Life Mission – Salvage
- Fixed an issue that resulted in players losing camera functionality in the Gerald’s Last Play Mission – Make Ends Meat
- Fixed a button conflict that was present in the Arena War – Game Masters
- Fixed an issue that resulted in players falling under the map after modding a vehicle in the Arena Workshop Property
- Fixed an issue that resulted in players being unable to deliver Cargo during the Business Battle – Assassination
- Fixed an issue that resulted in players getting stuck on the objective ‘Hack the Security Panel' in the Business Battle – Factory Raid
- Fixed an issue that caused the Mission to instantly fail after launching a Sell Mission
Awards and Daily Objectives
- Fixed an issue that caused the Daily Challenge – 'Participate in the Featured Series' to not register correctly
Properties
- Fixed issues that resulted in players’ Arcade set up progress getting reset
- Fixed an issue that resulted in players getting stuck after drinking at the Arcade bar
- Fixed camera issues that were present when entering the Arcade
- Fixed an issue that resulted in players losing movement functionality after storing the Enus Paragon R (Armored) in their Office Garage
- Fixed helicopter spawning issues on the Yacht
- Fixed visual issues that were present with the Office Garage cutscene
- Fixed an issue that resulted in players being unable to exit their Arcade after accepting an invite
- Fixed an issue that resulted in players getting stuck on a loading screen after driving into the Arena Garage
Vehicles
- Fixed an issue that prevented several variations of vehicle cinematic cameras from appearing for all vehicles
- Fixed an issue that caused the Bravado Gauntlet Classic’s trade price to be displayed incorrectly on the Benny's Original Motorworks site
- Fixed an issue that prevented Cargobob helicopters from being able to pick up the Vapid Peyote Custom using the hook
- Fixed several miscellaneous model and texture issues for the following vehicles:
- Invetero Coquette D10
- Bravado Gauntlet Classic Custom
- Albany Manana Custom
- Vapid Peyote Custom
- Bravado Youga Classic 4x4
Clothing
- Fixed clipping issues that were present with several of the ‘Open Shirts’ and ‘Open Party Shirts’
- Fixed several miscellaneous clipping and texture issues for the following clothing items:
- Animal masks (and other larger mask options)
- Tucked Short Shirt variants
- Untucked Short Shirt variants
- Sport Shorts
- Yacht Captain outfit
Miscellaneous
- Reduced the frequency that the player will receive call, text and email notifications regarding content from previous GTA Online content updates
- Fixed an issue that resulted in vehicles not arriving after being requested from Ms. Baker
- Fixed an issue that resulted in players being unable to interact with certain activities in the Casino
- Fixed an issue that caused the Avenger’s entrance trigger to not be visible to players
- Fixed an issue that resulted in spectators being unable to swap filters
- Fixed an issue where PlayStation 4 players without a PS Plus subscription would not be directed to the correct menu when attempting to access GTA Online
Story Mode
- Fixed an issue that caused some weapon magazines and attachments to be missing during cutscenes
submitted by YtBipolarGamers to gtaglitches [link] [comments]
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